suyu/src/video_core/renderer_opengl
2023-06-15 18:46:40 +02:00
..
blit_image.cpp video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
blit_image.h video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
gl_buffer_cache.cpp Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
gl_buffer_cache.h Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
gl_compute_pipeline.cpp gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_compute_pipeline.h gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_device.cpp Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00
gl_device.h video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
gl_fsr.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gl_fsr.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
gl_graphics_pipeline.cpp video_core: Add per-image anisotropy heuristics (format & mip count) 2023-06-15 18:19:32 +02:00
gl_graphics_pipeline.h gl_graphics_pipeline: Force context flush when loading shader cache 2023-01-29 20:26:49 -05:00
gl_query_cache.cpp QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
gl_query_cache.h QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
gl_rasterizer.cpp OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
gl_rasterizer.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
gl_resource_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_resource_manager.h OpenGL: Prefer glClientWaitSync for OGLSync objects 2023-03-08 20:29:25 -05:00
gl_shader_cache.cpp video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
gl_shader_cache.h gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
gl_shader_context.h core: frontend: Refactor GraphicsContext to its own module. 2023-06-03 00:05:31 -07:00
gl_shader_manager.cpp video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
gl_shader_manager.h video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
gl_shader_util.cpp renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
gl_shader_util.h chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
gl_staging_buffer_pool.cpp gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
gl_staging_buffer_pool.h gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
gl_texture_cache.cpp video_core: Fixed compilation errors because of name shadowing 2023-06-15 18:46:40 +02:00
gl_texture_cache.h video_core: Add per-image anisotropy heuristics (format & mip count) 2023-06-15 18:19:32 +02:00
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
maxwell_to_gl.h GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
renderer_opengl.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
renderer_opengl.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
util_shaders.cpp OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 2023-05-28 00:38:46 -04:00