mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-23 08:50:57 +01:00
85d99f873f
yuzu-qt: Track play time
200 lines
7.3 KiB
C++
200 lines
7.3 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <atomic>
|
|
#include <vector>
|
|
#include <QByteArray>
|
|
#include <QMetaType>
|
|
#include <QString>
|
|
#include <QStringList>
|
|
#include <QVector>
|
|
#include "common/common_types.h"
|
|
#include "common/settings.h"
|
|
#include "common/settings_enums.h"
|
|
|
|
using Settings::Category;
|
|
using Settings::Setting;
|
|
|
|
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
|
namespace Settings {
|
|
extern template class Setting<bool>;
|
|
extern template class Setting<std::string>;
|
|
extern template class Setting<u16, true>;
|
|
extern template class Setting<u32>;
|
|
extern template class Setting<u8, true>;
|
|
extern template class Setting<u8>;
|
|
extern template class Setting<unsigned long long>;
|
|
} // namespace Settings
|
|
#endif
|
|
|
|
namespace UISettings {
|
|
|
|
bool IsDarkTheme();
|
|
|
|
struct ContextualShortcut {
|
|
QString keyseq;
|
|
QString controller_keyseq;
|
|
int context;
|
|
bool repeat;
|
|
};
|
|
|
|
struct Shortcut {
|
|
QString name;
|
|
QString group;
|
|
ContextualShortcut shortcut;
|
|
};
|
|
|
|
enum class Theme {
|
|
Default,
|
|
DefaultColorful,
|
|
Dark,
|
|
DarkColorful,
|
|
MidnightBlue,
|
|
MidnightBlueColorful,
|
|
};
|
|
|
|
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
|
extern const Themes themes;
|
|
|
|
struct GameDir {
|
|
QString path;
|
|
bool deep_scan = false;
|
|
bool expanded = false;
|
|
bool operator==(const GameDir& rhs) const {
|
|
return path == rhs.path;
|
|
}
|
|
bool operator!=(const GameDir& rhs) const {
|
|
return !operator==(rhs);
|
|
}
|
|
};
|
|
|
|
struct Values {
|
|
Settings::Linkage linkage{1000};
|
|
|
|
QByteArray geometry;
|
|
QByteArray state;
|
|
|
|
QByteArray renderwindow_geometry;
|
|
|
|
QByteArray gamelist_header_state;
|
|
|
|
QByteArray microprofile_geometry;
|
|
Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
|
|
Category::UiLayout};
|
|
|
|
Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
|
|
Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
|
|
Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
|
|
Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
|
|
Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
|
|
|
|
Setting<bool> confirm_before_closing{
|
|
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
|
|
true, true};
|
|
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
|
|
Setting<bool> pause_when_in_background{linkage,
|
|
false,
|
|
"pauseWhenInBackground",
|
|
Category::UiGeneral,
|
|
Settings::Specialization::Default,
|
|
true,
|
|
true};
|
|
Setting<bool> mute_when_in_background{
|
|
linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default,
|
|
true, true};
|
|
Setting<bool> hide_mouse{
|
|
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
|
|
true, true};
|
|
Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
|
|
Category::UiGeneral};
|
|
// Set when Vulkan is known to crash the application
|
|
bool has_broken_vulkan = false;
|
|
|
|
Setting<bool> select_user_on_boot{linkage,
|
|
false,
|
|
"select_user_on_boot",
|
|
Category::UiGeneral,
|
|
Settings::Specialization::Default,
|
|
true,
|
|
true};
|
|
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
|
|
|
|
// Discord RPC
|
|
Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
|
|
|
|
// logging
|
|
Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
|
|
|
|
// Screenshots
|
|
Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
|
|
Category::Screenshots};
|
|
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
|
|
|
QString roms_path;
|
|
QString symbols_path;
|
|
QString game_dir_deprecated;
|
|
bool game_dir_deprecated_deepscan;
|
|
QVector<UISettings::GameDir> game_dirs;
|
|
QStringList recent_files;
|
|
QString language;
|
|
|
|
QString theme;
|
|
|
|
// Shortcut name <Shortcut, context>
|
|
std::vector<Shortcut> shortcuts;
|
|
|
|
Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
|
|
|
|
// multiplayer settings
|
|
Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
|
|
Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
|
|
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
|
|
UINT16_MAX, "port", Category::Multiplayer};
|
|
Setting<std::string> multiplayer_room_nickname{
|
|
linkage, {}, "room_nickname", Category::Multiplayer};
|
|
Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
|
|
Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
|
|
Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
|
|
UINT16_MAX, "room_port", Category::Multiplayer};
|
|
Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
|
|
Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
|
|
Setting<std::string> multiplayer_room_description{
|
|
linkage, {}, "room_description", Category::Multiplayer};
|
|
std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
|
|
|
|
// Game List
|
|
Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
|
|
Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
|
|
Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
|
|
Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
|
|
Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
|
|
std::atomic_bool is_game_list_reload_pending{false};
|
|
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
|
|
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
|
|
QVector<u64> favorited_ids;
|
|
|
|
// Compatibility List
|
|
Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
|
|
|
|
// Size & File Types Column
|
|
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
|
|
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
|
|
|
|
// Play time
|
|
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
|
|
|
|
bool configuration_applied;
|
|
bool reset_to_defaults;
|
|
bool shortcut_already_warned{false};
|
|
};
|
|
|
|
extern Values values;
|
|
|
|
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
|
|
|
|
} // namespace UISettings
|
|
|
|
Q_DECLARE_METATYPE(UISettings::GameDir*);
|