suyu/src/video_core/renderer_opengl
bunnei 45b13c3037
Merge pull request #5786 from ReinUsesLisp/glsl-cbuf
gl_shader_decompiler: Fix constant buffer size calculation
2021-01-27 15:27:53 -08:00
..
gl_arb_decompiler.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_buffer_cache.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_device.cpp renderer_opengl: Avoid precompiled cache and force NV GL cache directory 2021-01-21 00:41:03 -03:00
gl_device.h renderer_opengl: Avoid precompiled cache and force NV GL cache directory 2021-01-21 00:41:03 -03:00
gl_fence_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_fence_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_rasterizer.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_resource_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_resource_manager.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_cache.cpp renderer_opengl: Avoid precompiled cache and force NV GL cache directory 2021-01-21 00:41:03 -03:00
gl_shader_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_shader_decompiler.cpp gl_shader_decompiler: Fix constant buffer size calculation 2021-01-21 19:47:41 -03:00
gl_shader_decompiler.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_disk_cache.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_shader_disk_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_state_tracker.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_stream_buffer.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_stream_buffer.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_texture_cache.cpp gl_texture_cache: Avoid format views on Intel and AMD 2021-01-04 02:06:40 -03:00
gl_texture_cache.h gl_texture_cache: Create base images with sRGB 2021-01-04 01:54:54 -03:00
maxwell_to_gl.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_opengl.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_opengl.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
util_shaders.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
util_shaders.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00