mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-18 12:52:47 +01:00
48d9d66dc5
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
122 lines
3.3 KiB
C++
122 lines
3.3 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "core/hle/kernel/object.h"
|
|
|
|
namespace Core::Timing {
|
|
struct EventType;
|
|
}
|
|
|
|
namespace Kernel {
|
|
class ReadableEvent;
|
|
class WritableEvent;
|
|
} // namespace Kernel
|
|
|
|
namespace Service::Nvidia {
|
|
class Module;
|
|
}
|
|
|
|
namespace Service::NVFlinger {
|
|
|
|
class BufferQueue;
|
|
|
|
struct Layer {
|
|
Layer(u64 id, std::shared_ptr<BufferQueue> queue);
|
|
~Layer();
|
|
|
|
u64 id;
|
|
std::shared_ptr<BufferQueue> buffer_queue;
|
|
};
|
|
|
|
struct Display {
|
|
Display(u64 id, std::string name);
|
|
~Display();
|
|
|
|
u64 id;
|
|
std::string name;
|
|
|
|
std::vector<Layer> layers;
|
|
Kernel::EventPair vsync_event;
|
|
};
|
|
|
|
class NVFlinger final {
|
|
public:
|
|
NVFlinger();
|
|
~NVFlinger();
|
|
|
|
/// Sets the NVDrv module instance to use to send buffers to the GPU.
|
|
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
|
|
|
|
/// Opens the specified display and returns the ID.
|
|
///
|
|
/// If an invalid display name is provided, then an empty optional is returned.
|
|
std::optional<u64> OpenDisplay(std::string_view name);
|
|
|
|
/// Creates a layer on the specified display and returns the layer ID.
|
|
///
|
|
/// If an invalid display ID is specified, then an empty optional is returned.
|
|
std::optional<u64> CreateLayer(u64 display_id);
|
|
|
|
/// Finds the buffer queue ID of the specified layer in the specified display.
|
|
///
|
|
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
|
|
std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
|
|
|
|
/// Gets the vsync event for the specified display.
|
|
///
|
|
/// If an invalid display ID is provided, then nullptr is returned.
|
|
Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
|
|
|
/// Obtains a buffer queue identified by the ID.
|
|
std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
|
|
|
|
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
|
/// finished.
|
|
void Compose();
|
|
|
|
private:
|
|
/// Finds the display identified by the specified ID.
|
|
Display* FindDisplay(u64 display_id);
|
|
|
|
/// Finds the display identified by the specified ID.
|
|
const Display* FindDisplay(u64 display_id) const;
|
|
|
|
/// Finds the layer identified by the specified ID in the desired display.
|
|
Layer* FindLayer(u64 display_id, u64 layer_id);
|
|
|
|
/// Finds the layer identified by the specified ID in the desired display.
|
|
const Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
|
|
|
std::shared_ptr<Nvidia::Module> nvdrv;
|
|
|
|
std::array<Display, 5> displays{{
|
|
{0, "Default"},
|
|
{1, "External"},
|
|
{2, "Edid"},
|
|
{3, "Internal"},
|
|
{4, "Null"},
|
|
}};
|
|
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
|
|
|
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
|
u64 next_layer_id = 1;
|
|
/// Id to use for the next buffer queue that is created, this counter is shared among all
|
|
/// layers.
|
|
u32 next_buffer_queue_id = 1;
|
|
|
|
/// Event that handles screen composition.
|
|
Core::Timing::EventType* composition_event;
|
|
};
|
|
|
|
} // namespace Service::NVFlinger
|