mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 19:32:44 +01:00
ca5ed50655
This is the only place it's actively used. It's also more appropriate for web-related structures to be within the web service target. Especially given this one doesn't rely on anything in the common library.
195 lines
6.5 KiB
CMake
195 lines
6.5 KiB
CMake
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
|
|
# NOTE: This is an approximation of what files affect shader generation, its possible something else
|
|
# could affect the result, but much more unlikely than the following files. Keeping a list of files
|
|
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
|
|
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
|
|
if (DEFINED ENV{AZURECIREPO})
|
|
set(BUILD_REPOSITORY $ENV{AZURECIREPO})
|
|
endif()
|
|
if (DEFINED ENV{TITLEBARFORMATIDLE})
|
|
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
|
|
endif ()
|
|
if (DEFINED ENV{TITLEBARFORMATRUNNING})
|
|
set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
|
|
endif ()
|
|
if (DEFINED ENV{DISPLAYVERSION})
|
|
set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
|
|
endif ()
|
|
|
|
# Pass the path to git to the GenerateSCMRev.cmake as well
|
|
find_package(Git QUIET)
|
|
|
|
add_custom_command(OUTPUT scm_rev.cpp
|
|
COMMAND ${CMAKE_COMMAND}
|
|
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
|
|
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
|
|
-DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
|
|
-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
|
|
-DBUILD_TAG="${BUILD_TAG}"
|
|
-DBUILD_ID="${DISPLAY_VERSION}"
|
|
-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
|
|
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
|
|
DEPENDS
|
|
# WARNING! It was too much work to try and make a common location for this list,
|
|
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
|
|
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
|
|
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
|
|
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/bfe.cpp"
|
|
"${VIDEO_CORE}/shader/decode/bfi.cpp"
|
|
"${VIDEO_CORE}/shader/decode/conversion.cpp"
|
|
"${VIDEO_CORE}/shader/decode/ffma.cpp"
|
|
"${VIDEO_CORE}/shader/decode/float_set.cpp"
|
|
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/half_set.cpp"
|
|
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
|
|
"${VIDEO_CORE}/shader/decode/image.cpp"
|
|
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
|
|
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/memory.cpp"
|
|
"${VIDEO_CORE}/shader/decode/texture.cpp"
|
|
"${VIDEO_CORE}/shader/decode/other.cpp"
|
|
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
|
|
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
|
|
"${VIDEO_CORE}/shader/decode/shift.cpp"
|
|
"${VIDEO_CORE}/shader/decode/video.cpp"
|
|
"${VIDEO_CORE}/shader/decode/warp.cpp"
|
|
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
|
"${VIDEO_CORE}/shader/ast.cpp"
|
|
"${VIDEO_CORE}/shader/ast.h"
|
|
"${VIDEO_CORE}/shader/compiler_settings.cpp"
|
|
"${VIDEO_CORE}/shader/compiler_settings.h"
|
|
"${VIDEO_CORE}/shader/control_flow.cpp"
|
|
"${VIDEO_CORE}/shader/control_flow.h"
|
|
"${VIDEO_CORE}/shader/decode.cpp"
|
|
"${VIDEO_CORE}/shader/expr.cpp"
|
|
"${VIDEO_CORE}/shader/expr.h"
|
|
"${VIDEO_CORE}/shader/node.h"
|
|
"${VIDEO_CORE}/shader/node_helper.cpp"
|
|
"${VIDEO_CORE}/shader/node_helper.h"
|
|
"${VIDEO_CORE}/shader/registry.cpp"
|
|
"${VIDEO_CORE}/shader/registry.h"
|
|
"${VIDEO_CORE}/shader/shader_ir.cpp"
|
|
"${VIDEO_CORE}/shader/shader_ir.h"
|
|
"${VIDEO_CORE}/shader/track.cpp"
|
|
"${VIDEO_CORE}/shader/transform_feedback.cpp"
|
|
"${VIDEO_CORE}/shader/transform_feedback.h"
|
|
# and also check that the scm_rev files haven't changed
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
|
|
# technically we should regenerate if the git version changed, but its not worth the effort imo
|
|
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
|
|
)
|
|
|
|
add_library(common STATIC
|
|
algorithm.h
|
|
alignment.h
|
|
assert.h
|
|
atomic_ops.cpp
|
|
atomic_ops.h
|
|
detached_tasks.cpp
|
|
detached_tasks.h
|
|
bit_field.h
|
|
bit_util.h
|
|
cityhash.cpp
|
|
cityhash.h
|
|
color.h
|
|
common_funcs.h
|
|
common_paths.h
|
|
common_types.h
|
|
concepts.h
|
|
dynamic_library.cpp
|
|
dynamic_library.h
|
|
fiber.cpp
|
|
fiber.h
|
|
file_util.cpp
|
|
file_util.h
|
|
hash.h
|
|
hex_util.cpp
|
|
hex_util.h
|
|
logging/backend.cpp
|
|
logging/backend.h
|
|
logging/filter.cpp
|
|
logging/filter.h
|
|
logging/log.h
|
|
logging/text_formatter.cpp
|
|
logging/text_formatter.h
|
|
lz4_compression.cpp
|
|
lz4_compression.h
|
|
math_util.h
|
|
memory_detect.cpp
|
|
memory_detect.h
|
|
memory_hook.cpp
|
|
memory_hook.h
|
|
microprofile.cpp
|
|
microprofile.h
|
|
microprofileui.h
|
|
misc.cpp
|
|
multi_level_queue.h
|
|
page_table.cpp
|
|
page_table.h
|
|
param_package.cpp
|
|
param_package.h
|
|
quaternion.h
|
|
ring_buffer.h
|
|
scm_rev.cpp
|
|
scm_rev.h
|
|
scope_exit.h
|
|
spin_lock.cpp
|
|
spin_lock.h
|
|
string_util.cpp
|
|
string_util.h
|
|
swap.h
|
|
telemetry.cpp
|
|
telemetry.h
|
|
thread.cpp
|
|
thread.h
|
|
thread_queue_list.h
|
|
threadsafe_queue.h
|
|
time_zone.cpp
|
|
time_zone.h
|
|
timer.cpp
|
|
timer.h
|
|
uint128.cpp
|
|
uint128.h
|
|
uuid.cpp
|
|
uuid.h
|
|
vector_math.h
|
|
virtual_buffer.cpp
|
|
virtual_buffer.h
|
|
wall_clock.cpp
|
|
wall_clock.h
|
|
zstd_compression.cpp
|
|
zstd_compression.h
|
|
)
|
|
|
|
if(ARCHITECTURE_x86_64)
|
|
target_sources(common
|
|
PRIVATE
|
|
x64/cpu_detect.cpp
|
|
x64/cpu_detect.h
|
|
x64/native_clock.cpp
|
|
x64/native_clock.h
|
|
x64/xbyak_abi.h
|
|
x64/xbyak_util.h
|
|
)
|
|
endif()
|
|
|
|
create_target_directory_groups(common)
|
|
find_package(Boost 1.71 COMPONENTS context headers REQUIRED)
|
|
|
|
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile)
|
|
target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd xbyak)
|