suyu/src/video_core/renderer_vulkan/wrapper.cpp
ReinUsesLisp fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.

To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.

Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU).
2020-04-28 02:18:12 -03:00

774 lines
28 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <exception>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/wrapper.h"
namespace Vulkan::vk {
namespace {
void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld) {
std::stable_sort(devices.begin(), devices.end(), [&](auto lhs, auto rhs) {
// This will call Vulkan more than needed, but these calls are cheap.
const auto lhs_properties = vk::PhysicalDevice(lhs, dld).GetProperties();
const auto rhs_properties = vk::PhysicalDevice(rhs, dld).GetProperties();
// Prefer discrete GPUs, Nvidia over AMD, AMD over Intel, Intel over the rest.
const bool preferred =
(lhs_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
rhs_properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) ||
(lhs_properties.vendorID == 0x10DE && rhs_properties.vendorID != 0x10DE) ||
(lhs_properties.vendorID == 0x1002 && rhs_properties.vendorID != 0x1002) ||
(lhs_properties.vendorID == 0x8086 && rhs_properties.vendorID != 0x8086);
return !preferred;
});
}
template <typename T>
bool Proc(T& result, const InstanceDispatch& dld, const char* proc_name,
VkInstance instance = nullptr) noexcept {
result = reinterpret_cast<T>(dld.vkGetInstanceProcAddr(instance, proc_name));
return result != nullptr;
}
template <typename T>
void Proc(T& result, const DeviceDispatch& dld, const char* proc_name, VkDevice device) noexcept {
result = reinterpret_cast<T>(dld.vkGetDeviceProcAddr(device, proc_name));
}
void Load(VkDevice device, DeviceDispatch& dld) noexcept {
#define X(name) Proc(dld.name, dld, #name, device)
X(vkAcquireNextImageKHR);
X(vkAllocateCommandBuffers);
X(vkAllocateDescriptorSets);
X(vkAllocateMemory);
X(vkBeginCommandBuffer);
X(vkBindBufferMemory);
X(vkBindImageMemory);
X(vkCmdBeginQuery);
X(vkCmdBeginRenderPass);
X(vkCmdBeginTransformFeedbackEXT);
X(vkCmdBindDescriptorSets);
X(vkCmdBindIndexBuffer);
X(vkCmdBindPipeline);
X(vkCmdBindTransformFeedbackBuffersEXT);
X(vkCmdBindVertexBuffers);
X(vkCmdBlitImage);
X(vkCmdClearAttachments);
X(vkCmdCopyBuffer);
X(vkCmdCopyBufferToImage);
X(vkCmdCopyImage);
X(vkCmdCopyImageToBuffer);
X(vkCmdDispatch);
X(vkCmdDraw);
X(vkCmdDrawIndexed);
X(vkCmdEndQuery);
X(vkCmdEndRenderPass);
X(vkCmdEndTransformFeedbackEXT);
X(vkCmdFillBuffer);
X(vkCmdPipelineBarrier);
X(vkCmdPushConstants);
X(vkCmdSetBlendConstants);
X(vkCmdSetDepthBias);
X(vkCmdSetDepthBounds);
X(vkCmdSetEvent);
X(vkCmdSetScissor);
X(vkCmdSetStencilCompareMask);
X(vkCmdSetStencilReference);
X(vkCmdSetStencilWriteMask);
X(vkCmdSetViewport);
X(vkCmdWaitEvents);
X(vkCreateBuffer);
X(vkCreateBufferView);
X(vkCreateCommandPool);
X(vkCreateComputePipelines);
X(vkCreateDescriptorPool);
X(vkCreateDescriptorSetLayout);
X(vkCreateDescriptorUpdateTemplateKHR);
X(vkCreateEvent);
X(vkCreateFence);
X(vkCreateFramebuffer);
X(vkCreateGraphicsPipelines);
X(vkCreateImage);
X(vkCreateImageView);
X(vkCreatePipelineLayout);
X(vkCreateQueryPool);
X(vkCreateRenderPass);
X(vkCreateSampler);
X(vkCreateSemaphore);
X(vkCreateShaderModule);
X(vkCreateSwapchainKHR);
X(vkDestroyBuffer);
X(vkDestroyBufferView);
X(vkDestroyCommandPool);
X(vkDestroyDescriptorPool);
X(vkDestroyDescriptorSetLayout);
X(vkDestroyDescriptorUpdateTemplateKHR);
X(vkDestroyEvent);
X(vkDestroyFence);
X(vkDestroyFramebuffer);
X(vkDestroyImage);
X(vkDestroyImageView);
X(vkDestroyPipeline);
X(vkDestroyPipelineLayout);
X(vkDestroyQueryPool);
X(vkDestroyRenderPass);
X(vkDestroySampler);
X(vkDestroySemaphore);
X(vkDestroyShaderModule);
X(vkDestroySwapchainKHR);
X(vkDeviceWaitIdle);
X(vkEndCommandBuffer);
X(vkFreeCommandBuffers);
X(vkFreeDescriptorSets);
X(vkFreeMemory);
X(vkGetBufferMemoryRequirements);
X(vkGetDeviceQueue);
X(vkGetEventStatus);
X(vkGetFenceStatus);
X(vkGetImageMemoryRequirements);
X(vkGetQueryPoolResults);
X(vkMapMemory);
X(vkQueueSubmit);
X(vkResetFences);
X(vkResetQueryPoolEXT);
X(vkUnmapMemory);
X(vkUpdateDescriptorSetWithTemplateKHR);
X(vkUpdateDescriptorSets);
X(vkWaitForFences);
#undef X
}
} // Anonymous namespace
bool Load(InstanceDispatch& dld) noexcept {
#define X(name) Proc(dld.name, dld, #name)
return X(vkCreateInstance) && X(vkEnumerateInstanceExtensionProperties);
#undef X
}
bool Load(VkInstance instance, InstanceDispatch& dld) noexcept {
#define X(name) Proc(dld.name, dld, #name, instance)
// These functions may fail to load depending on the enabled extensions.
// Don't return a failure on these.
X(vkCreateDebugUtilsMessengerEXT);
X(vkDestroyDebugUtilsMessengerEXT);
X(vkDestroySurfaceKHR);
X(vkGetPhysicalDeviceFeatures2KHR);
X(vkGetPhysicalDeviceProperties2KHR);
X(vkGetPhysicalDeviceSurfaceCapabilitiesKHR);
X(vkGetPhysicalDeviceSurfaceFormatsKHR);
X(vkGetPhysicalDeviceSurfacePresentModesKHR);
X(vkGetPhysicalDeviceSurfaceSupportKHR);
X(vkGetSwapchainImagesKHR);
X(vkQueuePresentKHR);
return X(vkCreateDevice) && X(vkDestroyDevice) && X(vkDestroyDevice) &&
X(vkEnumerateDeviceExtensionProperties) && X(vkEnumeratePhysicalDevices) &&
X(vkGetDeviceProcAddr) && X(vkGetPhysicalDeviceFormatProperties) &&
X(vkGetPhysicalDeviceMemoryProperties) && X(vkGetPhysicalDeviceProperties) &&
X(vkGetPhysicalDeviceQueueFamilyProperties);
#undef X
}
const char* Exception::what() const noexcept {
return ToString(result);
}
const char* ToString(VkResult result) noexcept {
switch (result) {
case VkResult::VK_SUCCESS:
return "VK_SUCCESS";
case VkResult::VK_NOT_READY:
return "VK_NOT_READY";
case VkResult::VK_TIMEOUT:
return "VK_TIMEOUT";
case VkResult::VK_EVENT_SET:
return "VK_EVENT_SET";
case VkResult::VK_EVENT_RESET:
return "VK_EVENT_RESET";
case VkResult::VK_INCOMPLETE:
return "VK_INCOMPLETE";
case VkResult::VK_ERROR_OUT_OF_HOST_MEMORY:
return "VK_ERROR_OUT_OF_HOST_MEMORY";
case VkResult::VK_ERROR_OUT_OF_DEVICE_MEMORY:
return "VK_ERROR_OUT_OF_DEVICE_MEMORY";
case VkResult::VK_ERROR_INITIALIZATION_FAILED:
return "VK_ERROR_INITIALIZATION_FAILED";
case VkResult::VK_ERROR_DEVICE_LOST:
return "VK_ERROR_DEVICE_LOST";
case VkResult::VK_ERROR_MEMORY_MAP_FAILED:
return "VK_ERROR_MEMORY_MAP_FAILED";
case VkResult::VK_ERROR_LAYER_NOT_PRESENT:
return "VK_ERROR_LAYER_NOT_PRESENT";
case VkResult::VK_ERROR_EXTENSION_NOT_PRESENT:
return "VK_ERROR_EXTENSION_NOT_PRESENT";
case VkResult::VK_ERROR_FEATURE_NOT_PRESENT:
return "VK_ERROR_FEATURE_NOT_PRESENT";
case VkResult::VK_ERROR_INCOMPATIBLE_DRIVER:
return "VK_ERROR_INCOMPATIBLE_DRIVER";
case VkResult::VK_ERROR_TOO_MANY_OBJECTS:
return "VK_ERROR_TOO_MANY_OBJECTS";
case VkResult::VK_ERROR_FORMAT_NOT_SUPPORTED:
return "VK_ERROR_FORMAT_NOT_SUPPORTED";
case VkResult::VK_ERROR_FRAGMENTED_POOL:
return "VK_ERROR_FRAGMENTED_POOL";
case VkResult::VK_ERROR_OUT_OF_POOL_MEMORY:
return "VK_ERROR_OUT_OF_POOL_MEMORY";
case VkResult::VK_ERROR_INVALID_EXTERNAL_HANDLE:
return "VK_ERROR_INVALID_EXTERNAL_HANDLE";
case VkResult::VK_ERROR_SURFACE_LOST_KHR:
return "VK_ERROR_SURFACE_LOST_KHR";
case VkResult::VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
return "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR";
case VkResult::VK_SUBOPTIMAL_KHR:
return "VK_SUBOPTIMAL_KHR";
case VkResult::VK_ERROR_OUT_OF_DATE_KHR:
return "VK_ERROR_OUT_OF_DATE_KHR";
case VkResult::VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
return "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR";
case VkResult::VK_ERROR_VALIDATION_FAILED_EXT:
return "VK_ERROR_VALIDATION_FAILED_EXT";
case VkResult::VK_ERROR_INVALID_SHADER_NV:
return "VK_ERROR_INVALID_SHADER_NV";
case VkResult::VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT:
return "VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT";
case VkResult::VK_ERROR_FRAGMENTATION_EXT:
return "VK_ERROR_FRAGMENTATION_EXT";
case VkResult::VK_ERROR_NOT_PERMITTED_EXT:
return "VK_ERROR_NOT_PERMITTED_EXT";
case VkResult::VK_ERROR_INVALID_DEVICE_ADDRESS_EXT:
return "VK_ERROR_INVALID_DEVICE_ADDRESS_EXT";
case VkResult::VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT:
return "VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT";
}
return "Unknown";
}
void Destroy(VkInstance instance, const InstanceDispatch& dld) noexcept {
dld.vkDestroyInstance(instance, nullptr);
}
void Destroy(VkDevice device, const InstanceDispatch& dld) noexcept {
dld.vkDestroyDevice(device, nullptr);
}
void Destroy(VkDevice device, VkBuffer handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyBuffer(device, handle, nullptr);
}
void Destroy(VkDevice device, VkBufferView handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyBufferView(device, handle, nullptr);
}
void Destroy(VkDevice device, VkCommandPool handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyCommandPool(device, handle, nullptr);
}
void Destroy(VkDevice device, VkDescriptorPool handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyDescriptorPool(device, handle, nullptr);
}
void Destroy(VkDevice device, VkDescriptorSetLayout handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyDescriptorSetLayout(device, handle, nullptr);
}
void Destroy(VkDevice device, VkDescriptorUpdateTemplateKHR handle,
const DeviceDispatch& dld) noexcept {
dld.vkDestroyDescriptorUpdateTemplateKHR(device, handle, nullptr);
}
void Destroy(VkDevice device, VkDeviceMemory handle, const DeviceDispatch& dld) noexcept {
dld.vkFreeMemory(device, handle, nullptr);
}
void Destroy(VkDevice device, VkEvent handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyEvent(device, handle, nullptr);
}
void Destroy(VkDevice device, VkFence handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyFence(device, handle, nullptr);
}
void Destroy(VkDevice device, VkFramebuffer handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyFramebuffer(device, handle, nullptr);
}
void Destroy(VkDevice device, VkImage handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyImage(device, handle, nullptr);
}
void Destroy(VkDevice device, VkImageView handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyImageView(device, handle, nullptr);
}
void Destroy(VkDevice device, VkPipeline handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyPipeline(device, handle, nullptr);
}
void Destroy(VkDevice device, VkPipelineLayout handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyPipelineLayout(device, handle, nullptr);
}
void Destroy(VkDevice device, VkQueryPool handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyQueryPool(device, handle, nullptr);
}
void Destroy(VkDevice device, VkRenderPass handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyRenderPass(device, handle, nullptr);
}
void Destroy(VkDevice device, VkSampler handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroySampler(device, handle, nullptr);
}
void Destroy(VkDevice device, VkSwapchainKHR handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroySwapchainKHR(device, handle, nullptr);
}
void Destroy(VkDevice device, VkSemaphore handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroySemaphore(device, handle, nullptr);
}
void Destroy(VkDevice device, VkShaderModule handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyShaderModule(device, handle, nullptr);
}
void Destroy(VkInstance instance, VkDebugUtilsMessengerEXT handle,
const InstanceDispatch& dld) noexcept {
dld.vkDestroyDebugUtilsMessengerEXT(instance, handle, nullptr);
}
void Destroy(VkInstance instance, VkSurfaceKHR handle, const InstanceDispatch& dld) noexcept {
dld.vkDestroySurfaceKHR(instance, handle, nullptr);
}
VkResult Free(VkDevice device, VkDescriptorPool handle, Span<VkDescriptorSet> sets,
const DeviceDispatch& dld) noexcept {
return dld.vkFreeDescriptorSets(device, handle, sets.size(), sets.data());
}
VkResult Free(VkDevice device, VkCommandPool handle, Span<VkCommandBuffer> buffers,
const DeviceDispatch& dld) noexcept {
dld.vkFreeCommandBuffers(device, handle, buffers.size(), buffers.data());
return VK_SUCCESS;
}
Instance Instance::Create(Span<const char*> layers, Span<const char*> extensions,
InstanceDispatch& dld) noexcept {
VkApplicationInfo application_info;
application_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
application_info.pNext = nullptr;
application_info.pApplicationName = "yuzu Emulator";
application_info.applicationVersion = VK_MAKE_VERSION(0, 1, 0);
application_info.pEngineName = "yuzu Emulator";
application_info.engineVersion = VK_MAKE_VERSION(0, 1, 0);
application_info.apiVersion = VK_API_VERSION_1_1;
VkInstanceCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.pApplicationInfo = &application_info;
ci.enabledLayerCount = layers.size();
ci.ppEnabledLayerNames = layers.data();
ci.enabledExtensionCount = extensions.size();
ci.ppEnabledExtensionNames = extensions.data();
VkInstance instance;
if (dld.vkCreateInstance(&ci, nullptr, &instance) != VK_SUCCESS) {
// Failed to create the instance.
return {};
}
if (!Proc(dld.vkDestroyInstance, dld, "vkDestroyInstance", instance)) {
// We successfully created an instance but the destroy function couldn't be loaded.
// This is a good moment to panic.
return {};
}
return Instance(instance, dld);
}
std::optional<std::vector<VkPhysicalDevice>> Instance::EnumeratePhysicalDevices() {
u32 num;
if (dld->vkEnumeratePhysicalDevices(handle, &num, nullptr) != VK_SUCCESS) {
return std::nullopt;
}
std::vector<VkPhysicalDevice> physical_devices(num);
if (dld->vkEnumeratePhysicalDevices(handle, &num, physical_devices.data()) != VK_SUCCESS) {
return std::nullopt;
}
SortPhysicalDevices(physical_devices, *dld);
return std::make_optional(std::move(physical_devices));
}
DebugCallback Instance::TryCreateDebugCallback(
PFN_vkDebugUtilsMessengerCallbackEXT callback) noexcept {
VkDebugUtilsMessengerCreateInfoEXT ci;
ci.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
ci.pNext = nullptr;
ci.flags = 0;
ci.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT;
ci.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
ci.pfnUserCallback = callback;
ci.pUserData = nullptr;
VkDebugUtilsMessengerEXT messenger;
if (dld->vkCreateDebugUtilsMessengerEXT(handle, &ci, nullptr, &messenger) != VK_SUCCESS) {
return {};
}
return DebugCallback(messenger, handle, *dld);
}
void Buffer::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
Check(dld->vkBindBufferMemory(owner, handle, memory, offset));
}
void Image::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
Check(dld->vkBindImageMemory(owner, handle, memory, offset));
}
DescriptorSets DescriptorPool::Allocate(const VkDescriptorSetAllocateInfo& ai) const {
const std::size_t num = ai.descriptorSetCount;
std::unique_ptr sets = std::make_unique<VkDescriptorSet[]>(num);
switch (const VkResult result = dld->vkAllocateDescriptorSets(owner, &ai, sets.get())) {
case VK_SUCCESS:
return DescriptorSets(std::move(sets), num, owner, handle, *dld);
case VK_ERROR_OUT_OF_POOL_MEMORY:
return {};
default:
throw Exception(result);
}
}
CommandBuffers CommandPool::Allocate(std::size_t num_buffers, VkCommandBufferLevel level) const {
VkCommandBufferAllocateInfo ai;
ai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
ai.pNext = nullptr;
ai.commandPool = handle;
ai.level = level;
ai.commandBufferCount = static_cast<u32>(num_buffers);
std::unique_ptr buffers = std::make_unique<VkCommandBuffer[]>(num_buffers);
switch (const VkResult result = dld->vkAllocateCommandBuffers(owner, &ai, buffers.get())) {
case VK_SUCCESS:
return CommandBuffers(std::move(buffers), num_buffers, owner, handle, *dld);
case VK_ERROR_OUT_OF_POOL_MEMORY:
return {};
default:
throw Exception(result);
}
}
std::vector<VkImage> SwapchainKHR::GetImages() const {
u32 num;
Check(dld->vkGetSwapchainImagesKHR(owner, handle, &num, nullptr));
std::vector<VkImage> images(num);
Check(dld->vkGetSwapchainImagesKHR(owner, handle, &num, images.data()));
return images;
}
Device Device::Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci,
Span<const char*> enabled_extensions, const void* next,
DeviceDispatch& dld) noexcept {
VkDeviceCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
ci.pNext = next;
ci.flags = 0;
ci.queueCreateInfoCount = queues_ci.size();
ci.pQueueCreateInfos = queues_ci.data();
ci.enabledLayerCount = 0;
ci.ppEnabledLayerNames = nullptr;
ci.enabledExtensionCount = enabled_extensions.size();
ci.ppEnabledExtensionNames = enabled_extensions.data();
ci.pEnabledFeatures = nullptr;
VkDevice device;
if (dld.vkCreateDevice(physical_device, &ci, nullptr, &device) != VK_SUCCESS) {
return {};
}
Load(device, dld);
return Device(device, dld);
}
Queue Device::GetQueue(u32 family_index) const noexcept {
VkQueue queue;
dld->vkGetDeviceQueue(handle, family_index, 0, &queue);
return Queue(queue, *dld);
}
Buffer Device::CreateBuffer(const VkBufferCreateInfo& ci) const {
VkBuffer object;
Check(dld->vkCreateBuffer(handle, &ci, nullptr, &object));
return Buffer(object, handle, *dld);
}
BufferView Device::CreateBufferView(const VkBufferViewCreateInfo& ci) const {
VkBufferView object;
Check(dld->vkCreateBufferView(handle, &ci, nullptr, &object));
return BufferView(object, handle, *dld);
}
Image Device::CreateImage(const VkImageCreateInfo& ci) const {
VkImage object;
Check(dld->vkCreateImage(handle, &ci, nullptr, &object));
return Image(object, handle, *dld);
}
ImageView Device::CreateImageView(const VkImageViewCreateInfo& ci) const {
VkImageView object;
Check(dld->vkCreateImageView(handle, &ci, nullptr, &object));
return ImageView(object, handle, *dld);
}
Semaphore Device::CreateSemaphore() const {
VkSemaphoreCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
VkSemaphore object;
Check(dld->vkCreateSemaphore(handle, &ci, nullptr, &object));
return Semaphore(object, handle, *dld);
}
Fence Device::CreateFence(const VkFenceCreateInfo& ci) const {
VkFence object;
Check(dld->vkCreateFence(handle, &ci, nullptr, &object));
return Fence(object, handle, *dld);
}
DescriptorPool Device::CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const {
VkDescriptorPool object;
Check(dld->vkCreateDescriptorPool(handle, &ci, nullptr, &object));
return DescriptorPool(object, handle, *dld);
}
RenderPass Device::CreateRenderPass(const VkRenderPassCreateInfo& ci) const {
VkRenderPass object;
Check(dld->vkCreateRenderPass(handle, &ci, nullptr, &object));
return RenderPass(object, handle, *dld);
}
DescriptorSetLayout Device::CreateDescriptorSetLayout(
const VkDescriptorSetLayoutCreateInfo& ci) const {
VkDescriptorSetLayout object;
Check(dld->vkCreateDescriptorSetLayout(handle, &ci, nullptr, &object));
return DescriptorSetLayout(object, handle, *dld);
}
PipelineLayout Device::CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const {
VkPipelineLayout object;
Check(dld->vkCreatePipelineLayout(handle, &ci, nullptr, &object));
return PipelineLayout(object, handle, *dld);
}
Pipeline Device::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const {
VkPipeline object;
Check(dld->vkCreateGraphicsPipelines(handle, nullptr, 1, &ci, nullptr, &object));
return Pipeline(object, handle, *dld);
}
Pipeline Device::CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const {
VkPipeline object;
Check(dld->vkCreateComputePipelines(handle, nullptr, 1, &ci, nullptr, &object));
return Pipeline(object, handle, *dld);
}
Sampler Device::CreateSampler(const VkSamplerCreateInfo& ci) const {
VkSampler object;
Check(dld->vkCreateSampler(handle, &ci, nullptr, &object));
return Sampler(object, handle, *dld);
}
Framebuffer Device::CreateFramebuffer(const VkFramebufferCreateInfo& ci) const {
VkFramebuffer object;
Check(dld->vkCreateFramebuffer(handle, &ci, nullptr, &object));
return Framebuffer(object, handle, *dld);
}
CommandPool Device::CreateCommandPool(const VkCommandPoolCreateInfo& ci) const {
VkCommandPool object;
Check(dld->vkCreateCommandPool(handle, &ci, nullptr, &object));
return CommandPool(object, handle, *dld);
}
DescriptorUpdateTemplateKHR Device::CreateDescriptorUpdateTemplateKHR(
const VkDescriptorUpdateTemplateCreateInfoKHR& ci) const {
VkDescriptorUpdateTemplateKHR object;
Check(dld->vkCreateDescriptorUpdateTemplateKHR(handle, &ci, nullptr, &object));
return DescriptorUpdateTemplateKHR(object, handle, *dld);
}
QueryPool Device::CreateQueryPool(const VkQueryPoolCreateInfo& ci) const {
VkQueryPool object;
Check(dld->vkCreateQueryPool(handle, &ci, nullptr, &object));
return QueryPool(object, handle, *dld);
}
ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) const {
VkShaderModule object;
Check(dld->vkCreateShaderModule(handle, &ci, nullptr, &object));
return ShaderModule(object, handle, *dld);
}
Event Device::CreateEvent() const {
VkEventCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
VkEvent object;
Check(dld->vkCreateEvent(handle, &ci, nullptr, &object));
return Event(object, handle, *dld);
}
SwapchainKHR Device::CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const {
VkSwapchainKHR object;
Check(dld->vkCreateSwapchainKHR(handle, &ci, nullptr, &object));
return SwapchainKHR(object, handle, *dld);
}
DeviceMemory Device::TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept {
VkDeviceMemory memory;
if (dld->vkAllocateMemory(handle, &ai, nullptr, &memory) != VK_SUCCESS) {
return {};
}
return DeviceMemory(memory, handle, *dld);
}
DeviceMemory Device::AllocateMemory(const VkMemoryAllocateInfo& ai) const {
VkDeviceMemory memory;
Check(dld->vkAllocateMemory(handle, &ai, nullptr, &memory));
return DeviceMemory(memory, handle, *dld);
}
VkMemoryRequirements Device::GetBufferMemoryRequirements(VkBuffer buffer) const noexcept {
VkMemoryRequirements requirements;
dld->vkGetBufferMemoryRequirements(handle, buffer, &requirements);
return requirements;
}
VkMemoryRequirements Device::GetImageMemoryRequirements(VkImage image) const noexcept {
VkMemoryRequirements requirements;
dld->vkGetImageMemoryRequirements(handle, image, &requirements);
return requirements;
}
void Device::UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
Span<VkCopyDescriptorSet> copies) const noexcept {
dld->vkUpdateDescriptorSets(handle, writes.size(), writes.data(), copies.size(), copies.data());
}
VkPhysicalDeviceProperties PhysicalDevice::GetProperties() const noexcept {
VkPhysicalDeviceProperties properties;
dld->vkGetPhysicalDeviceProperties(physical_device, &properties);
return properties;
}
void PhysicalDevice::GetProperties2KHR(VkPhysicalDeviceProperties2KHR& properties) const noexcept {
dld->vkGetPhysicalDeviceProperties2KHR(physical_device, &properties);
}
VkPhysicalDeviceFeatures PhysicalDevice::GetFeatures() const noexcept {
VkPhysicalDeviceFeatures2KHR features2;
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
features2.pNext = nullptr;
dld->vkGetPhysicalDeviceFeatures2KHR(physical_device, &features2);
return features2.features;
}
void PhysicalDevice::GetFeatures2KHR(VkPhysicalDeviceFeatures2KHR& features) const noexcept {
dld->vkGetPhysicalDeviceFeatures2KHR(physical_device, &features);
}
VkFormatProperties PhysicalDevice::GetFormatProperties(VkFormat format) const noexcept {
VkFormatProperties properties;
dld->vkGetPhysicalDeviceFormatProperties(physical_device, format, &properties);
return properties;
}
std::vector<VkExtensionProperties> PhysicalDevice::EnumerateDeviceExtensionProperties() const {
u32 num;
dld->vkEnumerateDeviceExtensionProperties(physical_device, nullptr, &num, nullptr);
std::vector<VkExtensionProperties> properties(num);
dld->vkEnumerateDeviceExtensionProperties(physical_device, nullptr, &num, properties.data());
return properties;
}
std::vector<VkQueueFamilyProperties> PhysicalDevice::GetQueueFamilyProperties() const {
u32 num;
dld->vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &num, nullptr);
std::vector<VkQueueFamilyProperties> properties(num);
dld->vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &num, properties.data());
return properties;
}
bool PhysicalDevice::GetSurfaceSupportKHR(u32 queue_family_index, VkSurfaceKHR surface) const {
VkBool32 supported;
Check(dld->vkGetPhysicalDeviceSurfaceSupportKHR(physical_device, queue_family_index, surface,
&supported));
return supported == VK_TRUE;
}
VkSurfaceCapabilitiesKHR PhysicalDevice::GetSurfaceCapabilitiesKHR(VkSurfaceKHR surface) const
noexcept {
VkSurfaceCapabilitiesKHR capabilities;
Check(dld->vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &capabilities));
return capabilities;
}
std::vector<VkSurfaceFormatKHR> PhysicalDevice::GetSurfaceFormatsKHR(VkSurfaceKHR surface) const {
u32 num;
Check(dld->vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &num, nullptr));
std::vector<VkSurfaceFormatKHR> formats(num);
Check(
dld->vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &num, formats.data()));
return formats;
}
std::vector<VkPresentModeKHR> PhysicalDevice::GetSurfacePresentModesKHR(
VkSurfaceKHR surface) const {
u32 num;
Check(dld->vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &num, nullptr));
std::vector<VkPresentModeKHR> modes(num);
Check(dld->vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &num,
modes.data()));
return modes;
}
VkPhysicalDeviceMemoryProperties PhysicalDevice::GetMemoryProperties() const noexcept {
VkPhysicalDeviceMemoryProperties properties;
dld->vkGetPhysicalDeviceMemoryProperties(physical_device, &properties);
return properties;
}
std::optional<std::vector<VkExtensionProperties>> EnumerateInstanceExtensionProperties(
const InstanceDispatch& dld) {
u32 num;
if (dld.vkEnumerateInstanceExtensionProperties(nullptr, &num, nullptr) != VK_SUCCESS) {
return std::nullopt;
}
std::vector<VkExtensionProperties> properties(num);
if (dld.vkEnumerateInstanceExtensionProperties(nullptr, &num, properties.data()) !=
VK_SUCCESS) {
return std::nullopt;
}
return properties;
}
} // namespace Vulkan::vk