suyu/src/video_core/renderer_opengl
ReinUsesLisp 5ad62e7bfc buffer_cache: Heuristically decide to skip cache on uniform buffers
Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.

The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
2021-03-02 02:44:19 -03:00
..
gl_arb_decompiler.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp buffer_cache: Heuristically decide to skip cache on uniform buffers 2021-03-02 02:44:19 -03:00
gl_buffer_cache.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_device.cpp Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
gl_device.h Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
gl_rasterizer.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_resource_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_resource_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_cache.cpp gl_disk_shader_cache: Log total shader entries count on game load 2021-02-20 11:08:19 -05:00
gl_shader_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_shader_decompiler.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_decompiler.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_disk_cache.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_shader_disk_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_state_tracker.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_texture_cache.cpp gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats 2021-02-13 13:27:50 -05:00
gl_texture_cache.h gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats 2021-02-13 13:27:50 -05:00
maxwell_to_gl.h maxwell_to_gl: Remove unused code 2021-02-12 23:01:09 -05:00
renderer_opengl.cpp renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
renderer_opengl.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
util_shaders.cpp gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats 2021-02-13 13:27:50 -05:00
util_shaders.h vk_staging_buffer_pool: Add stream buffer for small uploads 2021-02-13 02:17:24 -03:00