..
gl_arb_decompiler.cpp
video_core: Make use of ordered container contains() where applicable
2020-12-07 16:30:39 -05:00
gl_arb_decompiler.h
gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp
buffer_cache: Heuristically decide to skip cache on uniform buffers
2021-03-02 02:44:19 -03:00
gl_buffer_cache.h
renderer_opengl: Remove interop
2021-02-13 02:18:04 -03:00
gl_device.cpp
common: Move settings to common from core.
2021-04-14 16:24:03 -07:00
gl_device.h
Implement glDepthRangeIndexeddNV
2021-02-24 22:26:53 +00:00
gl_fence_manager.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_query_cache.cpp
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp
hle: kernel: Rename Process to KProcess.
2021-05-05 16:40:52 -07:00
gl_rasterizer.h
renderer_opengl: Remove interop
2021-02-13 02:18:04 -03:00
gl_resource_manager.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_resource_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_shader_cache.cpp
gl_disk_shader_cache: Log total shader entries count on game load
2021-02-20 11:08:19 -05:00
gl_shader_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_shader_decompiler.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_shader_decompiler.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_shader_disk_cache.cpp
hle: kernel: Rename Process to KProcess.
2021-05-05 16:40:52 -07:00
gl_shader_disk_cache.h
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
gl_shader_manager.cpp
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
gl_shader_manager.h
video_core: Rewrite the texture cache
2020-12-30 03:38:50 -03:00
gl_shader_util.cpp
gl_shader_util: Use std::string_view instead of star pointer
2020-08-23 21:23:54 -03:00
gl_shader_util.h
gl_shader_util: Use std::string_view instead of star pointer
2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_state_tracker.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_stream_buffer.cpp
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 05:11:48 -03:00
gl_stream_buffer.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_texture_cache.cpp
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00
gl_texture_cache.h
renderer_opengl: Accelerate ASTC texture decoding with a compute shader
2021-03-13 12:16:03 -05:00
maxwell_to_gl.h
maxwell_to_gl: Remove unused code
2021-02-12 23:01:09 -05:00
renderer_opengl.cpp
perf_stats: Rework FPS counter to be more accurate
2021-05-15 20:34:20 -04:00
renderer_opengl.h
renderer_opengl: Remove interop
2021-02-13 02:18:04 -03:00
util_shaders.cpp
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00
util_shaders.h
astc_decoder: Refactor for style and more efficient memory use
2021-03-25 16:53:51 -04:00