suyu/src/core/hle/service/filesystem/filesystem.h

59 lines
1.5 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/hle/result.h"
namespace FileSys {
class FileSystemBackend;
class FileSystemFactory;
class Path;
} // namespace FileSys
namespace Service {
namespace SM {
class ServiceManager;
} // namespace SM
namespace FileSystem {
/// Supported FileSystem types
enum class Type {
RomFS = 1,
SaveData = 2,
SDMC = 3,
};
/**
* Registers a FileSystem, instances of which can later be opened using its IdCode.
* @param factory FileSystem backend interface to use
* @param type Type used to access this type of FileSystem
*/
ResultCode RegisterFileSystem(std::unique_ptr<FileSys::FileSystemFactory>&& factory, Type type);
/**
* Opens a file system
* @param type Type of the file system to open
* @param path Path to the file system, used with Binary paths
* @return FileSys::FileSystemBackend interface to the file system
*/
ResultVal<std::unique_ptr<FileSys::FileSystemBackend>> OpenFileSystem(Type type,
FileSys::Path& path);
/**
* Formats a file system
* @param type Type of the file system to format
* @return ResultCode of the operation
*/
ResultCode FormatFileSystem(Type type);
/// Registers all Filesystem services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace FileSystem
} // namespace Service