suyu/src/video_core/textures/astc.h
ameerj c4ff7ecf51 textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00

135 lines
4.8 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <bit>
#include "common/common_types.h"
namespace Tegra::Texture::ASTC {
enum class IntegerEncoding { JustBits, Quint, Trit };
struct IntegerEncodedValue {
constexpr IntegerEncodedValue() = default;
constexpr IntegerEncodedValue(IntegerEncoding encoding_, u32 num_bits_)
: encoding{encoding_}, num_bits{num_bits_} {}
constexpr bool MatchesEncoding(const IntegerEncodedValue& other) const {
return encoding == other.encoding && num_bits == other.num_bits;
}
// Returns the number of bits required to encode num_vals values.
u32 GetBitLength(u32 num_vals) const {
u32 total_bits = num_bits * num_vals;
if (encoding == IntegerEncoding::Trit) {
total_bits += (num_vals * 8 + 4) / 5;
} else if (encoding == IntegerEncoding::Quint) {
total_bits += (num_vals * 7 + 2) / 3;
}
return total_bits;
}
IntegerEncoding encoding{};
u32 num_bits = 0;
u32 bit_value = 0;
union {
u32 quint_value = 0;
u32 trit_value;
};
};
// Returns a new instance of this struct that corresponds to the
// can take no more than mav_value values
constexpr IntegerEncodedValue CreateEncoding(u32 mav_value) {
while (mav_value > 0) {
u32 check = mav_value + 1;
// Is mav_value a power of two?
if (!(check & (check - 1))) {
return IntegerEncodedValue(IntegerEncoding::JustBits, std::popcount(mav_value));
}
// Is mav_value of the type 3*2^n - 1?
if ((check % 3 == 0) && !((check / 3) & ((check / 3) - 1))) {
return IntegerEncodedValue(IntegerEncoding::Trit, std::popcount(check / 3 - 1));
}
// Is mav_value of the type 5*2^n - 1?
if ((check % 5 == 0) && !((check / 5) & ((check / 5) - 1))) {
return IntegerEncodedValue(IntegerEncoding::Quint, std::popcount(check / 5 - 1));
}
// Apparently it can't be represented with a bounded integer sequence...
// just iterate.
mav_value--;
}
return IntegerEncodedValue(IntegerEncoding::JustBits, 0);
}
constexpr std::array<IntegerEncodedValue, 256> MakeEncodedValues() {
std::array<IntegerEncodedValue, 256> encodings{};
for (std::size_t i = 0; i < encodings.size(); ++i) {
encodings[i] = CreateEncoding(static_cast<u32>(i));
}
return encodings;
}
constexpr std::array<IntegerEncodedValue, 256> EncodingsValues = MakeEncodedValues();
// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
// is the same as [(num_bits - 1):0] and repeats all the way down.
template <typename IntType>
constexpr IntType Replicate(IntType val, u32 num_bits, u32 to_bit) {
if (num_bits == 0 || to_bit == 0) {
return 0;
}
const IntType v = val & static_cast<IntType>((1 << num_bits) - 1);
IntType res = v;
u32 reslen = num_bits;
while (reslen < to_bit) {
u32 comp = 0;
if (num_bits > to_bit - reslen) {
u32 newshift = to_bit - reslen;
comp = num_bits - newshift;
num_bits = newshift;
}
res = static_cast<IntType>(res << num_bits);
res = static_cast<IntType>(res | (v >> comp));
reslen += num_bits;
}
return res;
}
constexpr std::size_t NumReplicateEntries(u32 num_bits) {
return std::size_t(1) << num_bits;
}
template <typename IntType, u32 num_bits, u32 to_bit>
constexpr auto MakeReplicateTable() {
std::array<IntType, NumReplicateEntries(num_bits)> table{};
for (IntType value = 0; value < static_cast<IntType>(std::size(table)); ++value) {
table[value] = Replicate(value, num_bits, to_bit);
}
return table;
}
constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>();
constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>();
constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>();
struct AstcBufferData {
decltype(EncodingsValues) encoding_values = EncodingsValues;
decltype(REPLICATE_6_BIT_TO_8_TABLE) replicate_6_to_8 = REPLICATE_6_BIT_TO_8_TABLE;
decltype(REPLICATE_7_BIT_TO_8_TABLE) replicate_7_to_8 = REPLICATE_7_BIT_TO_8_TABLE;
decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
} constexpr ASTC_BUFFER_DATA;
void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
uint32_t block_width, uint32_t block_height, std::span<uint8_t> output);
} // namespace Tegra::Texture::ASTC