suyu/src/video_core/renderer_opengl
2018-07-02 21:02:46 -05:00
..
gl_rasterizer.cpp GPU: Don't try to parse the depth test function if the depth test is disabled. 2018-07-02 21:02:46 -05:00
gl_rasterizer.h GPU: Set up the depth test state on every draw. 2018-07-02 13:33:06 -05:00
gl_rasterizer_cache.cpp Merge pull request #608 from Subv/depth 2018-07-02 21:24:43 -04:00
gl_rasterizer_cache.h GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 2018-07-02 12:42:04 -05:00
gl_resource_manager.h gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp Merge pull request #602 from Subv/mufu_subop 2018-07-01 11:06:04 -04:00
gl_shader_decompiler.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
gl_shader_gen.cpp gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
gl_shader_gen.h Merge pull request #534 from Subv/multitexturing 2018-06-06 19:12:52 -04:00
gl_shader_manager.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_shader_manager.h GPU: Implement sampling multiple textures in the generated glsl shaders. 2018-06-06 12:58:16 -05:00
gl_shader_util.cpp gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
gl_shader_util.h GLRenderer: Log the shader source code when program linking fails. 2018-05-19 11:19:34 -05:00
gl_state.cpp Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_state.h Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_stream_buffer.cpp renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
gl_stream_buffer.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
maxwell_to_gl.h MaxwellToGL: Added conversion functions for depth test and cull mode. 2018-07-02 13:31:49 -05:00
renderer_opengl.cpp gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00
renderer_opengl.h gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00