suyu/src/yuzu/configuration/configure_input_player.cpp
Morph 65d9def873 configure_input_player: Re-add "Clear" context menu option
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
2020-09-17 21:57:06 -04:00

995 lines
36 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QGridLayout>
#include <QInputDialog>
#include <QKeyEvent>
#include <QMenu>
#include <QMessageBox>
#include <QTimer>
#include "common/param_package.h"
#include "core/core.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/main.h"
#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
constexpr std::size_t HANDHELD_INDEX = 8;
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
}};
namespace {
void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
bool connected) {
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
auto& npad =
sm.GetService<Service::HID::Hid>("hid")
->GetAppletResource()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}
/// Maps the controller type combobox index to Controller Type enum
constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
switch (index) {
case 0:
default:
return Settings::ControllerType::ProController;
case 1:
return Settings::ControllerType::DualJoyconDetached;
case 2:
return Settings::ControllerType::LeftJoycon;
case 3:
return Settings::ControllerType::RightJoycon;
case 4:
return Settings::ControllerType::Handheld;
}
}
/// Maps the Controller Type enum to controller type combobox index
constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
default:
return 0;
case Settings::ControllerType::DualJoyconDetached:
return 1;
case Settings::ControllerType::LeftJoycon:
return 2;
case Settings::ControllerType::RightJoycon:
return 3;
case Settings::ControllerType::Handheld:
return 4;
}
}
QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::LeftButton:
return QObject::tr("Click 0");
case Qt::RightButton:
return QObject::tr("Click 1");
case Qt::MiddleButton:
return QObject::tr("Click 2");
case Qt::BackButton:
return QObject::tr("Click 3");
case Qt::ForwardButton:
return QObject::tr("Click 4");
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
return {};
default:
return QKeySequence(key_code).toString();
}
}
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
const std::string& button_name) {
// The poller returned a complete axis, so set all the buttons
if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
analog_param = input_param;
return;
}
// Check if the current configuration has either no engine or an axis binding.
// Clears out the old binding and adds one with analog_from_button.
if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
analog_param = {
{"engine", "analog_from_button"},
};
}
analog_param.Set(button_name, input_param.Serialize());
}
QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
if (param.Get("engine", "") == "keyboard") {
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "gcpad") {
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
}
if (param.Has("button")) {
const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
return QObject::tr("GC Button %1").arg(button_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "cemuhookudp") {
if (param.Has("pad_index")) {
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
return QObject::tr("Motion %1").arg(motion_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "sdl") {
if (param.Has("hat")) {
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
}
if (param.Has("axis")) {
const QString axis_str = QString::fromStdString(param.Get("axis", ""));
const QString direction_str = QString::fromStdString(param.Get("direction", ""));
return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
}
if (param.Has("button")) {
const QString button_str = QString::fromStdString(param.Get("button", ""));
return QObject::tr("Button %1").arg(button_str);
}
return {};
}
return QObject::tr("[unknown]");
}
QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
if (param.Get("engine", "") == "analog_from_button") {
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
if (param.Get("engine", "") == "sdl") {
if (dir == "modifier") {
return QObject::tr("[unused]");
}
if (dir == "left" || dir == "right") {
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
return QObject::tr("Axis %1").arg(axis_x_str);
}
if (dir == "up" || dir == "down") {
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
return QObject::tr("Axis %1").arg(axis_y_str);
}
return {};
}
if (param.Get("engine", "") == "gcpad") {
if (dir == "modifier") {
return QObject::tr("[unused]");
}
if (dir == "left" || dir == "right") {
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
return QObject::tr("GC Axis %1").arg(axis_x_str);
}
if (dir == "up" || dir == "down") {
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
return QObject::tr("GC Axis %1").arg(axis_y_str);
}
return {};
}
return QObject::tr("[unknown]");
}
} // namespace
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
bool debug)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
debug(debug), input_subsystem{input_subsystem_}, timeout_timer(std::make_unique<QTimer>()),
poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
};
mod_buttons = {
ui->buttonLStickMod,
ui->buttonRStickMod,
};
analog_map_buttons = {{
{
ui->buttonLStickUp,
ui->buttonLStickDown,
ui->buttonLStickLeft,
ui->buttonLStickRight,
},
{
ui->buttonRStickUp,
ui->buttonRStickDown,
ui->buttonRStickLeft,
ui->buttonRStickRight,
},
}};
motion_map = {
ui->buttonMotionLeft,
ui->buttonMotionRight,
};
analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
const auto ConfigureButtonClick = [&](QPushButton* button, Common::ParamPackage* param,
int default_val) {
connect(button, &QPushButton::clicked, [=, this] {
HandleClick(
button,
[=, this](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX
// controllers. Analog triggers (from controllers like the XBOX
// controller) would not work due to a different range of their
// signals (from 0 to 255 on analog triggers instead of -32768 to
// 32768 on analog joysticks). The SDL driver misinterprets analog
// triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the
// values correctly. This is required for the correct emulation of
// the analog triggers of the GameCube controller.
if (button == ui->buttonZL || button == ui->buttonZR) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
}
*param = std::move(params);
},
InputCommon::Polling::DeviceType::Button);
});
};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
ConfigureButtonClick(button_map[button_id], &buttons_param[button_id],
Config::default_buttons[button_id]);
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
});
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
auto* const button = motion_map[motion_id];
if (button == nullptr) {
continue;
}
ConfigureButtonClick(motion_map[motion_id], &motions_param[motion_id],
Config::default_motions[motion_id]);
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
motions_param[motion_id].Clear();
motion_map[motion_id]->setText(tr("[not set]"));
});
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
connect(analog_button, &QPushButton::clicked, [=, this] {
HandleClick(
analog_map_buttons[analog_id][sub_button_id],
[=, this](const Common::ParamPackage& params) {
SetAnalogParam(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::AnalogPreferred);
});
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Clear();
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
menu_location));
});
}
// Handle clicks for the modifier buttons as well.
ConfigureButtonClick(mod_buttons[analog_id], &stick_mod_param[analog_id],
Config::default_stick_mod[analog_id]);
mod_buttons[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(mod_buttons[analog_id], &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
stick_mod_param[analog_id].Clear();
mod_buttons[analog_id]->setText(tr("[not set]"));
});
context_menu.exec(mod_buttons[analog_id]->mapToGlobal(menu_location));
});
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
[=, this] {
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
analog_map_modifier_label[analog_id]->setText(
tr("Modifier Range: %1%").arg(slider_value));
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
});
}
// Player Connected checkbox
connect(ui->groupConnectedController, &QGroupBox::toggled,
[this](bool checked) { emit Connected(checked); });
// Set up controller type. Only Player 1 can choose Handheld.
ui->comboControllerType->clear();
QStringList controller_types = {
tr("Pro Controller"),
tr("Dual Joycons"),
tr("Left Joycon"),
tr("Right Joycon"),
};
if (player_index == 0) {
controller_types.append(tr("Handheld"));
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
Settings::ControllerType::Handheld);
});
}
// The Debug Controller can only choose the Pro Controller.
if (debug) {
ui->buttonScreenshot->setEnabled(false);
ui->buttonHome->setEnabled(false);
ui->groupConnectedController->setCheckable(false);
QStringList debug_controller_types = {
tr("Pro Controller"),
};
ui->comboControllerType->addItems(debug_controller_types);
} else {
ui->comboControllerType->addItems(controller_types);
}
UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateMotionButtons();
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateMotionButtons();
});
connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureInputPlayer::UpdateMappingWithDefaults);
ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
UpdateInputDevices();
connect(ui->buttonRefreshDevices, &QPushButton::clicked,
[this] { emit RefreshInputDevices(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this] {
Common::ParamPackage params;
if (input_subsystem->GetGCButtons()->IsPolling()) {
params = input_subsystem->GetGCButtons()->GetNextInput();
if (params.Has("engine")) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetGCAnalogs()->IsPolling()) {
params = input_subsystem->GetGCAnalogs()->GetNextInput();
if (params.Has("engine")) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetUDPMotions()->IsPolling()) {
params = input_subsystem->GetUDPMotions()->GetNextInput();
if (params.Has("engine")) {
SetPollingResult(params, false);
return;
}
}
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
SetPollingResult(params, false);
return;
}
}
});
LoadConfiguration();
// TODO(wwylele): enable this when we actually emulate it
ui->buttonHome->setEnabled(false);
}
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
void ConfigureInputPlayer::ApplyConfiguration() {
auto& player = Settings::values.players[player_index];
auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
if (debug) {
return;
}
auto& motions = player.motions;
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
player.controller_type =
static_cast<Settings::ControllerType>(ui->comboControllerType->currentIndex());
player.connected = ui->groupConnectedController->isChecked();
// Player 2-8
if (player_index != 0) {
UpdateController(player.controller_type, player_index, player.connected);
return;
}
// Player 1 and Handheld
auto& handheld = Settings::values.players[HANDHELD_INDEX];
// If Handheld is selected, copy all the settings from Player 1 to Handheld.
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld = player;
handheld.connected = ui->groupConnectedController->isChecked();
player.connected = false; // Disconnect Player 1
} else {
player.connected = ui->groupConnectedController->isChecked();
handheld.connected = false; // Disconnect Handheld
}
UpdateController(player.controller_type, player_index, player.connected);
UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected);
}
void ConfigureInputPlayer::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureInputPlayer::RetranslateUI() {
ui->retranslateUi(this);
UpdateUI();
}
void ConfigureInputPlayer::LoadConfiguration() {
auto& player = Settings::values.players[player_index];
if (debug) {
std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(Settings::values.debug_pad_analogs.begin(),
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
} else {
std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
}
UpdateUI();
if (debug) {
return;
}
ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type));
ui->groupConnectedController->setChecked(
player.connected ||
(player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected));
}
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
for (auto device : input_devices) {
ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
}
}
void ConfigureInputPlayer::RestoreDefaults() {
// Reset Buttons
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
}
// Reset Analogs and Modifier Buttons
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
stick_mod_param[analog_id] = Common::ParamPackage(
InputCommon::GenerateKeyboardParam(Config::default_stick_mod[analog_id]));
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
motions_param[motion_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
}
UpdateUI();
UpdateInputDevices();
ui->comboControllerType->setCurrentIndex(0);
}
void ConfigureInputPlayer::ClearAll() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
const auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
}
buttons_param[button_id].Clear();
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
analogs_param[analog_id].Clear();
}
stick_mod_param[analog_id].Clear();
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
const auto* const motion_button = motion_map[motion_id];
if (motion_button == nullptr) {
continue;
}
motions_param[motion_id].Clear();
}
UpdateUI();
UpdateInputDevices();
}
void ConfigureInputPlayer::UpdateUI() {
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
analog_button->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
mod_buttons[analog_id]->setText(ButtonToText(stick_mod_param[analog_id]));
const auto deadzone_label = analog_map_deadzone_label[analog_id];
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
const auto modifier_label = analog_map_modifier_label[analog_id];
const auto modifier_slider = analog_map_modifier_slider[analog_id];
const auto range_groupbox = analog_map_range_groupbox[analog_id];
const auto range_spinbox = analog_map_range_spinbox[analog_id];
int slider_value;
auto& param = analogs_param[analog_id];
const bool is_controller =
param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad";
if (is_controller) {
if (!param.Has("deadzone")) {
param.Set("deadzone", 0.1f);
}
slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
deadzone_slider->setValue(slider_value);
if (!param.Has("range")) {
param.Set("range", 1.0f);
}
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
} else {
if (!param.Has("modifier_scale")) {
param.Set("modifier_scale", 0.5f);
}
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
modifier_slider->setValue(slider_value);
}
deadzone_label->setVisible(is_controller);
deadzone_slider->setVisible(is_controller);
modifier_groupbox->setVisible(!is_controller);
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
}
}
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
if (ui->comboDevices->currentIndex() < 2) {
return;
}
const auto& device = input_devices[ui->comboDevices->currentIndex()];
auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
for (std::size_t i = 0; i < buttons_param.size(); ++i) {
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
}
for (std::size_t i = 0; i < analogs_param.size(); ++i) {
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
}
UpdateUI();
}
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
} else {
button->setText(tr("[waiting]"));
}
button->setFocus();
// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
// controller, then they don't want keyboard/mouse input
want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
input_setter = new_input_setter;
device_pollers = input_subsystem->GetPollers(type);
for (auto& poller : device_pollers) {
poller->Start();
}
QWidget::grabMouse();
QWidget::grabKeyboard();
if (type == InputCommon::Polling::DeviceType::Button) {
input_subsystem->GetGCButtons()->BeginConfiguration();
} else {
input_subsystem->GetGCAnalogs()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Motion) {
input_subsystem->GetUDPMotions()->BeginConfiguration();
}
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
poller->Stop();
}
QWidget::releaseMouse();
QWidget::releaseKeyboard();
input_subsystem->GetGCButtons()->EndConfiguration();
input_subsystem->GetGCAnalogs()->EndConfiguration();
input_subsystem->GetUDPMotions()->EndConfiguration();
if (!abort) {
(*input_setter)(params);
}
UpdateUI();
input_setter = std::nullopt;
}
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
if (!input_setter || !event) {
return;
}
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
false);
} else {
// We don't want any mouse buttons, so don't stop polling
return;
}
SetPollingResult({}, true);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event) {
return;
}
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
return;
}
}
SetPollingResult({}, true);
}
void ConfigureInputPlayer::UpdateControllerIcon() {
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
// "nonstandard" to use an image through the icon support)
const QString stylesheet = [this] {
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController:
return QStringLiteral("image: url(:/controller/pro_controller%0)");
case Settings::ControllerType::DualJoyconDetached:
return QStringLiteral("image: url(:/controller/dual_joycon%0)");
case Settings::ControllerType::LeftJoycon:
return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
case Settings::ControllerType::RightJoycon:
return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
case Settings::ControllerType::Handheld:
return QStringLiteral("image: url(:/controller/handheld%0)");
default:
return QString{};
}
}();
const QString theme = [this] {
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
return QStringLiteral("_dark");
} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
return QStringLiteral("_midnight");
} else {
return QString{};
}
}();
ui->controllerFrame->setStyleSheet(stylesheet.arg(theme));
}
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Settings::ControllerType::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
const std::array<QWidget*, 9> layout_show = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
};
for (auto* widget : layout_show) {
widget->show();
}
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoyconDetached:
case Settings::ControllerType::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
case Settings::ControllerType::LeftJoycon:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
};
break;
case Settings::ControllerType::RightJoycon:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
};
break;
}
for (auto* widget : layout_hidden) {
widget->hide();
}
}
void ConfigureInputPlayer::UpdateMotionButtons() {
if (debug) {
// Motion isn't used with the debug controller, hide both groupboxes.
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
return;
}
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::LeftJoycon:
case Settings::ControllerType::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
case Settings::ControllerType::RightJoycon:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
case Settings::ControllerType::DualJoyconDetached:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->show();
break;
}
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
if (bottom_row == nullptr) {
return;
}
QWidget::showEvent(event);
ui->main->addWidget(bottom_row);
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
ui->groupConnectedController->setChecked(connected);
}