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1a954b2a59
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
32 lines
1 KiB
C++
32 lines
1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/am/spsm.h"
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namespace Service::AM {
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SPSM::SPSM(Core::System& system_) : ServiceFramework{system_, "spsm"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetState"},
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{1, nullptr, "EnterSleep"},
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{2, nullptr, "GetLastWakeReason"},
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{3, nullptr, "Shutdown"},
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{4, nullptr, "GetNotificationMessageEventHandle"},
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{5, nullptr, "ReceiveNotificationMessage"},
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{6, nullptr, "AnalyzeLogForLastSleepWakeSequence"},
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{7, nullptr, "ResetEventLog"},
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{8, nullptr, "AnalyzePerformanceLogForLastSleepWakeSequence"},
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{9, nullptr, "ChangeHomeButtonLongPressingTime"},
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{10, nullptr, "PutErrorState"},
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{11, nullptr, "InvalidateCurrentHomeButtonPressing"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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SPSM::~SPSM() = default;
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} // namespace Service::AM
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