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https://git.suyu.dev/suyu/suyu.git
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065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
171 lines
5.6 KiB
C++
171 lines
5.6 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include <regex>
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#include <string>
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#include <mbedtls/md.h>
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#include <mbedtls/sha256.h>
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#include "common/fs/path_util.h"
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#include "common/hex_util.h"
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#include "common/string_util.h"
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#include "core/crypto/aes_util.h"
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#include "core/crypto/key_manager.h"
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#include "core/crypto/xts_encryption_layer.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/vfs_offset.h"
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#include "core/file_sys/xts_archive.h"
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#include "core/loader/loader.h"
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namespace FileSys {
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constexpr u64 NAX_HEADER_PADDING_SIZE = 0x4000;
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template <typename SourceData, typename SourceKey, typename Destination>
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static bool CalculateHMAC256(Destination* out, const SourceKey* key, std::size_t key_length,
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const SourceData* data, std::size_t data_length) {
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mbedtls_md_context_t context;
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mbedtls_md_init(&context);
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if (mbedtls_md_setup(&context, mbedtls_md_info_from_type(MBEDTLS_MD_SHA256), 1) ||
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mbedtls_md_hmac_starts(&context, reinterpret_cast<const u8*>(key), key_length) ||
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mbedtls_md_hmac_update(&context, reinterpret_cast<const u8*>(data), data_length) ||
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mbedtls_md_hmac_finish(&context, reinterpret_cast<u8*>(out))) {
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mbedtls_md_free(&context);
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return false;
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}
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mbedtls_md_free(&context);
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return true;
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}
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NAX::NAX(VirtualFile file_)
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: header(std::make_unique<NAXHeader>()),
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file(std::move(file_)), keys{Core::Crypto::KeyManager::Instance()} {
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std::string path = Common::FS::SanitizePath(file->GetFullPath());
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static const std::regex nax_path_regex("/registered/(000000[0-9A-F]{2})/([0-9A-F]{32})\\.nca",
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std::regex_constants::ECMAScript |
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std::regex_constants::icase);
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std::smatch match;
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if (!std::regex_search(path, match, nax_path_regex)) {
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status = Loader::ResultStatus::ErrorBadNAXFilePath;
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return;
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}
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const std::string two_dir = Common::ToUpper(match[1]);
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const std::string nca_id = Common::ToLower(match[2]);
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status = Parse(fmt::format("/registered/{}/{}.nca", two_dir, nca_id));
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}
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NAX::NAX(VirtualFile file_, std::array<u8, 0x10> nca_id)
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: header(std::make_unique<NAXHeader>()),
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file(std::move(file_)), keys{Core::Crypto::KeyManager::Instance()} {
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Core::Crypto::SHA256Hash hash{};
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mbedtls_sha256_ret(nca_id.data(), nca_id.size(), hash.data(), 0);
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status = Parse(fmt::format("/registered/000000{:02X}/{}.nca", hash[0],
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Common::HexToString(nca_id, false)));
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}
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NAX::~NAX() = default;
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Loader::ResultStatus NAX::Parse(std::string_view path) {
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if (file == nullptr) {
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return Loader::ResultStatus::ErrorNullFile;
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}
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if (file->ReadObject(header.get()) != sizeof(NAXHeader)) {
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return Loader::ResultStatus::ErrorBadNAXHeader;
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}
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if (header->magic != Common::MakeMagic('N', 'A', 'X', '0')) {
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return Loader::ResultStatus::ErrorBadNAXHeader;
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}
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if (file->GetSize() < NAX_HEADER_PADDING_SIZE + header->file_size) {
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return Loader::ResultStatus::ErrorIncorrectNAXFileSize;
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}
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keys.DeriveSDSeedLazy();
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std::array<Core::Crypto::Key256, 2> sd_keys{};
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const auto sd_keys_res = Core::Crypto::DeriveSDKeys(sd_keys, keys);
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if (sd_keys_res != Loader::ResultStatus::Success) {
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return sd_keys_res;
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}
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const auto enc_keys = header->key_area;
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std::size_t i = 0;
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for (; i < sd_keys.size(); ++i) {
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std::array<Core::Crypto::Key128, 2> nax_keys{};
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if (!CalculateHMAC256(nax_keys.data(), sd_keys[i].data(), 0x10, path.data(), path.size())) {
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return Loader::ResultStatus::ErrorNAXKeyHMACFailed;
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}
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for (std::size_t j = 0; j < nax_keys.size(); ++j) {
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Core::Crypto::AESCipher<Core::Crypto::Key128> cipher(nax_keys[j],
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Core::Crypto::Mode::ECB);
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cipher.Transcode(enc_keys[j].data(), 0x10, header->key_area[j].data(),
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Core::Crypto::Op::Decrypt);
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}
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Core::Crypto::SHA256Hash validation{};
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if (!CalculateHMAC256(validation.data(), &header->magic, 0x60, sd_keys[i].data() + 0x10,
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0x10)) {
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return Loader::ResultStatus::ErrorNAXValidationHMACFailed;
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}
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if (header->hmac == validation)
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break;
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}
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if (i == 2) {
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return Loader::ResultStatus::ErrorNAXKeyDerivationFailed;
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}
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type = static_cast<NAXContentType>(i);
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Core::Crypto::Key256 final_key{};
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std::memcpy(final_key.data(), &header->key_area, final_key.size());
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const auto enc_file =
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std::make_shared<OffsetVfsFile>(file, header->file_size, NAX_HEADER_PADDING_SIZE);
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dec_file = std::make_shared<Core::Crypto::XTSEncryptionLayer>(enc_file, final_key);
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return Loader::ResultStatus::Success;
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}
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Loader::ResultStatus NAX::GetStatus() const {
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return status;
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}
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VirtualFile NAX::GetDecrypted() const {
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return dec_file;
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}
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std::unique_ptr<NCA> NAX::AsNCA() const {
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if (type == NAXContentType::NCA)
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return std::make_unique<NCA>(GetDecrypted());
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return nullptr;
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}
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NAXContentType NAX::GetContentType() const {
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return type;
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}
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std::vector<VirtualFile> NAX::GetFiles() const {
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return {dec_file};
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}
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std::vector<VirtualDir> NAX::GetSubdirectories() const {
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return {};
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}
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std::string NAX::GetName() const {
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return file->GetName();
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}
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VirtualDir NAX::GetParentDirectory() const {
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return file->GetContainingDirectory();
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}
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} // namespace FileSys
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