mirror of
https://git.suyu.dev/suyu/suyu.git
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1141 lines
41 KiB
C++
1141 lines
41 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <cmath>
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#include <functional>
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#include <mutex>
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#include <optional>
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#include <sstream>
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#include <string>
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#include <thread>
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#include <tuple>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <SDL.h>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/threadsafe_queue.h"
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#include "core/frontend/input.h"
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#include "input_common/motion_input.h"
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#include "input_common/sdl/sdl_impl.h"
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#include "input_common/settings.h"
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namespace InputCommon::SDL {
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namespace {
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std::string GetGUID(SDL_Joystick* joystick) {
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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char guid_str[33];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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return guid_str;
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}
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/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
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Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
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} // Anonymous namespace
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static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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auto* const sdl_state = static_cast<SDLState*>(user_data);
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// Don't handle the event if we are configuring
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if (sdl_state->polling) {
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sdl_state->event_queue.Push(*event);
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} else {
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sdl_state->HandleGameControllerEvent(*event);
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}
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return 0;
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}
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class SDLJoystick {
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public:
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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SDL_GameController* game_controller)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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sdl_controller{game_controller, &SDL_GameControllerClose} {}
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void SetButton(int button, bool value) {
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std::lock_guard lock{mutex};
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state.buttons.insert_or_assign(button, value);
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}
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bool GetButton(int button) const {
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std::lock_guard lock{mutex};
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return state.buttons.at(button);
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}
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void SetAxis(int axis, Sint16 value) {
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std::lock_guard lock{mutex};
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state.axes.insert_or_assign(axis, value);
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}
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float GetAxis(int axis, float range) const {
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std::lock_guard lock{mutex};
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return static_cast<float>(state.axes.at(axis)) / (32767.0f * range);
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}
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bool RumblePlay(u16 amp_low, u16 amp_high) {
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if (sdl_controller) {
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return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
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} else if (sdl_joystick) {
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return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0;
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}
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return false;
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}
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
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float x = GetAxis(axis_x, range);
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float y = GetAxis(axis_y, range);
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y = -y; // 3DS uses an y-axis inverse from SDL
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// Make sure the coordinates are in the unit circle,
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// otherwise normalize it.
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float r = x * x + y * y;
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if (r > 1.0f) {
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r = std::sqrt(r);
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x /= r;
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y /= r;
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}
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return std::make_tuple(x, y);
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}
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const MotionInput& GetMotion() const {
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return motion;
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}
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void SetHat(int hat, Uint8 direction) {
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std::lock_guard lock{mutex};
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state.hats.insert_or_assign(hat, direction);
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}
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bool GetHatDirection(int hat, Uint8 direction) const {
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std::lock_guard lock{mutex};
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return (state.hats.at(hat) & direction) != 0;
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}
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/**
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* The guid of the joystick
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*/
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const std::string& GetGUID() const {
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return guid;
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}
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/**
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* The number of joystick from the same type that were connected before this joystick
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*/
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int GetPort() const {
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return port;
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}
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SDL_Joystick* GetSDLJoystick() const {
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return sdl_joystick.get();
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}
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SDL_GameController* GetSDLGameController() const {
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return sdl_controller.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
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sdl_joystick.reset(joystick);
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sdl_controller.reset(controller);
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}
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private:
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struct State {
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std::unordered_map<int, bool> buttons;
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std::unordered_map<int, Sint16> axes;
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std::unordered_map<int, Uint8> hats;
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} state;
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std::string guid;
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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mutable std::mutex mutex;
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// Motion is initialized without PID values as motion input is not aviable for SDL2
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MotionInput motion{0.0f, 0.0f, 0.0f};
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};
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
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std::lock_guard lock{joystick_map_mutex};
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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while (it->second.size() <= static_cast<std::size_t>(port)) {
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
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nullptr, nullptr);
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it->second.emplace_back(std::move(joystick));
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}
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return it->second[static_cast<std::size_t>(port)];
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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const auto map_it = joystick_map.find(guid);
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if (map_it == joystick_map.end()) {
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return nullptr;
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}
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const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[&sdl_joystick](const auto& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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if (vec_it == map_it->second.end()) {
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return nullptr;
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}
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return *vec_it;
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}
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void SDLState::InitJoystick(int joystick_index) {
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SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
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SDL_GameController* sdl_gamecontroller = nullptr;
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if (SDL_IsGameController(joystick_index)) {
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
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}
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if (!sdl_joystick) {
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LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
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return;
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}
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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joystick_map[guid].emplace_back(std::move(joystick));
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return;
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}
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auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it =
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
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if (joystick_it != joystick_guid_list.end()) {
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(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
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return;
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}
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const int port = static_cast<int>(joystick_guid_list.size());
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
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joystick_guid_list.emplace_back(std::move(joystick));
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}
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void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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// This call to guid is safe since the joystick is guaranteed to be in the map
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const auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[&sdl_joystick](const auto& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
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}
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void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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switch (event.type) {
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case SDL_JOYBUTTONUP: {
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if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
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joystick->SetButton(event.jbutton.button, false);
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}
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break;
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}
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case SDL_JOYBUTTONDOWN: {
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if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
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joystick->SetButton(event.jbutton.button, true);
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}
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break;
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}
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case SDL_JOYHATMOTION: {
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if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
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joystick->SetHat(event.jhat.hat, event.jhat.value);
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}
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break;
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}
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case SDL_JOYAXISMOTION: {
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if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
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joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
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}
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break;
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}
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case SDL_JOYDEVICEREMOVED:
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LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
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CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
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break;
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case SDL_JOYDEVICEADDED:
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LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
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InitJoystick(event.jdevice.which);
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break;
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}
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}
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void SDLState::CloseJoysticks() {
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std::lock_guard lock{joystick_map_mutex};
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joystick_map.clear();
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}
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class SDLButton final : public Input::ButtonDevice {
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public:
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
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: joystick(std::move(joystick_)), button(button_) {}
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bool GetStatus() const override {
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return joystick->GetButton(button);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int button;
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};
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class SDLDirectionButton final : public Input::ButtonDevice {
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public:
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explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
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: joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
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bool GetStatus() const override {
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return joystick->GetHatDirection(hat, direction);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int hat;
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Uint8 direction;
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};
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class SDLAxisButton final : public Input::ButtonDevice {
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public:
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explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
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bool trigger_if_greater_)
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: joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
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trigger_if_greater(trigger_if_greater_) {}
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bool GetStatus() const override {
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const float axis_value = joystick->GetAxis(axis, 1.0f);
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if (trigger_if_greater) {
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return axis_value > threshold;
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}
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return axis_value < threshold;
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int axis;
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float threshold;
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bool trigger_if_greater;
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};
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class SDLAnalog final : public Input::AnalogDevice {
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public:
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explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
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float deadzone_, float range_)
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_),
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range(range_) {}
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std::tuple<float, float> GetStatus() const override {
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const auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
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const float r = std::sqrt((x * x) + (y * y));
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if (r > deadzone) {
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return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
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y / r * (r - deadzone) / (1 - deadzone));
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}
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return {};
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}
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
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const auto [x, y] = GetStatus();
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const float directional_deadzone = 0.5f;
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switch (direction) {
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case Input::AnalogDirection::RIGHT:
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return x > directional_deadzone;
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case Input::AnalogDirection::LEFT:
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return x < -directional_deadzone;
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case Input::AnalogDirection::UP:
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return y > directional_deadzone;
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case Input::AnalogDirection::DOWN:
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return y < -directional_deadzone;
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}
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return false;
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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const int axis_x;
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const int axis_y;
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const float deadzone;
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const float range;
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};
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class SDLVibration final : public Input::VibrationDevice {
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public:
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explicit SDLVibration(std::shared_ptr<SDLJoystick> joystick_)
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: joystick(std::move(joystick_)) {}
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u8 GetStatus() const override {
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joystick->RumblePlay(1, 1);
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return joystick->RumblePlay(0, 0);
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}
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bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
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[[maybe_unused]] f32 freq_high) const override {
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const auto process_amplitude = [](f32 amplitude) {
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return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF);
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};
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const auto processed_amp_low = process_amplitude(amp_low);
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const auto processed_amp_high = process_amplitude(amp_high);
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return joystick->RumblePlay(processed_amp_low, processed_amp_high);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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};
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class SDLDirectionMotion final : public Input::MotionDevice {
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public:
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explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
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: joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
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Input::MotionStatus GetStatus() const override {
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if (joystick->GetHatDirection(hat, direction)) {
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return joystick->GetMotion().GetRandomMotion(2, 6);
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}
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return joystick->GetMotion().GetRandomMotion(0, 0);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int hat;
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Uint8 direction;
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};
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class SDLAxisMotion final : public Input::MotionDevice {
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public:
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explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
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bool trigger_if_greater_)
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: joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
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trigger_if_greater(trigger_if_greater_) {}
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Input::MotionStatus GetStatus() const override {
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const float axis_value = joystick->GetAxis(axis, 1.0f);
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bool trigger = axis_value < threshold;
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if (trigger_if_greater) {
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trigger = axis_value > threshold;
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}
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if (trigger) {
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return joystick->GetMotion().GetRandomMotion(2, 6);
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}
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return joystick->GetMotion().GetRandomMotion(0, 0);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int axis;
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float threshold;
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bool trigger_if_greater;
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};
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class SDLButtonMotion final : public Input::MotionDevice {
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public:
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explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_)
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: joystick(std::move(joystick_)), button(button_) {}
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Input::MotionStatus GetStatus() const override {
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if (joystick->GetButton(button)) {
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return joystick->GetMotion().GetRandomMotion(2, 6);
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}
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return joystick->GetMotion().GetRandomMotion(0, 0);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int button;
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};
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/// A button device factory that creates button devices from SDL joystick
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class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
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public:
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explicit SDLButtonFactory(SDLState& state_) : state(state_) {}
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/**
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* Creates a button device from a joystick button
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* @param params contains parameters for creating the device:
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* - "guid": the guid of the joystick to bind
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* - "port": the nth joystick of the same type to bind
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* - "button"(optional): the index of the button to bind
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* - "hat"(optional): the index of the hat to bind as direction buttons
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* - "axis"(optional): the index of the axis to bind
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* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
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* "down", "left" or "right"
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* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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* triggered if the axis value crosses
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* - "direction"(only used for axis): "+" means the button is triggered when the axis
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|
* value is greater than the threshold; "-" means the button is triggered when the axis
|
|
* value is smaller than the threshold
|
|
*/
|
|
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
|
|
const std::string guid = params.Get("guid", "0");
|
|
const int port = params.Get("port", 0);
|
|
|
|
auto joystick = state.GetSDLJoystickByGUID(guid, port);
|
|
|
|
if (params.Has("hat")) {
|
|
const int hat = params.Get("hat", 0);
|
|
const std::string direction_name = params.Get("direction", "");
|
|
Uint8 direction;
|
|
if (direction_name == "up") {
|
|
direction = SDL_HAT_UP;
|
|
} else if (direction_name == "down") {
|
|
direction = SDL_HAT_DOWN;
|
|
} else if (direction_name == "left") {
|
|
direction = SDL_HAT_LEFT;
|
|
} else if (direction_name == "right") {
|
|
direction = SDL_HAT_RIGHT;
|
|
} else {
|
|
direction = 0;
|
|
}
|
|
// This is necessary so accessing GetHat with hat won't crash
|
|
joystick->SetHat(hat, SDL_HAT_CENTERED);
|
|
return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
|
|
}
|
|
|
|
if (params.Has("axis")) {
|
|
const int axis = params.Get("axis", 0);
|
|
const float threshold = params.Get("threshold", 0.5f);
|
|
const std::string direction_name = params.Get("direction", "");
|
|
bool trigger_if_greater;
|
|
if (direction_name == "+") {
|
|
trigger_if_greater = true;
|
|
} else if (direction_name == "-") {
|
|
trigger_if_greater = false;
|
|
} else {
|
|
trigger_if_greater = true;
|
|
LOG_ERROR(Input, "Unknown direction {}", direction_name);
|
|
}
|
|
// This is necessary so accessing GetAxis with axis won't crash
|
|
joystick->SetAxis(axis, 0);
|
|
return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
|
|
}
|
|
|
|
const int button = params.Get("button", 0);
|
|
// This is necessary so accessing GetButton with button won't crash
|
|
joystick->SetButton(button, false);
|
|
return std::make_unique<SDLButton>(joystick, button);
|
|
}
|
|
|
|
private:
|
|
SDLState& state;
|
|
};
|
|
|
|
/// An analog device factory that creates analog devices from SDL joystick
|
|
class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
|
public:
|
|
explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
|
|
/**
|
|
* Creates an analog device from joystick axes
|
|
* @param params contains parameters for creating the device:
|
|
* - "guid": the guid of the joystick to bind
|
|
* - "port": the nth joystick of the same type
|
|
* - "axis_x": the index of the axis to be bind as x-axis
|
|
* - "axis_y": the index of the axis to be bind as y-axis
|
|
*/
|
|
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
|
|
const std::string guid = params.Get("guid", "0");
|
|
const int port = params.Get("port", 0);
|
|
const int axis_x = params.Get("axis_x", 0);
|
|
const int axis_y = params.Get("axis_y", 1);
|
|
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
|
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
|
auto joystick = state.GetSDLJoystickByGUID(guid, port);
|
|
|
|
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
|
|
joystick->SetAxis(axis_x, 0);
|
|
joystick->SetAxis(axis_y, 0);
|
|
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone, range);
|
|
}
|
|
|
|
private:
|
|
SDLState& state;
|
|
};
|
|
|
|
/// An vibration device factory that creates vibration devices from SDL joystick
|
|
class SDLVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
|
|
public:
|
|
explicit SDLVibrationFactory(SDLState& state_) : state(state_) {}
|
|
/**
|
|
* Creates a vibration device from a joystick
|
|
* @param params contains parameters for creating the device:
|
|
* - "guid": the guid of the joystick to bind
|
|
* - "port": the nth joystick of the same type
|
|
*/
|
|
std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override {
|
|
const std::string guid = params.Get("guid", "0");
|
|
const int port = params.Get("port", 0);
|
|
return std::make_unique<SDLVibration>(state.GetSDLJoystickByGUID(guid, port));
|
|
}
|
|
|
|
private:
|
|
SDLState& state;
|
|
};
|
|
|
|
/// A motion device factory that creates motion devices from SDL joystick
|
|
class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
|
public:
|
|
explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
|
|
/**
|
|
* Creates motion device from joystick axes
|
|
* @param params contains parameters for creating the device:
|
|
* - "guid": the guid of the joystick to bind
|
|
* - "port": the nth joystick of the same type
|
|
*/
|
|
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
|
|
const std::string guid = params.Get("guid", "0");
|
|
const int port = params.Get("port", 0);
|
|
|
|
auto joystick = state.GetSDLJoystickByGUID(guid, port);
|
|
|
|
if (params.Has("hat")) {
|
|
const int hat = params.Get("hat", 0);
|
|
const std::string direction_name = params.Get("direction", "");
|
|
Uint8 direction;
|
|
if (direction_name == "up") {
|
|
direction = SDL_HAT_UP;
|
|
} else if (direction_name == "down") {
|
|
direction = SDL_HAT_DOWN;
|
|
} else if (direction_name == "left") {
|
|
direction = SDL_HAT_LEFT;
|
|
} else if (direction_name == "right") {
|
|
direction = SDL_HAT_RIGHT;
|
|
} else {
|
|
direction = 0;
|
|
}
|
|
// This is necessary so accessing GetHat with hat won't crash
|
|
joystick->SetHat(hat, SDL_HAT_CENTERED);
|
|
return std::make_unique<SDLDirectionMotion>(joystick, hat, direction);
|
|
}
|
|
|
|
if (params.Has("axis")) {
|
|
const int axis = params.Get("axis", 0);
|
|
const float threshold = params.Get("threshold", 0.5f);
|
|
const std::string direction_name = params.Get("direction", "");
|
|
bool trigger_if_greater;
|
|
if (direction_name == "+") {
|
|
trigger_if_greater = true;
|
|
} else if (direction_name == "-") {
|
|
trigger_if_greater = false;
|
|
} else {
|
|
trigger_if_greater = true;
|
|
LOG_ERROR(Input, "Unknown direction {}", direction_name);
|
|
}
|
|
// This is necessary so accessing GetAxis with axis won't crash
|
|
joystick->SetAxis(axis, 0);
|
|
return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
|
|
}
|
|
|
|
const int button = params.Get("button", 0);
|
|
// This is necessary so accessing GetButton with button won't crash
|
|
joystick->SetButton(button, false);
|
|
return std::make_unique<SDLButtonMotion>(joystick, button);
|
|
}
|
|
|
|
private:
|
|
SDLState& state;
|
|
};
|
|
|
|
SDLState::SDLState() {
|
|
using namespace Input;
|
|
button_factory = std::make_shared<SDLButtonFactory>(*this);
|
|
analog_factory = std::make_shared<SDLAnalogFactory>(*this);
|
|
vibration_factory = std::make_shared<SDLVibrationFactory>(*this);
|
|
motion_factory = std::make_shared<SDLMotionFactory>(*this);
|
|
RegisterFactory<ButtonDevice>("sdl", button_factory);
|
|
RegisterFactory<AnalogDevice>("sdl", analog_factory);
|
|
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
|
|
RegisterFactory<MotionDevice>("sdl", motion_factory);
|
|
|
|
// If the frontend is going to manage the event loop, then we don't start one here
|
|
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
|
|
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
|
|
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
|
|
return;
|
|
}
|
|
has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0;
|
|
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
|
|
LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
|
|
}
|
|
|
|
SDL_AddEventWatch(&SDLEventWatcher, this);
|
|
|
|
initialized = true;
|
|
if (start_thread) {
|
|
poll_thread = std::thread([this] {
|
|
using namespace std::chrono_literals;
|
|
while (initialized) {
|
|
SDL_PumpEvents();
|
|
std::this_thread::sleep_for(1ms);
|
|
}
|
|
});
|
|
}
|
|
// Because the events for joystick connection happens before we have our event watcher added, we
|
|
// can just open all the joysticks right here
|
|
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
InitJoystick(i);
|
|
}
|
|
}
|
|
|
|
SDLState::~SDLState() {
|
|
using namespace Input;
|
|
UnregisterFactory<ButtonDevice>("sdl");
|
|
UnregisterFactory<AnalogDevice>("sdl");
|
|
UnregisterFactory<VibrationDevice>("sdl");
|
|
UnregisterFactory<MotionDevice>("sdl");
|
|
|
|
CloseJoysticks();
|
|
SDL_DelEventWatch(&SDLEventWatcher, this);
|
|
|
|
initialized = false;
|
|
if (start_thread) {
|
|
poll_thread.join();
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
}
|
|
}
|
|
|
|
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
|
|
std::scoped_lock lock(joystick_map_mutex);
|
|
std::vector<Common::ParamPackage> devices;
|
|
for (const auto& [key, value] : joystick_map) {
|
|
for (const auto& joystick : value) {
|
|
if (auto* const controller = joystick->GetSDLGameController()) {
|
|
std::string name =
|
|
fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
|
|
devices.emplace_back(Common::ParamPackage{
|
|
{"class", "sdl"},
|
|
{"display", std::move(name)},
|
|
{"guid", joystick->GetGUID()},
|
|
{"port", std::to_string(joystick->GetPort())},
|
|
});
|
|
} else if (auto* const joy = joystick->GetSDLJoystick()) {
|
|
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
|
|
devices.emplace_back(Common::ParamPackage{
|
|
{"class", "sdl"},
|
|
{"display", std::move(name)},
|
|
{"guid", joystick->GetGUID()},
|
|
{"port", std::to_string(joystick->GetPort())},
|
|
});
|
|
}
|
|
}
|
|
}
|
|
return devices;
|
|
}
|
|
|
|
namespace {
|
|
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
|
|
float value = 0.1f) {
|
|
Common::ParamPackage params({{"engine", "sdl"}});
|
|
params.Set("port", port);
|
|
params.Set("guid", std::move(guid));
|
|
params.Set("axis", axis);
|
|
if (value > 0) {
|
|
params.Set("direction", "+");
|
|
params.Set("threshold", "0.5");
|
|
} else {
|
|
params.Set("direction", "-");
|
|
params.Set("threshold", "-0.5");
|
|
}
|
|
return params;
|
|
}
|
|
|
|
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) {
|
|
Common::ParamPackage params({{"engine", "sdl"}});
|
|
params.Set("port", port);
|
|
params.Set("guid", std::move(guid));
|
|
params.Set("button", button);
|
|
return params;
|
|
}
|
|
|
|
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) {
|
|
Common::ParamPackage params({{"engine", "sdl"}});
|
|
|
|
params.Set("port", port);
|
|
params.Set("guid", std::move(guid));
|
|
params.Set("hat", hat);
|
|
switch (value) {
|
|
case SDL_HAT_UP:
|
|
params.Set("direction", "up");
|
|
break;
|
|
case SDL_HAT_DOWN:
|
|
params.Set("direction", "down");
|
|
break;
|
|
case SDL_HAT_LEFT:
|
|
params.Set("direction", "left");
|
|
break;
|
|
case SDL_HAT_RIGHT:
|
|
params.Set("direction", "right");
|
|
break;
|
|
default:
|
|
return {};
|
|
}
|
|
return params;
|
|
}
|
|
|
|
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
|
|
switch (event.type) {
|
|
case SDL_JOYAXISMOTION: {
|
|
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
|
|
return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
static_cast<s32>(event.jaxis.axis),
|
|
event.jaxis.value);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_JOYBUTTONUP: {
|
|
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
|
|
return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
static_cast<s32>(event.jbutton.button));
|
|
}
|
|
break;
|
|
}
|
|
case SDL_JOYHATMOTION: {
|
|
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
|
|
return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
static_cast<s32>(event.jhat.hat),
|
|
static_cast<s32>(event.jhat.value));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) {
|
|
switch (event.type) {
|
|
case SDL_JOYAXISMOTION: {
|
|
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
|
|
return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
static_cast<s32>(event.jaxis.axis),
|
|
event.jaxis.value);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_JOYBUTTONUP: {
|
|
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
|
|
return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
static_cast<s32>(event.jbutton.button));
|
|
}
|
|
break;
|
|
}
|
|
case SDL_JOYHATMOTION: {
|
|
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
|
|
return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
static_cast<s32>(event.jhat.hat),
|
|
static_cast<s32>(event.jhat.value));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
|
|
const SDL_GameControllerButtonBind& binding) {
|
|
switch (binding.bindType) {
|
|
case SDL_CONTROLLER_BINDTYPE_NONE:
|
|
break;
|
|
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
|
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
|
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
|
return BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
|
case SDL_CONTROLLER_BINDTYPE_HAT:
|
|
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
|
binding.value.hat.hat_mask);
|
|
}
|
|
return {};
|
|
}
|
|
|
|
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
|
|
int axis_y) {
|
|
Common::ParamPackage params;
|
|
params.Set("engine", "sdl");
|
|
params.Set("port", port);
|
|
params.Set("guid", guid);
|
|
params.Set("axis_x", axis_x);
|
|
params.Set("axis_y", axis_y);
|
|
return params;
|
|
}
|
|
} // Anonymous namespace
|
|
|
|
ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return {};
|
|
}
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
auto* controller = joystick->GetSDLGameController();
|
|
if (controller == nullptr) {
|
|
return {};
|
|
}
|
|
|
|
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
|
// We will add those afterwards
|
|
// This list also excludes Screenshot since theres not really a mapping for that
|
|
using ButtonBindings =
|
|
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
|
static constexpr ButtonBindings switch_to_sdl_button{{
|
|
{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
|
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
|
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
|
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
|
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
|
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
|
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
|
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
|
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
|
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
|
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
|
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
|
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
|
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
|
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
|
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
|
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
|
}};
|
|
|
|
// Add the missing bindings for ZL/ZR
|
|
using ZBindings =
|
|
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
|
static constexpr ZBindings switch_to_sdl_axis{{
|
|
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
|
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
|
}};
|
|
|
|
ButtonMapping mapping;
|
|
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
|
|
|
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
|
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
|
mapping.insert_or_assign(
|
|
switch_button,
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
}
|
|
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
|
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
|
mapping.insert_or_assign(
|
|
switch_button,
|
|
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
|
}
|
|
|
|
return mapping;
|
|
}
|
|
|
|
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return {};
|
|
}
|
|
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
|
auto* controller = joystick->GetSDLGameController();
|
|
if (controller == nullptr) {
|
|
return {};
|
|
}
|
|
|
|
AnalogMapping mapping = {};
|
|
const auto& binding_left_x =
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
|
const auto& binding_left_y =
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
|
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
|
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
|
binding_left_x.value.axis,
|
|
binding_left_y.value.axis));
|
|
const auto& binding_right_x =
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
|
const auto& binding_right_y =
|
|
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
|
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
|
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
|
binding_right_x.value.axis,
|
|
binding_right_y.value.axis));
|
|
return mapping;
|
|
}
|
|
|
|
namespace Polling {
|
|
class SDLPoller : public InputCommon::Polling::DevicePoller {
|
|
public:
|
|
explicit SDLPoller(SDLState& state_) : state(state_) {}
|
|
|
|
void Start([[maybe_unused]] const std::string& device_id) override {
|
|
state.event_queue.Clear();
|
|
state.polling = true;
|
|
}
|
|
|
|
void Stop() override {
|
|
state.polling = false;
|
|
}
|
|
|
|
protected:
|
|
SDLState& state;
|
|
};
|
|
|
|
class SDLButtonPoller final : public SDLPoller {
|
|
public:
|
|
explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {}
|
|
|
|
Common::ParamPackage GetNextInput() override {
|
|
SDL_Event event;
|
|
while (state.event_queue.Pop(event)) {
|
|
const auto package = FromEvent(event);
|
|
if (package) {
|
|
return *package;
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
[[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
|
|
switch (event.type) {
|
|
case SDL_JOYAXISMOTION:
|
|
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
case SDL_JOYBUTTONUP:
|
|
case SDL_JOYHATMOTION:
|
|
return {SDLEventToButtonParamPackage(state, event)};
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
};
|
|
|
|
class SDLMotionPoller final : public SDLPoller {
|
|
public:
|
|
explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {}
|
|
|
|
Common::ParamPackage GetNextInput() override {
|
|
SDL_Event event;
|
|
while (state.event_queue.Pop(event)) {
|
|
const auto package = FromEvent(event);
|
|
if (package) {
|
|
return *package;
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
[[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
|
|
switch (event.type) {
|
|
case SDL_JOYAXISMOTION:
|
|
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
case SDL_JOYBUTTONUP:
|
|
case SDL_JOYHATMOTION:
|
|
return {SDLEventToMotionParamPackage(state, event)};
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Attempts to match the press to a controller joy axis (left/right stick) and if a match
|
|
* isn't found, checks if the event matches anything from SDLButtonPoller and uses that
|
|
* instead
|
|
*/
|
|
class SDLAnalogPreferredPoller final : public SDLPoller {
|
|
public:
|
|
explicit SDLAnalogPreferredPoller(SDLState& state_)
|
|
: SDLPoller(state_), button_poller(state_) {}
|
|
|
|
void Start(const std::string& device_id) override {
|
|
SDLPoller::Start(device_id);
|
|
// Reset stored axes
|
|
analog_x_axis = -1;
|
|
analog_y_axis = -1;
|
|
}
|
|
|
|
Common::ParamPackage GetNextInput() override {
|
|
SDL_Event event;
|
|
while (state.event_queue.Pop(event)) {
|
|
// Filter out axis events that are below a threshold
|
|
if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
|
continue;
|
|
}
|
|
if (event.type == SDL_JOYAXISMOTION) {
|
|
const auto axis = event.jaxis.axis;
|
|
// In order to return a complete analog param, we need inputs for both axes.
|
|
// First we take the x-axis (horizontal) input, then the y-axis (vertical) input.
|
|
if (analog_x_axis == -1) {
|
|
analog_x_axis = axis;
|
|
} else if (analog_y_axis == -1 && analog_x_axis != axis) {
|
|
analog_y_axis = axis;
|
|
}
|
|
} else {
|
|
// If the press wasn't accepted as a joy axis, check for a button press
|
|
auto button_press = button_poller.FromEvent(event);
|
|
if (button_press) {
|
|
return *button_press;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
|
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
|
|
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
|
analog_x_axis, analog_y_axis);
|
|
analog_x_axis = -1;
|
|
analog_y_axis = -1;
|
|
return params;
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
private:
|
|
int analog_x_axis = -1;
|
|
int analog_y_axis = -1;
|
|
SDLButtonPoller button_poller;
|
|
};
|
|
} // namespace Polling
|
|
|
|
SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
|
|
Pollers pollers;
|
|
|
|
switch (type) {
|
|
case InputCommon::Polling::DeviceType::AnalogPreferred:
|
|
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
|
|
break;
|
|
case InputCommon::Polling::DeviceType::Button:
|
|
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
|
|
break;
|
|
case InputCommon::Polling::DeviceType::Motion:
|
|
pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this));
|
|
break;
|
|
}
|
|
|
|
return pollers;
|
|
}
|
|
|
|
} // namespace InputCommon::SDL
|