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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
101 lines
3 KiB
C++
101 lines
3 KiB
C++
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "common/telemetry.h"
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namespace FileSys {
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class ContentProvider;
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}
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namespace Loader {
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class AppLoader;
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}
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namespace Service::FileSystem {
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class FileSystemController;
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}
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namespace Core {
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/**
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* Instruments telemetry for this emulation session. Creates a new set of telemetry fields on each
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* session, logging any one-time fields. Interfaces with the telemetry backend used for submitting
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* data to the web service. Submits session data on close.
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*/
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class TelemetrySession {
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public:
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explicit TelemetrySession();
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~TelemetrySession();
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TelemetrySession(const TelemetrySession&) = delete;
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TelemetrySession& operator=(const TelemetrySession&) = delete;
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TelemetrySession(TelemetrySession&&) = delete;
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TelemetrySession& operator=(TelemetrySession&&) = delete;
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/**
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* Adds the initial telemetry info necessary when starting up a title.
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*
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* This includes information such as:
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* - Telemetry ID
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* - Initialization time
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* - Title ID
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* - Title name
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* - Title file format
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* - Miscellaneous settings values.
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*
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* @param app_loader The application loader to use to retrieve
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* title-specific information.
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* @param fsc Filesystem controller to use to retrieve info.
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* @param content_provider Content provider to use to retrieve info.
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*/
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void AddInitialInfo(Loader::AppLoader& app_loader,
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const Service::FileSystem::FileSystemController& fsc,
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const FileSys::ContentProvider& content_provider);
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/**
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* Wrapper around the Telemetry::FieldCollection::AddField method.
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* @param type Type of the field to add.
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* @param name Name of the field to add.
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* @param value Value for the field to add.
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*/
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template <typename T>
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void AddField(Common::Telemetry::FieldType type, const char* name, T value) {
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field_collection.AddField(type, name, std::move(value));
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}
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/**
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* Submits a Testcase.
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* @returns A bool indicating whether the submission succeeded
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*/
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bool SubmitTestcase();
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private:
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/// Tracks all added fields for the session
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Common::Telemetry::FieldCollection field_collection;
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};
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/**
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* Gets TelemetryId, a unique identifier used for the user's telemetry sessions.
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* @returns The current TelemetryId for the session.
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*/
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u64 GetTelemetryId();
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/**
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* Regenerates TelemetryId, a unique identifier used for the user's telemetry sessions.
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* @returns The new TelemetryId that was generated.
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*/
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u64 RegenerateTelemetryId();
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/**
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* Verifies the username and token.
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* @param username yuzu username to use for authentication.
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* @param token yuzu token to use for authentication.
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* @returns Future with bool indicating whether the verification succeeded
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*/
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bool VerifyLogin(const std::string& username, const std::string& token);
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} // namespace Core
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