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90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <list>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <thread>
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#include "audio_core/renderer/system.h"
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namespace Core {
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namespace Timing {
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struct EventType;
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}
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class System;
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} // namespace Core
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namespace AudioCore::ADSP {
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class ADSP;
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namespace AudioRenderer {
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class AudioRenderer;
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} // namespace AudioRenderer
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} // namespace AudioCore::ADSP
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namespace AudioCore::Renderer {
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/**
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* Manages all audio renderers, responsible for triggering command list generation and signalling
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* the ADSP.
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*/
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class SystemManager {
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public:
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explicit SystemManager(Core::System& core);
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~SystemManager();
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/**
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* Initialize the system manager, called when any system is registered.
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*
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* @return True if successfully initialized, otherwise false.
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*/
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void InitializeUnsafe();
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/**
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* Stop the system manager.
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*/
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void Stop();
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/**
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* Add an audio render system to the manager.
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* The manager does not own the system, so do not free it without calling Remove.
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*
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* @param system - The system to add.
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* @return True if successfully added, otherwise false.
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*/
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bool Add(System& system);
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/**
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* Remove an audio render system from the manager.
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*
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* @param system - The system to remove.
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* @return True if successfully removed, otherwise false.
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*/
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bool Remove(System& system);
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private:
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/**
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* Main thread responsible for command generation.
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*/
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void ThreadFunc(std::stop_token stop_token);
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/// Core system
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Core::System& core;
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/// List of pointers to managed systems
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std::list<System*> systems{};
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/// Main worker thread for generating command lists
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std::jthread thread;
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/// Mutex for the systems
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std::mutex mutex1{};
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/// Mutex for adding/removing systems
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std::mutex mutex2{};
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/// Is the system manager thread active?
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std::atomic<bool> active{};
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/// Reference to the ADSP's AudioRenderer for communication
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::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
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};
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} // namespace AudioCore::Renderer
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