suyu/src/video_core/host_shaders/StringShaderHeader.cmake
Liam 5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00

32 lines
1.2 KiB
CMake

# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(SOURCE_FILE ${CMAKE_ARGV3})
set(HEADER_FILE ${CMAKE_ARGV4})
set(INPUT_FILE ${CMAKE_ARGV5})
get_filename_component(CONTENTS_NAME ${SOURCE_FILE} NAME)
string(REPLACE "." "_" CONTENTS_NAME ${CONTENTS_NAME})
string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
FILE(READ ${SOURCE_FILE} line_contents)
# CMake separates list elements with semicolons, but semicolons
# are used extensively in the shader code.
# Replace with a temporary marker, to be reverted later.
STRING(REGEX REPLACE ";" "{{SEMICOLON}}" line_contents "${line_contents}")
# Make every line an individual element in the CMake list.
STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}")
# Build the shader string, wrapping each line in double quotes.
foreach(line IN LISTS line_contents)
string(CONCAT CONTENTS "${CONTENTS}" "R\"(${line}\n)\" ")
endforeach()
# Revert the original semicolons in the source.
STRING(REGEX REPLACE "{{SEMICOLON}}" ";" CONTENTS "${CONTENTS}")
get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
make_directory(${OUTPUT_DIR})
configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)