.. |
buffer_cache
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GPUMemoryManager: Improve safety of memory reads.
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2020-04-08 12:08:06 -04:00 |
engines
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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2020-04-01 21:48:55 -03:00 |
renderer_opengl
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Memory: Address Feedback.
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2020-04-08 13:40:46 -04:00 |
renderer_vulkan
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Memory: Address Feedback.
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2020-04-08 13:40:46 -04:00 |
shader
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Merge pull request #3592 from ReinUsesLisp/ipa
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2020-04-05 19:29:40 -04:00 |
texture_cache
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Texture Cache: Use vAddr instead of physical memory for caching.
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2020-04-06 09:23:05 -04:00 |
textures
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astc: Fix clang build issues
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2020-03-18 04:30:25 -03:00 |
CMakeLists.txt
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renderer_vulkan/wrapper: Add ToString function for VkResult
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2020-03-27 03:21:03 -03:00 |
dirty_flags.cpp
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dirty_flags.h
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dma_pusher.cpp
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video_core: Reintroduce dirty flags infrastructure
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2020-02-28 17:56:41 -03:00 |
dma_pusher.h
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gpu: Rewrite virtual memory manager using PageTable.
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2019-03-20 22:36:02 -04:00 |
gpu.cpp
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |
gpu.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_asynch.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_asynch.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_synch.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_synch.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_thread.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_thread.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
guest_driver.cpp
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
guest_driver.h
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
macro_interpreter.cpp
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apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
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2020-03-22 22:25:44 +07:00 |
macro_interpreter.h
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video_core/macro_interpreter: Make definitions of most private enums/unions hidden
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2019-10-17 17:55:46 -04:00 |
memory_manager.cpp
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GPUMemoryManager: Improve safety of memory reads.
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2020-04-08 12:08:06 -04:00 |
memory_manager.h
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Memory: Address Feedback.
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2020-04-08 13:40:46 -04:00 |
morton.cpp
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video_core: Implement RGBA16_SNORM
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2020-03-12 21:42:33 -03:00 |
morton.h
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renderer_opengl: Use block linear swizzling for CPU framebuffers
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2019-08-21 02:17:14 -03:00 |
query_cache.h
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Clang Format.
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2020-04-06 09:23:08 -04:00 |
rasterizer_accelerated.cpp
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Added missing include
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2019-12-11 18:11:49 +00:00 |
rasterizer_accelerated.h
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core: Prepare various classes for memory read/write migration
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2019-11-26 21:55:37 -05:00 |
rasterizer_cache.cpp
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rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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2018-11-08 00:31:39 -05:00 |
rasterizer_cache.h
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Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
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2020-04-06 09:23:07 -04:00 |
rasterizer_interface.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
renderer_base.cpp
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video_core/engines: Remove unnecessary includes
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2019-03-05 20:35:32 -05:00 |
renderer_base.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |
sampler_cache.cpp
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video_core: Abstract vk_sampler_cache into a templated class
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2019-04-02 15:54:11 -03:00 |
sampler_cache.h
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video_core: Abstract vk_sampler_cache into a templated class
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2019-04-02 15:54:11 -03:00 |
surface.cpp
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video_core: Implement RGBA16_SNORM
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2020-03-12 21:42:33 -03:00 |
surface.h
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video_core: Use native ASTC when available
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2020-04-01 01:14:04 -03:00 |
video_core.cpp
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Address review and fix broken yuzu-tester build
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2020-03-25 23:32:42 -06:00 |
video_core.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |