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astc_decoder.comp
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blit_color_float.frag
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block_linear_unswizzle_2d.comp
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block_linear_unswizzle_3d.comp
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CMakeLists.txt
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convert_abgr8_to_d24s8.frag
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convert_abgr8_to_d32f.frag
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convert_d24s8_to_abgr8.frag
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convert_d32f_to_abgr8.frag
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convert_depth_to_float.frag
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convert_float_to_depth.frag
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convert_msaa_to_non_msaa.comp
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convert_non_msaa_to_msaa.comp
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convert_s8d24_to_abgr8.frag
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fidelityfx_fsr.frag
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Full rebrand
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full_screen_triangle.vert
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fxaa.frag
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fxaa.vert
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opengl_convert_s8d24.comp
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opengl_copy_bc4.comp
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opengl_fidelityfx_fsr.frag
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opengl_fidelityfx_fsr_easu.frag
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opengl_fidelityfx_fsr_rcas.frag
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opengl_lmem_warmup.comp
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opengl_present.frag
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opengl_present.vert
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opengl_present_scaleforce.frag
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Full rebrand
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2024-03-08 09:06:48 +00:00 |
opengl_smaa.glsl
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general: fix spelling mistakes
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2023-03-12 11:33:01 -04:00 |
pitch_unswizzle.comp
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present_bicubic.frag
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present_gaussian.frag
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queries_prefix_scan_sum.comp
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2024-03-06 05:26:38 +00:00 |
queries_prefix_scan_sum_nosubgroups.comp
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Query Cache: Fix Prefix Sums
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2023-09-23 23:05:30 +02:00 |
resolve_conditional_render.comp
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smaa_blending_weight_calculation.frag
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smaa_blending_weight_calculation.vert
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smaa_edge_detection.frag
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smaa_edge_detection.vert
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smaa_neighborhood_blending.frag
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smaa_neighborhood_blending.vert
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source_shader.h.in
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StringShaderHeader.cmake
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vulkan_blit_depth_stencil.frag
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vulkan_color_clear.frag
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vulkan_color_clear.vert
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vulkan_depthstencil_clear.frag
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vulkan_fidelityfx_fsr.vert
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vulkan_fidelityfx_fsr_easu_fp16.frag
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vulkan_fidelityfx_fsr_easu_fp32.frag
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vulkan_fidelityfx_fsr_rcas_fp16.frag
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vulkan_fidelityfx_fsr_rcas_fp32.frag
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vulkan_present.frag
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vulkan_present.vert
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vulkan_present_scaleforce_fp16.frag
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vulkan_present_scaleforce_fp32.frag
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vulkan_quad_indexed.comp
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vulkan_turbo_mode.comp
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vulkan_uint8.comp
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