Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <vector>
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#include "audio_core/behavior_info.h"
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#include "audio_core/command_generator.h"
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#include "audio_core/common.h"
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#include "audio_core/effect_context.h"
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#include "audio_core/memory_pool.h"
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#include "audio_core/mix_context.h"
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#include "audio_core/sink_context.h"
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#include "audio_core/splitter_context.h"
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#include "audio_core/stream.h"
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#include "audio_core/voice_context.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/result.h"
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namespace Core::Timing {
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class CoreTiming;
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}
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namespace Kernel {
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class WritableEvent;
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}
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namespace Core::Memory {
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class Memory;
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}
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namespace AudioCore {
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using DSPStateHolder = std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>;
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class AudioOut;
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class AudioRenderer {
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public:
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AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
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AudioCommon::AudioRendererParameter params,
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std::shared_ptr<Kernel::WritableEvent> buffer_event, std::size_t instance_number);
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~AudioRenderer();
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[[nodiscard]] ResultCode UpdateAudioRenderer(const std::vector<u8>& input_params,
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std::vector<u8>& output_params);
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void QueueMixedBuffer(Buffer::Tag tag);
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void ReleaseAndQueueBuffers();
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[[nodiscard]] u32 GetSampleRate() const;
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[[nodiscard]] u32 GetSampleCount() const;
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[[nodiscard]] u32 GetMixBufferCount() const;
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[[nodiscard]] Stream::State GetStreamState() const;
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private:
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BehaviorInfo behavior_info{};
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AudioCommon::AudioRendererParameter worker_params;
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std::shared_ptr<Kernel::WritableEvent> buffer_event;
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std::vector<ServerMemoryPoolInfo> memory_pool_info;
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VoiceContext voice_context;
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EffectContext effect_context;
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MixContext mix_context;
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SinkContext sink_context;
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SplitterContext splitter_context;
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std::vector<VoiceState> voices;
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std::unique_ptr<AudioOut> audio_out;
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StreamPtr stream;
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Core::Memory::Memory& memory;
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CommandGenerator command_generator;
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std::size_t elapsed_frame_count{};
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std::vector<s32> temp_mix_buffer{};
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};
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} // namespace AudioCore
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