..
debug_utils
debug_utils: Remove unused includes
2018-08-24 20:49:14 -04:00
engines
Merge pull request #2110 from lioncash/namespace
2019-02-12 19:26:37 -05:00
renderer_opengl
renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-15 21:27:29 +01:00
renderer_vulkan
vk_device: Abstract device handling into a class
2019-02-12 21:43:02 -03:00
shader
gl_shader_decompiler: Re-implement TLDS lod
2019-02-12 17:03:07 -03:00
textures
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
2019-02-06 20:19:20 -05:00
CMakeLists.txt
Merge pull request #2113 from ReinUsesLisp/vulkan-base
2019-02-14 10:06:48 -05:00
dma_pusher.cpp
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 -03:00
dma_pusher.h
video_core/dma_pusher: Silence C4828 warnings
2019-01-30 12:36:31 -05:00
gpu.cpp
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
2019-02-12 21:44:20 -05:00
gpu.h
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
2019-02-12 21:44:20 -05:00
macro_interpreter.cpp
Fixed uninitialized memory due to missing returns in canary
2018-12-19 12:52:32 +11:00
macro_interpreter.h
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
2018-11-22 00:58:00 -05:00
memory_manager.cpp
memory_manager: Check for reserved page status
2019-02-03 04:58:24 -03:00
memory_manager.h
memory_manager: Do not allow 0 to be a valid GPUVAddr.
2018-11-23 12:58:55 -05:00
morton.cpp
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
2018-12-28 15:36:45 -05:00
morton.h
Implemented Tile Width Spacing
2018-11-26 09:05:12 -04:00
rasterizer_cache.cpp
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
2018-11-08 00:31:39 -05:00
rasterizer_cache.h
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
rasterizer_interface.h
gl_rasterizer: Implement a more accurate fermi 2D copy.
2019-02-06 21:54:21 -05:00
renderer_base.cpp
yuzu, video_core: Screenshot functionality
2018-12-18 22:54:41 +01:00
renderer_base.h
yuzu, video_core: Screenshot functionality
2018-12-18 22:54:41 +01:00
surface.cpp
Implement BGRA8 framebuffer format
2019-02-09 23:44:01 +01:00
surface.h
video_core: Remove unused Fill surface type
2019-02-01 02:57:47 -03:00
video_core.cpp
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
video_core.h
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00