mirror of
https://git.suyu.dev/suyu/suyu.git
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9e1b0af259
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
252 lines
8.1 KiB
C++
252 lines
8.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <iostream>
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#include <memory>
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#include <string>
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#include <thread>
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#include <fmt/ostream.h>
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "input_common/main.h"
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#include "video_core/renderer_base.h"
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
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#ifdef HAS_VULKAN
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#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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#include <windows.h>
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#include <shellapi.h>
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#endif
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#undef _UNICODE
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#include <getopt.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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"-g, --gdbport=NUMBER Enable gdb stub on port NUMBER\n"
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"-f, --fullscreen Start in fullscreen mode\n"
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"-h, --help Display this help and exit\n"
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"-v, --version Output version information and exit\n"
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"-p, --program Pass following string as arguments to executable\n";
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}
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static void PrintVersion() {
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std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
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}
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static void InitializeLogging() {
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Log::Filter log_filter(Log::Level::Debug);
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log_filter.ParseFilterString(Settings::values.log_filter);
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Log::SetGlobalFilter(log_filter);
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Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
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const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
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Common::FS::CreateFullPath(log_dir);
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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#ifdef _WIN32
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Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
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#endif
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}
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/// Application entry point
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int main(int argc, char** argv) {
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Common::DetachedTasks detached_tasks;
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Config config;
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int option_index = 0;
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bool use_gdbstub = Settings::values.use_gdbstub;
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u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port);
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InitializeLogging();
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char* endarg;
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#ifdef _WIN32
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int argc_w;
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auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
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if (argv_w == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to get command line arguments");
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return -1;
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}
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#endif
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std::string filepath;
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bool fullscreen = false;
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static struct option long_options[] = {
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{"gdbport", required_argument, 0, 'g'}, {"fullscreen", no_argument, 0, 'f'},
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{"help", no_argument, 0, 'h'}, {"version", no_argument, 0, 'v'},
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{"program", optional_argument, 0, 'p'}, {0, 0, 0, 0},
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};
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while (optind < argc) {
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int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
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if (arg != -1) {
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switch (static_cast<char>(arg)) {
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case 'g':
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errno = 0;
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gdb_port = strtoul(optarg, &endarg, 0);
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use_gdbstub = true;
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if (endarg == optarg)
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errno = EINVAL;
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if (errno != 0) {
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perror("--gdbport");
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exit(1);
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}
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break;
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case 'f':
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fullscreen = true;
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LOG_INFO(Frontend, "Starting in fullscreen mode...");
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break;
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case 'h':
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PrintHelp(argv[0]);
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return 0;
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case 'v':
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PrintVersion();
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return 0;
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case 'p':
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Settings::values.program_args = argv[optind];
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++optind;
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break;
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}
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} else {
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#ifdef _WIN32
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filepath = Common::UTF16ToUTF8(argv_w[optind]);
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#else
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filepath = argv[optind];
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#endif
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optind++;
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}
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}
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#ifdef _WIN32
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LocalFree(argv_w);
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#endif
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MicroProfileOnThreadCreate("EmuThread");
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SCOPE_EXIT({ MicroProfileShutdown(); });
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if (filepath.empty()) {
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LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
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return -1;
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}
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// Apply the command line arguments
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Settings::values.gdbstub_port = gdb_port;
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Settings::values.use_gdbstub = use_gdbstub;
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Settings::Apply();
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Core::System& system{Core::System::GetInstance()};
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InputCommon::InputSubsystem input_subsystem;
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std::unique_ptr<EmuWindow_SDL2> emu_window;
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switch (Settings::values.renderer_backend.GetValue()) {
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case Settings::RendererBackend::OpenGL:
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emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen, &input_subsystem);
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break;
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case Settings::RendererBackend::Vulkan:
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#ifdef HAS_VULKAN
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emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen, &input_subsystem);
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break;
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#else
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LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
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return 1;
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#endif
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}
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
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system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
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const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
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switch (load_result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
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return -1;
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case Core::System::ResultStatus::ErrorLoader:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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return -1;
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case Core::System::ResultStatus::ErrorNotInitialized:
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LOG_CRITICAL(Frontend, "CPUCore not initialized");
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return -1;
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case Core::System::ResultStatus::ErrorVideoCore:
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LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
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return -1;
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case Core::System::ResultStatus::Success:
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break; // Expected case
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default:
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if (static_cast<u32>(load_result) >
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static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
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const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
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const u16 error_id = static_cast<u16>(load_result) - loader_id;
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LOG_CRITICAL(Frontend,
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"While attempting to load the ROM requested, an error occured. Please "
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"refer to the yuzu wiki for more information or the yuzu discord for "
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"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
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loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
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}
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}
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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system.GPU().Start();
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system.Renderer().Rasterizer().LoadDiskResources();
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std::thread render_thread([&emu_window] { emu_window->Present(); });
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system.Run();
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while (emu_window->IsOpen()) {
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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system.Pause();
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render_thread.join();
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system.Shutdown();
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detached_tasks.WaitForAllTasks();
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return 0;
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}
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