Long story short, QT doesn't allow the link colors to be set via their stylesheets. There are two ways to work with this, specify the color manually for every link (See the About dialog) The other way is to change the default palette. IsDarkTheme is copy/pasted from src/yuzu/debugger/wait_tree.cpp
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <vector>
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#include <QByteArray>
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#include <QMetaType>
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#include <QString>
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#include <QStringList>
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#include <QVector>
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#include "common/common_types.h"
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#include "common/settings.h"
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namespace UISettings {
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bool IsDarkTheme();
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struct ContextualShortcut {
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QString keyseq;
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QString controller_keyseq;
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int context;
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};
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struct Shortcut {
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QString name;
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QString group;
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ContextualShortcut shortcut;
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};
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enum class Theme {
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Default,
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DefaultColorful,
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Dark,
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DarkColorful,
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MidnightBlue,
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MidnightBlueColorful,
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};
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using Themes = std::array<std::pair<const char*, const char*>, 6>;
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extern const Themes themes;
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struct GameDir {
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QString path;
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bool deep_scan = false;
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bool expanded = false;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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}
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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}
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};
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
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Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
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Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
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Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
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Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
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Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
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Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
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Settings::BasicSetting<bool> first_start{true, "firstStart"};
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Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
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Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
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Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
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// Discord RPC
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Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
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Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
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QString roms_path;
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QString symbols_path;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QVector<UISettings::GameDir> game_dirs;
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QStringList recent_files;
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QString language;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
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// logging
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Settings::BasicSetting<bool> show_console{false, "showConsole"};
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// Game List
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Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
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Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
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Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
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Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
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Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
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std::atomic_bool is_game_list_reload_pending{false};
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Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
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Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
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QVector<u64> favorited_ids;
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bool configuration_applied;
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bool reset_to_defaults;
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Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
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};
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extern Values values;
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} // namespace UISettings
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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