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gl_rasterizer.cpp
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Merge pull request #598 from bunnei/makedonecurrent
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2018-07-14 20:18:11 -07:00 |
gl_rasterizer.h
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GPU: Only configure the used framebuffers during clear.
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2018-07-03 22:32:59 -05:00 |
gl_rasterizer_cache.cpp
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Merge pull request #665 from bunnei/fix-z24-s8
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2018-07-14 22:18:55 -07:00 |
gl_rasterizer_cache.h
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gl_rasterizer_cache: Implement depth format Z16_UNORM.
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2018-07-14 23:43:28 -04:00 |
gl_resource_manager.h
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gl_state: Fix state management for texture swizzle.
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2018-06-26 17:15:58 -04:00 |
gl_shader_decompiler.cpp
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gl_shader_gen: Implement dual vertex shader mode.
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2018-07-12 22:25:36 -04:00 |
gl_shader_decompiler.h
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gl_shader_gen: Implement dual vertex shader mode.
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2018-07-12 22:25:36 -04:00 |
gl_shader_gen.cpp
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gl_shader_gen: Implement dual vertex shader mode.
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2018-07-12 22:25:36 -04:00 |
gl_shader_gen.h
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gl_shader_gen: Implement dual vertex shader mode.
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2018-07-12 22:25:36 -04:00 |
gl_shader_manager.cpp
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Build: Fixed some MSVC warnings in various parts of the code.
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2018-06-20 11:39:10 -05:00 |
gl_shader_manager.h
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GPU: Implement sampling multiple textures in the generated glsl shaders.
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2018-06-06 12:58:16 -05:00 |
gl_shader_util.cpp
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
gl_shader_util.h
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
gl_state.cpp
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Merge pull request #593 from bunnei/fix-swizzle
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2018-06-26 22:05:49 -04:00 |
gl_state.h
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Merge pull request #593 from bunnei/fix-swizzle
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2018-06-26 22:05:49 -04:00 |
gl_stream_buffer.cpp
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renderer_gl: Port over gl_stream_buffer module from Citra.
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2018-03-19 23:14:02 -04:00 |
gl_stream_buffer.h
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renderer_opengl: Add missing header guards
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2018-04-19 21:13:59 -04:00 |
maxwell_to_gl.h
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GPU: Allow using the old NV04 values for the depth test function.
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2018-07-05 13:01:31 -05:00 |
renderer_opengl.cpp
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OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
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2018-07-14 02:50:35 -04:00 |
renderer_opengl.h
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OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
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2018-07-14 02:50:35 -04:00 |