mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-02 03:32:47 +01:00
ac54cd13db
This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/common.h"
|
|
|
|
#include "video_core/video_core.h"
|
|
|
|
#include "core/settings.h"
|
|
|
|
#include "citra/emu_window/emu_window_glfw.h"
|
|
|
|
/// Called by GLFW when a key event occurs
|
|
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
|
|
|
|
if (!VideoCore::g_emu_window) {
|
|
return;
|
|
}
|
|
|
|
int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
|
|
|
|
if (action == GLFW_PRESS) {
|
|
EmuWindow::KeyPressed({key, keyboard_id});
|
|
}
|
|
|
|
if (action == GLFW_RELEASE) {
|
|
EmuWindow::KeyReleased({key, keyboard_id});
|
|
}
|
|
HID_User::PadUpdateComplete();
|
|
}
|
|
|
|
/// EmuWindow_GLFW constructor
|
|
EmuWindow_GLFW::EmuWindow_GLFW() {
|
|
keyboard_id = KeyMap::NewDeviceId();
|
|
|
|
ReloadSetKeymaps();
|
|
|
|
// Initialize the window
|
|
if(glfwInit() != GL_TRUE) {
|
|
printf("Failed to initialize GLFW! Exiting...");
|
|
exit(1);
|
|
}
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
|
// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
|
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
|
|
m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
|
|
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
|
|
m_window_title.c_str(), NULL, NULL);
|
|
|
|
if (m_render_window == NULL) {
|
|
printf("Failed to create GLFW window! Exiting...");
|
|
exit(1);
|
|
}
|
|
|
|
// Setup callbacks
|
|
glfwSetWindowUserPointer(m_render_window, this);
|
|
glfwSetKeyCallback(m_render_window, OnKeyEvent);
|
|
|
|
DoneCurrent();
|
|
}
|
|
|
|
/// EmuWindow_GLFW destructor
|
|
EmuWindow_GLFW::~EmuWindow_GLFW() {
|
|
glfwTerminate();
|
|
}
|
|
|
|
/// Swap buffers to display the next frame
|
|
void EmuWindow_GLFW::SwapBuffers() {
|
|
glfwSwapBuffers(m_render_window);
|
|
}
|
|
|
|
/// Polls window events
|
|
void EmuWindow_GLFW::PollEvents() {
|
|
glfwPollEvents();
|
|
}
|
|
|
|
/// Makes the GLFW OpenGL context current for the caller thread
|
|
void EmuWindow_GLFW::MakeCurrent() {
|
|
glfwMakeContextCurrent(m_render_window);
|
|
}
|
|
|
|
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
|
void EmuWindow_GLFW::DoneCurrent() {
|
|
glfwMakeContextCurrent(NULL);
|
|
}
|
|
|
|
void EmuWindow_GLFW::ReloadSetKeymaps() {
|
|
KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
|
|
KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
|
|
}
|