mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-18 04:42:45 +01:00
0e232cfdc1
Adds optional support for Nsight Aftermath. It is enabled through ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided by the environment variable NSIGHT_AFTERMATH_SDK. Nsight Aftermath allows an application to generate "minidumps" of the GPU state when a device loss happens. By analysing these on Nsight we can know what a game was doing and why it triggered a device loss. The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this directory is deleted every time a new instance is initialized with Nsight enabled. To enable it on yuzu there has a to be a driver and device capable of running Nsight Aftermath on Vulkan. That means only Turing based GPUs on the latest stable driver, beta drivers won't work for now. It is manually enabled in Configuration>Debug>Enable Graphics Debugging because when using all debugging capabilities there is a runtime cost.
246 lines
8 KiB
CMake
246 lines
8 KiB
CMake
add_library(video_core STATIC
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buffer_cache/buffer_block.h
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buffer_cache/buffer_cache.h
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buffer_cache/map_interval.h
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dirty_flags.cpp
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dirty_flags.h
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dma_pusher.cpp
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dma_pusher.h
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engines/const_buffer_engine_interface.h
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engines/const_buffer_info.h
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engines/engine_upload.cpp
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engines/engine_upload.h
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engines/fermi_2d.cpp
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engines/fermi_2d.h
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engines/kepler_compute.cpp
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engines/kepler_compute.h
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engines/kepler_memory.cpp
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engines/kepler_memory.h
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engines/maxwell_3d.cpp
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engines/maxwell_3d.h
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engines/maxwell_dma.cpp
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engines/maxwell_dma.h
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engines/shader_bytecode.h
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engines/shader_header.h
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engines/shader_type.h
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gpu.cpp
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gpu.h
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gpu_asynch.cpp
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gpu_asynch.h
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gpu_synch.cpp
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gpu_synch.h
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gpu_thread.cpp
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gpu_thread.h
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guest_driver.cpp
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guest_driver.h
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macro_interpreter.cpp
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macro_interpreter.h
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memory_manager.cpp
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memory_manager.h
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morton.cpp
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morton.h
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query_cache.h
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rasterizer_accelerated.cpp
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rasterizer_accelerated.h
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rasterizer_cache.cpp
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rasterizer_cache.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_device.cpp
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renderer_opengl/gl_device.h
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renderer_opengl/gl_framebuffer_cache.cpp
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renderer_opengl/gl_framebuffer_cache.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_sampler_cache.cpp
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renderer_opengl/gl_sampler_cache.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_disk_cache.cpp
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renderer_opengl/gl_shader_disk_cache.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state_tracker.cpp
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renderer_opengl/gl_state_tracker.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/gl_query_cache.cpp
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renderer_opengl/gl_query_cache.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/utils.cpp
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renderer_opengl/utils.h
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sampler_cache.cpp
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sampler_cache.h
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shader/decode/arithmetic.cpp
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shader/decode/arithmetic_immediate.cpp
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shader/decode/bfe.cpp
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shader/decode/bfi.cpp
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shader/decode/shift.cpp
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shader/decode/arithmetic_integer.cpp
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shader/decode/arithmetic_integer_immediate.cpp
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shader/decode/arithmetic_half.cpp
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shader/decode/arithmetic_half_immediate.cpp
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shader/decode/ffma.cpp
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shader/decode/hfma2.cpp
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shader/decode/conversion.cpp
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shader/decode/memory.cpp
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shader/decode/texture.cpp
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shader/decode/image.cpp
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shader/decode/float_set_predicate.cpp
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shader/decode/integer_set_predicate.cpp
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shader/decode/half_set_predicate.cpp
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shader/decode/predicate_set_register.cpp
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shader/decode/predicate_set_predicate.cpp
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shader/decode/register_set_predicate.cpp
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shader/decode/float_set.cpp
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shader/decode/integer_set.cpp
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shader/decode/half_set.cpp
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shader/decode/video.cpp
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shader/decode/warp.cpp
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/ast.cpp
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shader/ast.h
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shader/compiler_settings.cpp
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shader/compiler_settings.h
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shader/control_flow.cpp
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shader/control_flow.h
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shader/decode.cpp
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shader/expr.cpp
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shader/expr.h
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shader/node_helper.cpp
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shader/node_helper.h
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shader/node.h
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shader/registry.cpp
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shader/registry.h
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shader/shader_ir.cpp
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shader/shader_ir.h
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shader/track.cpp
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shader/transform_feedback.cpp
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shader/transform_feedback.h
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surface.cpp
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surface.h
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texture_cache/format_lookup_table.cpp
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texture_cache/format_lookup_table.h
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texture_cache/surface_base.cpp
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texture_cache/surface_base.h
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texture_cache/surface_params.cpp
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texture_cache/surface_params.h
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texture_cache/surface_view.cpp
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texture_cache/surface_view.h
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texture_cache/texture_cache.h
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textures/astc.cpp
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textures/astc.h
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textures/convert.cpp
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textures/convert.h
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.cpp
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textures/texture.h
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video_core.cpp
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video_core.h
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)
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if (ENABLE_VULKAN)
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target_sources(video_core PRIVATE
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renderer_vulkan/fixed_pipeline_state.cpp
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renderer_vulkan/fixed_pipeline_state.h
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renderer_vulkan/maxwell_to_vk.cpp
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/nsight_aftermath_tracker.cpp
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renderer_vulkan/nsight_aftermath_tracker.h
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renderer_vulkan/renderer_vulkan.h
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renderer_vulkan/renderer_vulkan.cpp
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renderer_vulkan/vk_blit_screen.cpp
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renderer_vulkan/vk_blit_screen.h
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renderer_vulkan/vk_buffer_cache.cpp
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_compute_pass.cpp
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renderer_vulkan/vk_compute_pass.h
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renderer_vulkan/vk_compute_pipeline.cpp
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renderer_vulkan/vk_compute_pipeline.h
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renderer_vulkan/vk_descriptor_pool.cpp
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_device.cpp
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renderer_vulkan/vk_device.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_image.cpp
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renderer_vulkan/vk_image.h
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renderer_vulkan/vk_memory_manager.cpp
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_pipeline_cache.cpp
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renderer_vulkan/vk_pipeline_cache.h
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renderer_vulkan/vk_query_cache.cpp
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renderer_vulkan/vk_query_cache.h
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renderer_vulkan/vk_rasterizer.cpp
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renderer_vulkan/vk_rasterizer.h
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renderer_vulkan/vk_renderpass_cache.cpp
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renderer_vulkan/vk_renderpass_cache.h
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renderer_vulkan/vk_resource_manager.cpp
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renderer_vulkan/vk_resource_manager.h
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renderer_vulkan/vk_sampler_cache.cpp
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renderer_vulkan/vk_sampler_cache.h
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renderer_vulkan/vk_scheduler.cpp
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_shader_decompiler.cpp
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renderer_vulkan/vk_shader_decompiler.h
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renderer_vulkan/vk_shader_util.cpp
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renderer_vulkan/vk_shader_util.h
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renderer_vulkan/vk_staging_buffer_pool.cpp
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renderer_vulkan/vk_staging_buffer_pool.h
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renderer_vulkan/vk_state_tracker.cpp
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renderer_vulkan/vk_state_tracker.h
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renderer_vulkan/vk_stream_buffer.cpp
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renderer_vulkan/vk_stream_buffer.h
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renderer_vulkan/vk_swapchain.cpp
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renderer_vulkan/vk_swapchain.h
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h
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renderer_vulkan/wrapper.cpp
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renderer_vulkan/wrapper.h
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)
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endif()
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad)
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if (ENABLE_VULKAN)
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target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
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target_compile_definitions(video_core PRIVATE HAS_VULKAN)
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target_link_libraries(video_core PRIVATE sirit)
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endif()
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if (ENABLE_NSIGHT_AFTERMATH)
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if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
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message(ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
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endif()
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if (NOT WIN32)
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message(ERROR "Nsight Aftermath doesn't support non-Windows platforms")
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endif()
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target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
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target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
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endif()
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if (MSVC)
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target_compile_options(video_core PRIVATE /we4267)
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else()
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target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion)
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endif()
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