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https://git.suyu.dev/suyu/suyu.git
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211 lines
7.9 KiB
C++
211 lines
7.9 KiB
C++
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <atomic>
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#include <vector>
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#include <QByteArray>
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#include <QMetaType>
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#include <QString>
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#include <QStringList>
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#include <QVector>
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#include "common/common_types.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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using Settings::Category;
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using Settings::ConfirmStop;
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using Settings::Setting;
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using Settings::SwitchableSetting;
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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namespace Settings {
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extern template class Setting<bool>;
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extern template class Setting<std::string>;
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extern template class Setting<u16, true>;
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extern template class Setting<u32>;
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extern template class Setting<u8, true>;
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extern template class Setting<u8>;
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extern template class Setting<unsigned long long>;
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} // namespace Settings
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#endif
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namespace UISettings {
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bool IsDarkTheme();
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struct ContextualShortcut {
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QString keyseq;
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QString controller_keyseq;
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int context;
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bool repeat;
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};
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struct Shortcut {
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QString name;
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QString group;
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ContextualShortcut shortcut;
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};
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enum class Theme {
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Default,
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DefaultColorful,
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Dark,
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DarkColorful,
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MidnightBlue,
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MidnightBlueColorful,
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};
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using Themes = std::array<std::pair<const char*, const char*>, 6>;
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extern const Themes themes;
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struct GameDir {
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QString path;
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bool deep_scan = false;
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bool expanded = false;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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}
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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}
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};
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struct Values {
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Settings::Linkage linkage{1000};
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
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Category::UiLayout};
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Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
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Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
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Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
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Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
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Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
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Setting<bool> confirm_before_closing{
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linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
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true, true};
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SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
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ConfirmStop::Ask_Always,
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"confirmStop",
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
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Setting<bool> pause_when_in_background{linkage,
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false,
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"pauseWhenInBackground",
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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Setting<bool> mute_when_in_background{
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linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default,
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true, true};
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Setting<bool> hide_mouse{
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linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
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true, true};
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Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
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Category::UiGeneral};
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// Set when Vulkan is known to crash the application
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bool has_broken_vulkan = false;
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Setting<bool> select_user_on_boot{linkage,
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false,
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"select_user_on_boot",
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
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// Discord RPC
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Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
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// logging
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Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
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// Screenshots
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Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
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Category::Screenshots};
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Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
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QString roms_path;
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QString symbols_path;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QVector<UISettings::GameDir> game_dirs;
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QStringList recent_files;
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QString language;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
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// multiplayer settings
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Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
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Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
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Setting<u16, true> multiplayer_port{linkage, 24872, 0,
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UINT16_MAX, "port", Category::Multiplayer};
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Setting<std::string> multiplayer_room_nickname{
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linkage, {}, "room_nickname", Category::Multiplayer};
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Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
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Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
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Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
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UINT16_MAX, "room_port", Category::Multiplayer};
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Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
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Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
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Setting<std::string> multiplayer_room_description{
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linkage, {}, "room_description", Category::Multiplayer};
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std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
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// Game List
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Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
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Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
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Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
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Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
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Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
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std::atomic_bool is_game_list_reload_pending{false};
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Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
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Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
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QVector<u64> favorited_ids;
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// Compatibility List
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Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
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// Size & File Types Column
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Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
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Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
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// Play time
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Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
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bool configuration_applied;
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bool reset_to_defaults;
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bool shortcut_already_warned{false};
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};
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extern Values values;
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
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} // namespace UISettings
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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