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https://git.suyu.dev/suyu/suyu.git
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231 lines
4.7 KiB
C++
231 lines
4.7 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#ifdef _MSC_VER
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#pragma warning(disable : 4100)
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#endif
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namespace Shader::Backend::GLASM {
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#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
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void EmitPhi(EmitContext&, IR::Inst&) {}
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void EmitVoid(EmitContext&) {}
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void EmitReference(EmitContext&) {}
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void EmitPhiMove(EmitContext& ctx, const IR::Value& phi, const IR::Value& value) {
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if (phi == value) {
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return;
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}
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const Register phi_reg{ctx.reg_alloc.Consume(phi)};
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const Value eval_value{ctx.reg_alloc.Consume(value)};
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switch (phi.Inst()->Flags<IR::Type>()) {
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case IR::Type::U1:
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case IR::Type::U32:
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case IR::Type::F32:
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ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
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break;
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case IR::Type::U64:
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case IR::Type::F64:
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ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
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break;
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default:
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throw NotImplementedException("Phi node type {}", phi.Type());
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}
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}
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void EmitJoin(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitDemoteToHelperInvocation(EmitContext& ctx) {
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ctx.Add("KIL TR.x;");
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}
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void EmitBarrier(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitDeviceMemoryBarrier(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitPrologue(EmitContext& ctx) {
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// TODO
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}
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void EmitEpilogue(EmitContext& ctx) {
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// TODO
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}
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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NotImplemented();
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}
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
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NotImplemented();
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}
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void EmitGetRegister(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetRegister(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetPred(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetPred(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetGotoVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetGotoVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetIndirectBranchVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetIndirectBranchVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetZFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetSFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetCFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetOFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetZFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetSFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetCFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetOFlag(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {},invocation.groupid;", inst);
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}
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void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {},invocation.localid;", inst);
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}
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void EmitInvocationId(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSampleId(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitIsHelperInvocation(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitYDirection(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitUndefU1(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitUndefU8(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitUndefU16(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitUndefU32(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitUndefU64(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetZeroFromOp(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetSignFromOp(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetCarryFromOp(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetOverflowFromOp(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetSparseFromOp(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetInBoundsFromOp(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
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ctx.Add("OR.S {},{},{};", inst, a, b);
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}
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void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
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ctx.Add("AND.S {},{},{};", inst, a, b);
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}
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void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
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ctx.Add("XOR.S {},{},{};", inst, a, b);
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}
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void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
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ctx.Add("SEQ.S {},{},0;", inst, value);
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}
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} // namespace Shader::Backend::GLASM
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