[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
41 lines
1,002 B
C++
41 lines
1,002 B
C++
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <thread>
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#include "common/assert.h"
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#include "common/detached_tasks.h"
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namespace Common {
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DetachedTasks* DetachedTasks::instance = nullptr;
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DetachedTasks::DetachedTasks() {
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ASSERT(instance == nullptr);
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instance = this;
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}
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void DetachedTasks::WaitForAllTasks() {
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std::unique_lock lock{mutex};
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cv.wait(lock, [this]() { return count == 0; });
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}
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DetachedTasks::~DetachedTasks() {
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WaitForAllTasks();
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std::unique_lock lock{mutex};
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ASSERT(count == 0);
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instance = nullptr;
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}
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void DetachedTasks::AddTask(std::function<void()> task) {
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std::unique_lock lock{instance->mutex};
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++instance->count;
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std::thread([task{std::move(task)}]() {
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task();
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std::unique_lock thread_lock{instance->mutex};
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--instance->count;
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std::notify_all_at_thread_exit(instance->cv, std::move(thread_lock));
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}).detach();
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}
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} // namespace Common
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