suyu/src/video_core
ReinUsesLisp bdcedc8506 gl_rasterizer: Use transformed viewport for depth ranges
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
2020-03-22 03:26:07 -03:00
..
buffer_cache buffer_cache: Delay buffer destructions 2020-01-29 17:53:11 -03:00
engines kepler_compute: Remove unused variables 2020-03-18 20:03:19 -03:00
renderer_opengl gl_rasterizer: Use transformed viewport for depth ranges 2020-03-22 03:26:07 -03:00
renderer_vulkan vk_texture_cache: Silence misc warnings 2020-03-18 20:03:19 -03:00
shader Merge pull request #3505 from namkazt/patch-8 2020-03-19 17:41:01 -04:00
texture_cache Merge pull request #3501 from ReinUsesLisp/rgba16-snorm 2020-03-15 21:24:53 -03:00
textures astc: Fix clang build issues 2020-03-18 04:30:25 -03:00
CMakeLists.txt shader/transform_feedback: Add host API friendly TFB builder 2020-03-13 18:33:04 -03:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
dma_pusher.h gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
gpu.cpp video_core/gpu: Remove unused functions 2020-02-25 16:53:47 -03:00
gpu.h video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
gpu_asynch.cpp Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_asynch.h Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_synch.cpp gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
gpu_synch.h Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_thread.cpp core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. 2020-02-25 21:23:00 -05:00
gpu_thread.h gpu_thread: Use MPSCQueue for GPU commands. 2020-02-07 23:01:23 -05:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
macro_interpreter.cpp video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
macro_interpreter.h video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
memory_manager.cpp video_core: memory_manager: Flush/invalidate asynchronously on Unmap. 2020-02-19 20:03:52 -05:00
memory_manager.h PageTable: move backing addresses to a children class as the CPU page table does not need them. 2020-03-14 09:43:57 -04:00
morton.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h core: Prepare various classes for memory read/write migration 2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
rasterizer_cache.h rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 -04:00
rasterizer_interface.h yuzu/loading_screen: Remove unused shader progress mode 2020-03-09 18:40:53 -03:00
renderer_base.cpp video_core/engines: Remove unnecessary includes 2019-03-05 20:35:32 -05:00
renderer_base.h renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
surface.cpp video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
surface.h video_core: Implement RGBA16_SNORM 2020-03-12 21:42:33 -03:00
video_core.cpp yuzu: Implement Vulkan frontend 2020-01-29 17:53:11 -03:00
video_core.h video_core/gpu: Create threads separately from initialization 2019-04-11 22:11:40 -04:00