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https://git.suyu.dev/suyu/suyu.git
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bdf17fe0cc
- Used by Breath of the Wild.
99 lines
3 KiB
C++
99 lines
3 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_compute.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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namespace Tegra {
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u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
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switch (format) {
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case PixelFormat::ABGR8:
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return 4;
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}
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UNREACHABLE();
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}
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GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
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memory_manager = std::make_unique<MemoryManager>();
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
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fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
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maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
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maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager);
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}
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GPU::~GPU() = default;
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const Engines::Maxwell3D& GPU::Maxwell3D() const {
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return *maxwell_3d;
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}
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Engines::Maxwell3D& GPU::Maxwell3D() {
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return *maxwell_3d;
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}
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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ASSERT(format != RenderTargetFormat::NONE);
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switch (format) {
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case RenderTargetFormat::RGBA32_FLOAT:
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case RenderTargetFormat::RGBA32_UINT:
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return 16;
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case RenderTargetFormat::RGBA16_UINT:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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return 8;
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_SNORM:
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case RenderTargetFormat::RGBA8_SRGB:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::BGRA8_UNORM:
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case RenderTargetFormat::RG16_UNORM:
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case RenderTargetFormat::RG16_SNORM:
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case RenderTargetFormat::RG16_UINT:
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case RenderTargetFormat::RG16_SINT:
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case RenderTargetFormat::RG16_FLOAT:
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case RenderTargetFormat::R32_FLOAT:
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case RenderTargetFormat::R11G11B10_FLOAT:
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return 4;
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case RenderTargetFormat::R16_UNORM:
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case RenderTargetFormat::R16_SNORM:
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case RenderTargetFormat::R16_UINT:
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case RenderTargetFormat::R16_SINT:
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case RenderTargetFormat::R16_FLOAT:
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case RenderTargetFormat::RG8_UNORM:
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case RenderTargetFormat::RG8_SNORM:
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return 2;
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case RenderTargetFormat::R8_UNORM:
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case RenderTargetFormat::R8_UINT:
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return 1;
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default:
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UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
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}
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}
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u32 DepthFormatBytesPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::Z32_S8_X24_FLOAT:
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return 8;
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case DepthFormat::Z32_FLOAT:
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_X8_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z24_C8_UNORM:
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return 4;
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case DepthFormat::Z16_UNORM:
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return 2;
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default:
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UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
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}
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}
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} // namespace Tegra
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