suyu/src/video_core
Lioncash c5bdccfecb zstd_compression: Make use of std::span in interfaces
Allows condensing the data and size parameters into a single argument.
2020-07-25 03:11:56 -04:00
..
buffer_cache buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten() 2020-07-20 17:48:00 -04:00
engines video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 2020-07-10 04:09:32 -03:00
macro video_core: Remove unused variables 2020-07-21 00:57:25 -04:00
renderer_opengl zstd_compression: Make use of std::span in interfaces 2020-07-25 03:11:56 -04:00
renderer_vulkan Merge pull request #4393 from lioncash/unused5 2020-07-24 20:33:58 -07:00
shader Merge pull request #4391 from lioncash/nrvo 2020-07-24 06:33:09 -07:00
texture_cache Merge pull request #4394 from lioncash/unused6 2020-07-23 19:54:59 -07:00
textures Merge pull request #4324 from ReinUsesLisp/formats 2020-07-21 00:13:04 -04:00
CMakeLists.txt async shaders 2020-07-17 14:24:57 +10:00
compatible_formats.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
compatible_formats.h video_core/compatible_formats: Table to test if two formats are legal to view or copy 2020-06-26 19:28:11 -03:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu.cpp async shaders 2020-07-17 14:24:57 +10:00
gpu.h Merge pull request #4324 from ReinUsesLisp/formats 2020-07-21 00:13:04 -04:00
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_asynch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_synch.h General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
gpu_thread.cpp video_core: Remove unused variables 2020-07-21 00:57:25 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
memory_manager.cpp memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
memory_manager.h memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
morton.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
query_cache.h configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_base.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
surface.h video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
video_core.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00