.. |
gl_buffer_cache.cpp
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_buffer_cache.h
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_compute_program.cpp
|
glasm: Initial GLASM compute implementation for testing
|
2021-07-22 21:51:30 -04:00 |
gl_compute_program.h
|
glasm: Initial GLASM compute implementation for testing
|
2021-07-22 21:51:30 -04:00 |
gl_device.cpp
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_device.h
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_fence_manager.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_fence_manager.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_graphics_program.cpp
|
renderer_opengl: State track assembly programs
|
2021-07-22 21:51:32 -04:00 |
gl_graphics_program.h
|
renderer_opengl: State track assembly programs
|
2021-07-22 21:51:32 -04:00 |
gl_query_cache.cpp
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_query_cache.h
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
|
gl_rasterizer: Flush L2 caches before glFlush on GLASM
|
2021-07-22 21:51:30 -04:00 |
gl_rasterizer.h
|
shader: Move pipeline cache logic to separate files
|
2021-07-22 21:51:29 -04:00 |
gl_resource_manager.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_resource_manager.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_shader_cache.cpp
|
glasm: Support textures used in more than one stage
|
2021-07-22 21:51:32 -04:00 |
gl_shader_cache.h
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_shader_manager.cpp
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_shader_manager.h
|
renderer_opengl: State track assembly programs
|
2021-07-22 21:51:32 -04:00 |
gl_shader_util.cpp
|
gl_shader_util: Use std::string_view instead of star pointer
|
2020-08-23 21:23:54 -03:00 |
gl_shader_util.h
|
gl_shader_util: Use std::string_view instead of star pointer
|
2020-08-23 21:23:54 -03:00 |
gl_state_tracker.cpp
|
shader: Accelerate pipeline transitions and use dirty flags for shaders
|
2021-07-22 21:51:29 -04:00 |
gl_state_tracker.h
|
shader: Accelerate pipeline transitions and use dirty flags for shaders
|
2021-07-22 21:51:29 -04:00 |
gl_stream_buffer.cpp
|
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
|
2021-02-13 05:11:48 -03:00 |
gl_stream_buffer.h
|
common: Replace common_sizes into user-literals
|
2021-06-24 09:27:40 -07:00 |
gl_texture_cache.cpp
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_texture_cache.h
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
maxwell_to_gl.h
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
renderer_opengl.cpp
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
renderer_opengl.h
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
util_shaders.cpp
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
util_shaders.h
|
astc_decoder: Refactor for style and more efficient memory use
|
2021-03-25 16:53:51 -04:00 |