.. |
buffer_cache
|
buffer_cache: Avoid copying twice on certain cases
|
2020-05-27 23:05:50 -03:00 |
engines
|
Merge pull request #3998 from ReinUsesLisp/init-3d
|
2020-06-01 16:11:56 -04:00 |
renderer_opengl
|
Merge pull request #3996 from ReinUsesLisp/front-faces
|
2020-06-01 14:04:35 -04:00 |
renderer_vulkan
|
maxwell_to_vk: Add R16UI image format
|
2020-06-02 02:15:20 -03:00 |
shader
|
shader/other: Implement MEMBAR.CTS
|
2020-05-27 00:19:45 -03:00 |
texture_cache
|
Merge pull request #4005 from ReinUsesLisp/g24r8
|
2020-06-01 16:07:58 -03:00 |
textures
|
Clang Format and Documentation.
|
2020-04-28 14:02:51 -04:00 |
CMakeLists.txt
|
Add xbyak external
|
2020-05-30 10:55:27 +10:00 |
dirty_flags.cpp
|
DirtyFlags: relax need to set render_targets as dirty
|
2020-03-14 11:47:33 -04:00 |
dirty_flags.h
|
DirtyFlags: relax need to set render_targets as dirty
|
2020-03-14 11:47:33 -04:00 |
dma_pusher.cpp
|
DmaPusher: Remove dead code in step
|
2020-05-16 12:42:27 +10:00 |
dma_pusher.h
|
DmaPusher: Remove dead code in step
|
2020-05-16 12:42:27 +10:00 |
fence_manager.h
|
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
|
2020-05-01 23:38:23 +00:00 |
gpu.cpp
|
Update src/video_core/gpu.cpp
|
2020-05-05 15:39:44 -04:00 |
gpu.h
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
gpu_asynch.cpp
|
OpenGL: Implement Fencing backend.
|
2020-04-22 11:36:10 -04:00 |
gpu_asynch.h
|
OpenGL: Implement Fencing backend.
|
2020-04-22 11:36:10 -04:00 |
gpu_synch.cpp
|
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
|
2020-04-06 09:21:46 -04:00 |
gpu_synch.h
|
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
|
2020-04-06 09:21:46 -04:00 |
gpu_thread.cpp
|
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
|
2020-04-22 11:36:26 -04:00 |
gpu_thread.h
|
GPU: Implement Flush Requests for Async mode.
|
2020-04-22 11:36:17 -04:00 |
guest_driver.cpp
|
gl_shader_cache: Rework shader cache and remove post-specializations
|
2020-03-09 18:40:06 -03:00 |
guest_driver.h
|
gl_shader_cache: Rework shader cache and remove post-specializations
|
2020-03-09 18:40:06 -03:00 |
macro_interpreter.cpp
|
VideoCore/Engines: Refactor Engines CallMethod.
|
2020-04-27 21:47:58 -04:00 |
macro_interpreter.h
|
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
|
2019-10-17 17:55:46 -04:00 |
memory_manager.cpp
|
kernel: memory: Improve implementation of device shared memory. (#3707)
|
2020-04-23 11:37:12 -04:00 |
memory_manager.h
|
video_core: memory_manager: Updates for Common::PageTable changes.
|
2020-04-17 00:59:34 -04:00 |
morton.cpp
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
morton.h
|
renderer_opengl: Use block linear swizzling for CPU framebuffers
|
2019-08-21 02:17:14 -03:00 |
query_cache.h
|
Address Feedback.
|
2020-04-22 11:36:24 -04:00 |
rasterizer_accelerated.cpp
|
core: memory: Move to Core::Memory namespace.
|
2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
|
core: memory: Move to Core::Memory namespace.
|
2020-04-17 00:59:28 -04:00 |
rasterizer_cache.cpp
|
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
|
2018-11-08 00:31:39 -05:00 |
rasterizer_cache.h
|
RasterizerCache: Correct documentation.
|
2020-05-09 21:03:39 -04:00 |
rasterizer_interface.h
|
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
|
2020-04-28 02:18:12 -03:00 |
renderer_base.cpp
|
video_core/engines: Remove unnecessary includes
|
2019-03-05 20:35:32 -05:00 |
renderer_base.h
|
Frontend/GPU: Refactor context management
|
2020-03-24 21:03:42 -06:00 |
sampler_cache.cpp
|
video_core: Abstract vk_sampler_cache into a templated class
|
2019-04-02 15:54:11 -03:00 |
sampler_cache.h
|
video_core: Abstract vk_sampler_cache into a templated class
|
2019-04-02 15:54:11 -03:00 |
surface.cpp
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
surface.h
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
video_core.cpp
|
Address review and fix broken yuzu-tester build
|
2020-03-25 23:32:42 -06:00 |
video_core.h
|
Frontend/GPU: Refactor context management
|
2020-03-24 21:03:42 -06:00 |