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This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging. |
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.. | ||
decode | ||
decode.cpp | ||
node.h | ||
node_helper.cpp | ||
node_helper.h | ||
shader_ir.cpp | ||
shader_ir.h | ||
track.cpp |