mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-11 17:32:45 +01:00
137 lines
4.2 KiB
C++
137 lines
4.2 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "common/bit_field.h"
|
|
#include "common/common_funcs.h"
|
|
#include "common/common_types.h"
|
|
#include "video_core/memory_manager.h"
|
|
|
|
namespace Tegra {
|
|
namespace Engines {
|
|
|
|
class Maxwell3D final {
|
|
public:
|
|
explicit Maxwell3D(MemoryManager& memory_manager);
|
|
~Maxwell3D() = default;
|
|
|
|
/// Write the value to the register identified by method.
|
|
void WriteReg(u32 method, u32 value);
|
|
|
|
/// Register structure of the Maxwell3D engine.
|
|
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
|
|
struct Regs {
|
|
static constexpr size_t NUM_REGS = 0xE36;
|
|
|
|
enum class QueryMode : u32 {
|
|
Write = 0,
|
|
Sync = 1,
|
|
};
|
|
|
|
static constexpr size_t MaxShaderProgram = 6;
|
|
enum class ShaderProgram : u32 {
|
|
VertexA = 0,
|
|
VertexB = 1,
|
|
TesselationControl = 2,
|
|
TesselationEval = 3,
|
|
Geometry = 4,
|
|
Fragment = 5,
|
|
};
|
|
|
|
enum class ShaderType : u32 {
|
|
Vertex = 0,
|
|
TesselationControl = 1,
|
|
TesselationEval = 2,
|
|
Geometry = 3,
|
|
Fragment = 4,
|
|
};
|
|
|
|
union {
|
|
struct {
|
|
INSERT_PADDING_WORDS(0x582);
|
|
struct {
|
|
u32 code_address_high;
|
|
u32 code_address_low;
|
|
|
|
GPUVAddr CodeAddress() const {
|
|
return static_cast<GPUVAddr>(
|
|
(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
|
|
}
|
|
} code_address;
|
|
INSERT_PADDING_WORDS(1);
|
|
struct {
|
|
u32 vertex_end_gl;
|
|
u32 vertex_begin_gl;
|
|
} draw;
|
|
INSERT_PADDING_WORDS(0x139);
|
|
struct {
|
|
u32 query_address_high;
|
|
u32 query_address_low;
|
|
u32 query_sequence;
|
|
union {
|
|
u32 raw;
|
|
BitField<0, 2, QueryMode> mode;
|
|
BitField<4, 1, u32> fence;
|
|
BitField<12, 4, u32> unit;
|
|
} query_get;
|
|
|
|
GPUVAddr QueryAddress() const {
|
|
return static_cast<GPUVAddr>(
|
|
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
|
|
}
|
|
} query;
|
|
|
|
INSERT_PADDING_WORDS(0x13C);
|
|
|
|
struct {
|
|
union {
|
|
BitField<0, 1, u32> enable;
|
|
BitField<4, 4, ShaderProgram> program;
|
|
};
|
|
u32 start_id;
|
|
INSERT_PADDING_WORDS(1);
|
|
u32 gpr_alloc;
|
|
ShaderType type;
|
|
INSERT_PADDING_WORDS(9);
|
|
} shader_config[6];
|
|
|
|
INSERT_PADDING_WORDS(0x5D0);
|
|
|
|
struct {
|
|
u32 shader_code_call;
|
|
u32 shader_code_args;
|
|
} shader_code;
|
|
INSERT_PADDING_WORDS(0x10);
|
|
};
|
|
std::array<u32, NUM_REGS> reg_array;
|
|
};
|
|
} regs{};
|
|
|
|
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
|
|
|
|
private:
|
|
/// Handles a write to the QUERY_GET register.
|
|
void ProcessQueryGet();
|
|
|
|
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
|
|
void DrawArrays();
|
|
|
|
MemoryManager& memory_manager;
|
|
};
|
|
|
|
#define ASSERT_REG_POSITION(field_name, position) \
|
|
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
|
|
"Field " #field_name " has invalid position")
|
|
|
|
ASSERT_REG_POSITION(code_address, 0x582);
|
|
ASSERT_REG_POSITION(draw, 0x585);
|
|
ASSERT_REG_POSITION(query, 0x6C0);
|
|
ASSERT_REG_POSITION(shader_config[0], 0x800);
|
|
ASSERT_REG_POSITION(shader_code, 0xE24);
|
|
|
|
#undef ASSERT_REG_POSITION
|
|
|
|
} // namespace Engines
|
|
} // namespace Tegra
|