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57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <string_view>
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#include <vector>
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#include "audio_core/sink/sink.h"
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#include "audio_core/sink/sink_stream.h"
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namespace Core {
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class System;
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} // namespace Core
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namespace AudioCore::Sink {
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class NullSinkStreamImpl final : public SinkStream {
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public:
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explicit NullSinkStreamImpl(Core::System& system_, StreamType type_)
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: SinkStream{system_, type_} {}
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~NullSinkStreamImpl() override {}
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void AppendBuffer(SinkBuffer&, std::span<s16>) override {}
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std::vector<s16> ReleaseBuffer(u64) override {
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return {};
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}
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};
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/**
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* A no-op sink for when no audio out is wanted.
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*/
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class NullSink final : public Sink {
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public:
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explicit NullSink(std::string_view) {}
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~NullSink() override = default;
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SinkStream* AcquireSinkStream(Core::System& system, u32, const std::string&,
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StreamType type) override {
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if (null_sink == nullptr) {
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null_sink = std::make_unique<NullSinkStreamImpl>(system, type);
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}
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return null_sink.get();
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}
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void CloseStream(SinkStream*) override {}
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void CloseStreams() override {}
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f32 GetDeviceVolume() const override {
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return 1.0f;
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}
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void SetDeviceVolume(f32 volume) override {}
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void SetSystemVolume(f32 volume) override {}
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private:
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SinkStreamPtr null_sink{};
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};
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} // namespace AudioCore::Sink
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