mirror of
https://git.suyu.dev/suyu/suyu.git
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5a182f4e7c
configuration: Unify config handling across frontends
484 lines
18 KiB
C++
484 lines
18 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <QDir>
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#include <QFile>
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#include <QFileInfo>
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#include <QSettings>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/submission_package.h"
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#include "core/loader/loader.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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#include "yuzu/uisettings.h"
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namespace {
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QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
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const std::function<QString()>& generator) {
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
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return generator();
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}
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const auto path =
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Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list" / fmt::format("{}.{}", filename, ext));
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void(Common::FS::CreateParentDirs(path));
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if (!Common::FS::Exists(path)) {
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const auto str = generator();
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QFile file{QString::fromStdString(path)};
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if (file.open(QFile::WriteOnly)) {
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file.write(str.toUtf8());
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}
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return str;
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}
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QFile file{QString::fromStdString(path)};
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if (file.open(QFile::ReadOnly)) {
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return QString::fromUtf8(file.readAll());
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}
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return generator();
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}
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std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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const std::string& filename, const std::string& ext,
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const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
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return generator();
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}
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const auto game_list_dir =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list";
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const auto jpeg_name = fmt::format("{}.jpeg", filename);
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const auto app_name = fmt::format("{}.appname.txt", filename);
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const auto path1 = Common::FS::PathToUTF8String(game_list_dir / jpeg_name);
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const auto path2 = Common::FS::PathToUTF8String(game_list_dir / app_name);
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void(Common::FS::CreateParentDirs(path1));
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if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
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const auto [icon, nacp] = generator();
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QFile file1{QString::fromStdString(path1)};
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if (!file1.open(QFile::WriteOnly)) {
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LOG_ERROR(Frontend, "Failed to open cache file.");
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return generator();
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}
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if (!file1.resize(icon.size())) {
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LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
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return generator();
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}
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if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) !=
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s64(icon.size())) {
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LOG_ERROR(Frontend, "Failed to write data to cache file.");
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return generator();
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}
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QFile file2{QString::fromStdString(path2)};
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if (file2.open(QFile::WriteOnly)) {
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file2.write(nacp.data(), nacp.size());
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}
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return std::make_pair(icon, nacp);
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}
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QFile file1(QString::fromStdString(path1));
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QFile file2(QString::fromStdString(path2));
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if (!file1.open(QFile::ReadOnly)) {
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LOG_ERROR(Frontend, "Failed to open cache file for reading.");
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return generator();
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}
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if (!file2.open(QFile::ReadOnly)) {
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LOG_ERROR(Frontend, "Failed to open cache file for reading.");
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return generator();
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}
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std::vector<u8> vec(file1.size());
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if (file1.read(reinterpret_cast<char*>(vec.data()), vec.size()) !=
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static_cast<s64>(vec.size())) {
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return generator();
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}
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const auto data = file2.readAll();
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return std::make_pair(vec, data.toStdString());
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}
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
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std::vector<u8>& icon, std::string& name) {
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std::tie(icon, name) = GetGameListCachedObject(
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fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
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const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
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return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
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});
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}
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bool HasSupportedFileExtension(const std::string& file_name) {
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const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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bool IsExtractedNCAMain(const std::string& file_name) {
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return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
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}
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QString FormatGameName(const std::string& physical_name) {
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const QString physical_name_as_qstring = QString::fromStdString(physical_name);
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const QFileInfo file_info(physical_name_as_qstring);
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if (IsExtractedNCAMain(physical_name)) {
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return file_info.dir().path();
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}
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return physical_name_as_qstring;
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}
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QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
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Loader::AppLoader& loader, bool updatable = true) {
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QString out;
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FileSys::VirtualFile update_raw;
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loader.ReadUpdateRaw(update_raw);
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for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
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const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
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if (!updatable && is_update) {
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continue;
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}
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const QString type = QString::fromStdString(kv.first);
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if (kv.second.empty()) {
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out.append(QStringLiteral("%1\n").arg(type));
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} else {
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auto ver = kv.second;
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// Display container name for packed updates
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if (is_update && ver == "PACKED") {
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ver = Loader::GetFileTypeString(loader.GetFileType());
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}
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out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
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}
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}
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out.chop(1);
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return out;
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}
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QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
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const std::size_t size, const std::vector<u8>& icon,
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Loader::AppLoader& loader, u64 program_id,
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const CompatibilityList& compatibility_list,
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const PlayTime::PlayTimeManager& play_time_manager,
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const FileSys::PatchManager& patch) {
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility{QStringLiteral("99")};
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if (it != compatibility_list.end()) {
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compatibility = it->second.first;
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}
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const auto file_type = loader.GetFileType();
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const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
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QList<QStandardItem*> list{
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new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
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file_type_string, program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(file_type_string),
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new GameListItemSize(size),
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new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
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};
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const auto patch_versions = GetGameListCachedObject(
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fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
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return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
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});
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list.insert(2, new GameListItem(patch_versions));
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return list;
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}
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} // Anonymous namespace
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
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FileSys::ManualContentProvider* provider_,
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QVector<UISettings::GameDir>& game_dirs_,
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const CompatibilityList& compatibility_list_,
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const PlayTime::PlayTimeManager& play_time_manager_,
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Core::System& system_)
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: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
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compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_}, system{
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system_} {
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// We want the game list to manage our lifetime.
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setAutoDelete(false);
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}
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GameListWorker::~GameListWorker() {
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this->disconnect();
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stop_requested.store(true);
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processing_completed.Wait();
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}
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void GameListWorker::ProcessEvents(GameList* game_list) {
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while (true) {
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std::function<void(GameList*)> func;
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{
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// Lock queue to protect concurrent modification.
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std::scoped_lock lk(lock);
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// If we can't pop a function, return.
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if (queued_events.empty()) {
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return;
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}
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// Pop a function.
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func = std::move(queued_events.back());
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queued_events.pop_back();
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}
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// Run the function.
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func(game_list);
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}
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}
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template <typename F>
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void GameListWorker::RecordEvent(F&& func) {
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{
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// Lock queue to protect concurrent modification.
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std::scoped_lock lk(lock);
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// Add the function into the front of the queue.
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queued_events.emplace_front(std::move(func));
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}
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// Data now available.
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emit DataAvailable();
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}
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void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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using namespace FileSys;
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const auto& cache = system.GetContentProviderUnion();
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auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
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ContentRecordType::Program);
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if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
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installed_games = cache.ListEntriesFilterOrigin(
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ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
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} else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) {
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installed_games = cache.ListEntriesFilterOrigin(
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ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
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} else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) {
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installed_games = cache.ListEntriesFilterOrigin(
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ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
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}
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for (const auto& [slot, game] : installed_games) {
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if (slot == ContentProviderUnionSlot::FrontendManual) {
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continue;
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}
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const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(system, file);
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if (!loader) {
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continue;
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}
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std::vector<u8> icon;
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std::string name;
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u64 program_id = 0;
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const auto result = loader->ReadProgramId(program_id);
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if (result != Loader::ResultStatus::Success) {
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continue;
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}
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const PatchManager patch{program_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
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if (control != nullptr) {
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GetMetadataFromControlNCA(patch, *control, icon, name);
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}
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auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
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program_id, compatibility_list, play_time_manager, patch);
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RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
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}
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}
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void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
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GameListDir* parent_dir) {
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const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
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if (stop_requested) {
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// Breaks the callback loop.
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return false;
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}
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const auto physical_name = Common::FS::PathToUTF8String(path);
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const auto is_dir = Common::FS::IsDir(path);
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
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if (!file) {
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return true;
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}
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auto loader = Loader::GetLoader(system, file);
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if (!loader) {
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return true;
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}
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const auto file_type = loader->GetFileType();
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if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
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return true;
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}
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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if (target == ScanTarget::FillManualContentProvider) {
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if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
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provider->AddEntry(FileSys::TitleType::Application,
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FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
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program_id, file);
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} else if (res2 == Loader::ResultStatus::Success &&
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(file_type == Loader::FileType::XCI ||
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file_type == Loader::FileType::NSP)) {
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const auto nsp = file_type == Loader::FileType::NSP
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? std::make_shared<FileSys::NSP>(file)
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: FileSys::XCI{file}.GetSecurePartitionNSP();
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for (const auto& title : nsp->GetNCAs()) {
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for (const auto& entry : title.second) {
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provider->AddEntry(entry.first.first, entry.first.second, title.first,
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entry.second->GetBaseFile());
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}
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}
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}
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} else {
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std::vector<u64> program_ids;
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loader->ReadProgramIds(program_ids);
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if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
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(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
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for (const auto id : program_ids) {
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loader = Loader::GetLoader(system, file, id);
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if (!loader) {
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continue;
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}
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std::vector<u8> icon;
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[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
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std::string name = " ";
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[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{id, system.GetFileSystemController(),
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system.GetContentProvider()};
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auto entry = MakeGameListEntry(
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physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
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id, compatibility_list, play_time_manager, patch);
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RecordEvent(
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[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
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}
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} else {
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std::vector<u8> icon;
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[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
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std::string name = " ";
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[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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auto entry = MakeGameListEntry(
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physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
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program_id, compatibility_list, play_time_manager, patch);
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RecordEvent(
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[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
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}
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}
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} else if (is_dir) {
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watch_list.append(QString::fromStdString(physical_name));
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}
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return true;
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};
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if (deep_scan) {
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Common::FS::IterateDirEntriesRecursively(dir_path, callback,
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Common::FS::DirEntryFilter::All);
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} else {
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Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
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}
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}
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void GameListWorker::run() {
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watch_list.clear();
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provider->ClearAllEntries();
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const auto DirEntryReady = [&](GameListDir* game_list_dir) {
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RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
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};
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (stop_requested) {
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break;
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}
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if (game_dir.path == std::string("SDMC")) {
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
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DirEntryReady(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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} else if (game_dir.path == std::string("UserNAND")) {
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
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DirEntryReady(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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} else if (game_dir.path == std::string("SysNAND")) {
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
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DirEntryReady(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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} else {
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watch_list.append(QString::fromStdString(game_dir.path));
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auto* const game_list_dir = new GameListDir(game_dir);
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DirEntryReady(game_list_dir);
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
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game_list_dir);
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ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
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game_list_dir);
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}
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}
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RecordEvent([this](GameList* game_list) { game_list->DonePopulating(watch_list); });
|
|
processing_completed.Set();
|
|
}
|