.. |
buffer_cache
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VulkanBufferCache: Avoid adding barriers between multiple copies.
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2021-11-16 22:11:32 +01:00 |
command_classes
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video_core: constify AVCodec for ffmpeg >= 5.0
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2022-01-20 11:09:21 +00:00 |
engines
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video_core/macro: Remove unused parameter from Execute()
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2022-01-25 13:41:38 -05:00 |
host_shaders
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astc_decoder: Combine FastReplicate functions to work around new NV driver bug
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2022-01-16 16:13:20 -05:00 |
macro
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video_core/macro_hle: Return unique_ptr directly from GetHLEProgram()
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2022-01-25 13:50:14 -05:00 |
renderer_opengl
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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2022-01-04 02:39:00 +01:00 |
renderer_vulkan
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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2022-01-04 02:39:00 +01:00 |
texture_cache
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Merge pull request #7658 from ameerj/sparse-fixes
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2022-01-06 13:50:14 +01:00 |
textures
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TextureCache: Fix Automatic Anisotropic.
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2021-11-17 03:15:08 +01:00 |
vulkan_common
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vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features
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2022-01-19 19:48:46 +01:00 |
cdma_pusher.cpp
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
cdma_pusher.h
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
CMakeLists.txt
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video_core/cmake: link against libva explicitly ...
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2021-12-02 22:35:30 -07:00 |
compatible_formats.cpp
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texture_cache: Blacklist BGRA8 copies and views on OpenGL
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2021-03-04 14:14:49 -05:00 |
compatible_formats.h
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texture_cache: Blacklist BGRA8 copies and views on OpenGL
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2021-03-04 14:14:49 -05:00 |
delayed_destruction_ring.h
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video_core: Add a delayed destruction ring abstraction
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2020-12-30 02:10:19 -03:00 |
dirty_flags.cpp
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shader: Accelerate pipeline transitions and use dirty flags for shaders
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2021-07-22 21:51:29 -04:00 |
dirty_flags.h
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TextureCache: Modify Viewports/Scissors according to Rescale.
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2021-11-16 22:11:27 +01:00 |
dma_pusher.cpp
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BufferCache: Additional download fixes.
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2021-07-09 22:20:36 +02:00 |
dma_pusher.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
fence_manager.h
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Fence Manager: remove reference fencing.
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2021-07-09 22:20:36 +02:00 |
framebuffer_config.h
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
gpu.cpp
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Merge pull request #7636 from vonchenplus/buffer_queue_query
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2022-01-04 11:28:49 -08:00 |
gpu.h
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gpu: Add shut down method to synchronize threads before destruction
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2022-01-03 20:47:26 -05:00 |
gpu_thread.cpp
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gpu: Use std::jthread for async gpu thread
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2021-09-15 20:49:07 -04:00 |
gpu_thread.h
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
memory_manager.cpp
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video_core/memory_manager: Fixes for sparse memory management
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2021-12-31 17:04:02 -05:00 |
memory_manager.h
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video_core/memory_manager: Deduplicate Read/WriteBlock
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2021-12-31 02:08:22 -05:00 |
query_cache.h
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Merge pull request #7077 from FernandoS27/face-down
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2021-10-16 21:41:54 -04:00 |
rasterizer_accelerated.cpp
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rasterizer: Update pages in batches
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2021-06-11 17:27:17 +02:00 |
rasterizer_accelerated.h
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RasterizerInterface: Correct size of CPU addresses to cache.
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2021-10-04 20:47:31 +02:00 |
rasterizer_interface.h
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shader: Remove old shader management
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2021-07-22 21:51:22 -04:00 |
renderer_base.cpp
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renderers: Add explicit invert_y bool to screenshot callback
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2021-07-28 21:46:08 -04:00 |
renderer_base.h
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renderers: Add explicit invert_y bool to screenshot callback
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2021-07-28 21:46:08 -04:00 |
shader_cache.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
shader_cache.h
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
shader_environment.cpp
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video_core: Remove unnecesary maybe_unused flag
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2022-01-04 21:25:47 -06:00 |
shader_environment.h
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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2022-01-04 02:39:00 +01:00 |
shader_notify.cpp
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general: Replace high_resolution_clock with steady_clock
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2021-12-02 14:20:43 -05:00 |
shader_notify.h
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general: Replace high_resolution_clock with steady_clock
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2021-12-02 14:20:43 -05:00 |
surface.cpp
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
surface.h
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
transform_feedback.cpp
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transform_feedback: Read buffer stride from index instead of layout
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2021-07-22 21:51:34 -04:00 |
transform_feedback.h
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
video_core.cpp
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Fix screenshot dimensions when at 1x scale
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2021-11-20 17:50:24 -05:00 |
video_core.h
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Fix screenshot dimensions when at 1x scale
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2021-11-20 17:50:24 -05:00 |