suyu/src/yuzu/applets/qt_profile_select.cpp
QGJ 4366a21eae yuzu/applets/qt_profile_select: connect double-click to accept()
In the profile selection window:

Allow the user to start the game by double-clicking a profile to avoid having to additionally click the OK button. This avoids an unnecessary "step" to the start of the game...
2023-05-07 18:05:42 +02:00

258 lines
9.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include <QApplication>
#include <QDialogButtonBox>
#include <QHeaderView>
#include <QLabel>
#include <QLineEdit>
#include <QScrollArea>
#include <QStandardItemModel>
#include <QTreeView>
#include <QVBoxLayout>
#include "common/fs/path_util.h"
#include "common/string_util.h"
#include "core/constants.h"
#include "yuzu/applets/qt_profile_select.h"
#include "yuzu/main.h"
#include "yuzu/util/controller_navigation.h"
namespace {
QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
return QtProfileSelectionDialog::tr(
"%1\n%2", "%1 is the profile username, %2 is the formatted UUID (e.g. "
"00112233-4455-6677-8899-AABBCCDDEEFF))")
.arg(username, QString::fromStdString(uuid.FormattedString()));
}
QString GetImagePath(Common::UUID uuid) {
const auto path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormattedString());
return QString::fromStdString(Common::FS::PathToUTF8String(path));
}
QPixmap GetIcon(Common::UUID uuid) {
QPixmap icon{GetImagePath(uuid)};
if (!icon) {
icon.fill(Qt::black);
icon.loadFromData(Core::Constants::ACCOUNT_BACKUP_JPEG.data(),
static_cast<u32>(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
}
return icon.scaled(64, 64, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
}
} // Anonymous namespace
QtProfileSelectionDialog::QtProfileSelectionDialog(
Core::HID::HIDCore& hid_core, QWidget* parent,
const Core::Frontend::ProfileSelectParameters& parameters)
: QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) {
outer_layout = new QVBoxLayout;
instruction_label = new QLabel();
scroll_area = new QScrollArea;
buttons = new QDialogButtonBox(QDialogButtonBox::Cancel | QDialogButtonBox::Ok);
connect(buttons, &QDialogButtonBox::accepted, this, &QtProfileSelectionDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QtProfileSelectionDialog::reject);
outer_layout->addWidget(instruction_label);
outer_layout->addWidget(scroll_area);
outer_layout->addWidget(buttons);
layout = new QVBoxLayout;
tree_view = new QTreeView;
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
controller_navigation = new ControllerNavigation(hid_core, this);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setIconSize({64, 64});
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
item_model->insertColumns(0, 1);
item_model->setHeaderData(0, Qt::Horizontal, tr("Users"));
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(tree_view);
scroll_area->setLayout(layout);
connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser);
connect(tree_view, &QTreeView::doubleClicked, this, &QtProfileSelectionDialog::accept);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[this](Qt::Key key) {
if (!this->isActiveWindow()) {
return;
}
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(tree_view, event);
SelectUser(tree_view->currentIndex());
});
const auto& profiles = profile_manager->GetAllUsers();
for (const auto& user : profiles) {
Service::Account::ProfileBase profile{};
if (!profile_manager->GetProfileBase(user, profile))
continue;
const auto username = Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(profile.username.data()), profile.username.size());
list_items.push_back(QList<QStandardItem*>{new QStandardItem{
GetIcon(user), FormatUserEntryText(QString::fromStdString(username), user)}});
}
for (const auto& item : list_items)
item_model->appendRow(item);
setLayout(outer_layout);
SetWindowTitle(parameters);
SetDialogPurpose(parameters);
resize(550, 400);
}
QtProfileSelectionDialog::~QtProfileSelectionDialog() {
controller_navigation->UnloadController();
};
int QtProfileSelectionDialog::exec() {
// Skip profile selection when there's only one.
if (profile_manager->GetUserCount() == 1) {
user_index = 0;
return QDialog::Accepted;
}
return QDialog::exec();
}
void QtProfileSelectionDialog::accept() {
QDialog::accept();
}
void QtProfileSelectionDialog::reject() {
user_index = 0;
QDialog::reject();
}
int QtProfileSelectionDialog::GetIndex() const {
return user_index;
}
void QtProfileSelectionDialog::SelectUser(const QModelIndex& index) {
user_index = index.row();
}
void QtProfileSelectionDialog::SetWindowTitle(
const Core::Frontend::ProfileSelectParameters& parameters) {
using Service::AM::Applets::UiMode;
switch (parameters.mode) {
case UiMode::UserCreator:
case UiMode::UserCreatorForStarter:
setWindowTitle(tr("Profile Creator"));
return;
case UiMode::EnsureNetworkServiceAccountAvailable:
setWindowTitle(tr("Profile Selector"));
return;
case UiMode::UserIconEditor:
setWindowTitle(tr("Profile Icon Editor"));
return;
case UiMode::UserNicknameEditor:
setWindowTitle(tr("Profile Nickname Editor"));
return;
case UiMode::NintendoAccountAuthorizationRequestContext:
case UiMode::IntroduceExternalNetworkServiceAccount:
case UiMode::IntroduceExternalNetworkServiceAccountForRegistration:
case UiMode::NintendoAccountNnidLinker:
case UiMode::LicenseRequirementsForNetworkService:
case UiMode::LicenseRequirementsForNetworkServiceWithUserContextImpl:
case UiMode::UserCreatorForImmediateNaLoginTest:
case UiMode::UserQualificationPromoter:
case UiMode::UserSelector:
default:
setWindowTitle(tr("Profile Selector"));
}
}
void QtProfileSelectionDialog::SetDialogPurpose(
const Core::Frontend::ProfileSelectParameters& parameters) {
using Service::AM::Applets::UserSelectionPurpose;
switch (parameters.purpose) {
case UserSelectionPurpose::GameCardRegistration:
instruction_label->setText(tr("Who will receive the points?"));
return;
case UserSelectionPurpose::EShopLaunch:
instruction_label->setText(tr("Who is using Nintendo eShop?"));
return;
case UserSelectionPurpose::EShopItemShow:
instruction_label->setText(tr("Who is making this purchase?"));
return;
case UserSelectionPurpose::PicturePost:
instruction_label->setText(tr("Who is posting?"));
return;
case UserSelectionPurpose::NintendoAccountLinkage:
instruction_label->setText(tr("Select a user to link to a Nintendo Account."));
return;
case UserSelectionPurpose::SettingsUpdate:
instruction_label->setText(tr("Change settings for which user?"));
return;
case UserSelectionPurpose::SaveDataDeletion:
instruction_label->setText(tr("Format data for which user?"));
return;
case UserSelectionPurpose::UserMigration:
instruction_label->setText(tr("Which user will be transferred to another console?"));
return;
case UserSelectionPurpose::SaveDataTransfer:
instruction_label->setText(tr("Send save data for which user?"));
return;
case UserSelectionPurpose::General:
default:
instruction_label->setText(tr("Select a user:"));
return;
}
}
QtProfileSelector::QtProfileSelector(GMainWindow& parent) {
connect(this, &QtProfileSelector::MainWindowSelectProfile, &parent,
&GMainWindow::ProfileSelectorSelectProfile, Qt::QueuedConnection);
connect(this, &QtProfileSelector::MainWindowRequestExit, &parent,
&GMainWindow::ProfileSelectorRequestExit, Qt::QueuedConnection);
connect(&parent, &GMainWindow::ProfileSelectorFinishedSelection, this,
&QtProfileSelector::MainWindowFinishedSelection, Qt::DirectConnection);
}
QtProfileSelector::~QtProfileSelector() = default;
void QtProfileSelector::Close() const {
callback = {};
emit MainWindowRequestExit();
}
void QtProfileSelector::SelectProfile(
SelectProfileCallback callback_,
const Core::Frontend::ProfileSelectParameters& parameters) const {
callback = std::move(callback_);
emit MainWindowSelectProfile(parameters);
}
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Common::UUID> uuid) {
if (callback) {
callback(uuid);
}
}