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https://git.suyu.dev/suyu/suyu.git
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4366a21eae
In the profile selection window: Allow the user to start the game by double-clicking a profile to avoid having to additionally click the OK button. This avoids an unnecessary "step" to the start of the game...
258 lines
9.3 KiB
C++
258 lines
9.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <mutex>
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#include <QApplication>
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#include <QDialogButtonBox>
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#include <QHeaderView>
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#include <QLabel>
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#include <QLineEdit>
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#include <QScrollArea>
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#include <QStandardItemModel>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include "common/fs/path_util.h"
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#include "common/string_util.h"
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#include "core/constants.h"
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#include "yuzu/applets/qt_profile_select.h"
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#include "yuzu/main.h"
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#include "yuzu/util/controller_navigation.h"
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namespace {
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QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
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return QtProfileSelectionDialog::tr(
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"%1\n%2", "%1 is the profile username, %2 is the formatted UUID (e.g. "
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"00112233-4455-6677-8899-AABBCCDDEEFF))")
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.arg(username, QString::fromStdString(uuid.FormattedString()));
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}
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QString GetImagePath(Common::UUID uuid) {
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const auto path =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
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fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormattedString());
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return QString::fromStdString(Common::FS::PathToUTF8String(path));
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}
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QPixmap GetIcon(Common::UUID uuid) {
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QPixmap icon{GetImagePath(uuid)};
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if (!icon) {
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icon.fill(Qt::black);
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icon.loadFromData(Core::Constants::ACCOUNT_BACKUP_JPEG.data(),
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static_cast<u32>(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
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}
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return icon.scaled(64, 64, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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}
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} // Anonymous namespace
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QtProfileSelectionDialog::QtProfileSelectionDialog(
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Core::HID::HIDCore& hid_core, QWidget* parent,
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const Core::Frontend::ProfileSelectParameters& parameters)
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: QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) {
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outer_layout = new QVBoxLayout;
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instruction_label = new QLabel();
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scroll_area = new QScrollArea;
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buttons = new QDialogButtonBox(QDialogButtonBox::Cancel | QDialogButtonBox::Ok);
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connect(buttons, &QDialogButtonBox::accepted, this, &QtProfileSelectionDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &QtProfileSelectionDialog::reject);
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outer_layout->addWidget(instruction_label);
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outer_layout->addWidget(scroll_area);
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outer_layout->addWidget(buttons);
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layout = new QVBoxLayout;
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tree_view = new QTreeView;
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item_model = new QStandardItemModel(tree_view);
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tree_view->setModel(item_model);
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controller_navigation = new ControllerNavigation(hid_core, this);
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tree_view->setAlternatingRowColors(true);
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tree_view->setSelectionMode(QHeaderView::SingleSelection);
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tree_view->setSelectionBehavior(QHeaderView::SelectRows);
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tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setSortingEnabled(true);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setUniformRowHeights(true);
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tree_view->setIconSize({64, 64});
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tree_view->setContextMenuPolicy(Qt::NoContextMenu);
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item_model->insertColumns(0, 1);
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item_model->setHeaderData(0, Qt::Horizontal, tr("Users"));
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// with signals/slots. In this case, QList falls under the umbrella of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setSpacing(0);
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layout->addWidget(tree_view);
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scroll_area->setLayout(layout);
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connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser);
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connect(tree_view, &QTreeView::doubleClicked, this, &QtProfileSelectionDialog::accept);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[this](Qt::Key key) {
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if (!this->isActiveWindow()) {
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return;
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}
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(tree_view, event);
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SelectUser(tree_view->currentIndex());
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});
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const auto& profiles = profile_manager->GetAllUsers();
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for (const auto& user : profiles) {
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Service::Account::ProfileBase profile{};
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if (!profile_manager->GetProfileBase(user, profile))
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continue;
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const auto username = Common::StringFromFixedZeroTerminatedBuffer(
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reinterpret_cast<const char*>(profile.username.data()), profile.username.size());
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list_items.push_back(QList<QStandardItem*>{new QStandardItem{
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GetIcon(user), FormatUserEntryText(QString::fromStdString(username), user)}});
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}
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for (const auto& item : list_items)
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item_model->appendRow(item);
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setLayout(outer_layout);
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SetWindowTitle(parameters);
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SetDialogPurpose(parameters);
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resize(550, 400);
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}
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QtProfileSelectionDialog::~QtProfileSelectionDialog() {
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controller_navigation->UnloadController();
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};
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int QtProfileSelectionDialog::exec() {
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// Skip profile selection when there's only one.
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if (profile_manager->GetUserCount() == 1) {
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user_index = 0;
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return QDialog::Accepted;
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}
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return QDialog::exec();
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}
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void QtProfileSelectionDialog::accept() {
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QDialog::accept();
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}
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void QtProfileSelectionDialog::reject() {
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user_index = 0;
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QDialog::reject();
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}
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int QtProfileSelectionDialog::GetIndex() const {
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return user_index;
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}
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void QtProfileSelectionDialog::SelectUser(const QModelIndex& index) {
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user_index = index.row();
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}
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void QtProfileSelectionDialog::SetWindowTitle(
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const Core::Frontend::ProfileSelectParameters& parameters) {
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using Service::AM::Applets::UiMode;
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switch (parameters.mode) {
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case UiMode::UserCreator:
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case UiMode::UserCreatorForStarter:
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setWindowTitle(tr("Profile Creator"));
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return;
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case UiMode::EnsureNetworkServiceAccountAvailable:
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setWindowTitle(tr("Profile Selector"));
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return;
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case UiMode::UserIconEditor:
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setWindowTitle(tr("Profile Icon Editor"));
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return;
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case UiMode::UserNicknameEditor:
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setWindowTitle(tr("Profile Nickname Editor"));
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return;
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case UiMode::NintendoAccountAuthorizationRequestContext:
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case UiMode::IntroduceExternalNetworkServiceAccount:
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case UiMode::IntroduceExternalNetworkServiceAccountForRegistration:
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case UiMode::NintendoAccountNnidLinker:
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case UiMode::LicenseRequirementsForNetworkService:
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case UiMode::LicenseRequirementsForNetworkServiceWithUserContextImpl:
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case UiMode::UserCreatorForImmediateNaLoginTest:
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case UiMode::UserQualificationPromoter:
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case UiMode::UserSelector:
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default:
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setWindowTitle(tr("Profile Selector"));
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}
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}
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void QtProfileSelectionDialog::SetDialogPurpose(
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const Core::Frontend::ProfileSelectParameters& parameters) {
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using Service::AM::Applets::UserSelectionPurpose;
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switch (parameters.purpose) {
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case UserSelectionPurpose::GameCardRegistration:
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instruction_label->setText(tr("Who will receive the points?"));
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return;
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case UserSelectionPurpose::EShopLaunch:
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instruction_label->setText(tr("Who is using Nintendo eShop?"));
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return;
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case UserSelectionPurpose::EShopItemShow:
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instruction_label->setText(tr("Who is making this purchase?"));
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return;
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case UserSelectionPurpose::PicturePost:
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instruction_label->setText(tr("Who is posting?"));
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return;
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case UserSelectionPurpose::NintendoAccountLinkage:
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instruction_label->setText(tr("Select a user to link to a Nintendo Account."));
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return;
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case UserSelectionPurpose::SettingsUpdate:
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instruction_label->setText(tr("Change settings for which user?"));
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return;
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case UserSelectionPurpose::SaveDataDeletion:
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instruction_label->setText(tr("Format data for which user?"));
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return;
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case UserSelectionPurpose::UserMigration:
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instruction_label->setText(tr("Which user will be transferred to another console?"));
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return;
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case UserSelectionPurpose::SaveDataTransfer:
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instruction_label->setText(tr("Send save data for which user?"));
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return;
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case UserSelectionPurpose::General:
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default:
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instruction_label->setText(tr("Select a user:"));
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return;
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}
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}
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QtProfileSelector::QtProfileSelector(GMainWindow& parent) {
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connect(this, &QtProfileSelector::MainWindowSelectProfile, &parent,
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&GMainWindow::ProfileSelectorSelectProfile, Qt::QueuedConnection);
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connect(this, &QtProfileSelector::MainWindowRequestExit, &parent,
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&GMainWindow::ProfileSelectorRequestExit, Qt::QueuedConnection);
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connect(&parent, &GMainWindow::ProfileSelectorFinishedSelection, this,
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&QtProfileSelector::MainWindowFinishedSelection, Qt::DirectConnection);
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}
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QtProfileSelector::~QtProfileSelector() = default;
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void QtProfileSelector::Close() const {
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callback = {};
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emit MainWindowRequestExit();
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}
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void QtProfileSelector::SelectProfile(
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SelectProfileCallback callback_,
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const Core::Frontend::ProfileSelectParameters& parameters) const {
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callback = std::move(callback_);
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emit MainWindowSelectProfile(parameters);
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}
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void QtProfileSelector::MainWindowFinishedSelection(std::optional<Common::UUID> uuid) {
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if (callback) {
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callback(uuid);
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}
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}
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