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88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/sdl/sdl.h"
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union SDL_Event;
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using SDL_GameController = struct _SDL_GameController;
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using SDL_Joystick = struct _SDL_Joystick;
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using SDL_JoystickID = s32;
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namespace InputCommon::SDL {
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class SDLAnalogFactory;
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class SDLButtonFactory;
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class SDLMotionFactory;
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class SDLVibrationFactory;
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class SDLJoystick;
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class SDLState : public State {
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public:
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/// Initializes and registers SDL device factories
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SDLState();
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/// Unregisters SDL device factories and shut them down.
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~SDLState() override;
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/// Handle SDL_Events for joysticks from SDL_PollEvent
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void HandleGameControllerEvent(const SDL_Event& event);
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/// Get the nth joystick with the corresponding GUID
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std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
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/**
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
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* tie it to a SDLJoystick with the same guid and that port
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*/
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std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
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/// Get all DevicePoller that use the SDL backend for a specific device type
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Pollers GetPollers(Polling::DeviceType type) override;
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/// Used by the Pollers during config
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std::atomic<bool> polling = false;
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Common::SPSCQueue<SDL_Event> event_queue;
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std::vector<Common::ParamPackage> GetInputDevices() override;
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ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
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AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
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private:
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void InitJoystick(int joystick_index);
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void CloseJoystick(SDL_Joystick* sdl_joystick);
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/// Needs to be called before SDL_QuitSubSystem.
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void CloseJoysticks();
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/// Returns a custom name for specific controllers because the default name is not correct
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std::string GetControllerName(SDL_GameController* controller) const;
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// Set to true if SDL supports game controller subsystem
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bool has_gamecontroller = false;
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/// Map of GUID of a list of corresponding virtual Joysticks
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std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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std::mutex joystick_map_mutex;
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std::shared_ptr<SDLButtonFactory> button_factory;
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std::shared_ptr<SDLAnalogFactory> analog_factory;
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std::shared_ptr<SDLVibrationFactory> vibration_factory;
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std::shared_ptr<SDLMotionFactory> motion_factory;
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bool start_thread = false;
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std::atomic<bool> initialized = false;
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std::thread poll_thread;
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};
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} // namespace InputCommon::SDL
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