suyu/src/yuzu/configuration/configure_per_game.h
lat9nq fc0c4db20d yuzu-qt: Load Vulkan device info at startup
Loading it when the configuration opens now incurs a noticeable delay.
We also don't need to rediscover the same data repeatedly each time the
configuration opens.

Moves vulkan device info discovery to yuzu's startup as opposed to the
configure_graphics constructor.
2023-06-06 01:54:44 -04:00

85 lines
2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <QDialog>
#include <QList>
#include "core/file_sys/vfs_types.h"
#include "vk_device_info.h"
#include "yuzu/configuration/config.h"
namespace Core {
class System;
}
namespace InputCommon {
class InputSubsystem;
}
class ConfigurePerGameAddons;
class ConfigureAudio;
class ConfigureCpu;
class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
class ConfigureInputPerGame;
class ConfigureSystem;
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_);
~ConfigurePerGame() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file_);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGame> ui;
FileSys::VirtualFile file;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<Config> game_config;
Core::System& system;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab;
std::unique_ptr<ConfigureSystem> system_tab;
};