suyu/src
ReinUsesLisp dc9961f341
shader/texture: Handle TLDS texture type mismatches
Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.

E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0).
2019-11-22 21:28:47 -03:00
..
audio_core Used revision 5 instead of 7, marked constexpr as static 2019-09-21 16:24:56 +10:00
common common/logging: Silence no return value warnings 2019-11-15 18:43:35 -03:00
core Merge pull request #3091 from lioncash/core-conversion 2019-11-15 12:08:50 -05:00
input_common input_common/sdl/sdl_impl: Correct logging string in SDLState constructor 2019-06-03 16:56:47 -04:00
tests Core_Timing: Fix tests. 2019-10-12 07:23:08 -04:00
video_core shader/texture: Handle TLDS texture type mismatches 2019-11-22 21:28:47 -03:00
web_service web-service: Port citra's updated web_backend code. 2019-11-09 14:00:44 -05:00
yuzu Merge pull request #3047 from ReinUsesLisp/clip-control 2019-11-15 12:09:19 -05:00
yuzu_cmd yuzu_cmd: Use string_view instead of string for extensions 2019-11-07 01:52:18 -03:00
yuzu_tester yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
.clang-format
CMakeLists.txt yuzu_tester: Add project subdirectory 2019-06-10 00:03:11 -04:00