.. |
emit_context.cpp
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HACK glsl: Write defaults to unused generic attributes
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2021-07-22 21:51:37 -04:00 |
emit_context.h
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glsl: Implement precise fp variable allocation
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2021-07-22 21:51:37 -04:00 |
emit_glsl.cpp
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HACK glsl: Write defaults to unused generic attributes
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2021-07-22 21:51:37 -04:00 |
emit_glsl.h
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glsl: Use std::string_view for Emit function args.
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2021-07-22 21:51:35 -04:00 |
emit_glsl_atomic.cpp
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glsl: Fix ssbo indexing and name shadowing between shader stages
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2021-07-22 21:51:37 -04:00 |
emit_glsl_barriers.cpp
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
emit_glsl_bitwise_conversion.cpp
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glsl: Rework var alloc to not assign unused results
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2021-07-22 21:51:37 -04:00 |
emit_glsl_composite.cpp
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glsl: Rework var alloc to not assign unused results
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2021-07-22 21:51:37 -04:00 |
emit_glsl_context_get_set.cpp
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glsl: implement set clip distance
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2021-07-22 21:51:37 -04:00 |
emit_glsl_control_flow.cpp
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
emit_glsl_convert.cpp
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glsl: Implement more instructions used by SMO
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2021-07-22 21:51:36 -04:00 |
emit_glsl_floating_point.cpp
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glsl: Implement precise fp variable allocation
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2021-07-22 21:51:37 -04:00 |
emit_glsl_image.cpp
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glsl: Rework variable allocator to allow for variable reuse
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2021-07-22 21:51:37 -04:00 |
emit_glsl_image_atomic.cpp
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
emit_glsl_instructions.h
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glsl: Rework var alloc to not assign unused results
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2021-07-22 21:51:37 -04:00 |
emit_glsl_integer.cpp
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glsl: Rework variable allocator to allow for variable reuse
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2021-07-22 21:51:37 -04:00 |
emit_glsl_logical.cpp
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shader_recompiler: GCC fixes
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2021-07-22 21:51:36 -04:00 |
emit_glsl_memory.cpp
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glsl: Fix ssbo indexing and name shadowing between shader stages
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2021-07-22 21:51:37 -04:00 |
emit_glsl_not_implemented.cpp
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glsl: Rework var alloc to not assign unused results
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2021-07-22 21:51:37 -04:00 |
emit_glsl_select.cpp
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shader_recompiler: GCC fixes
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2021-07-22 21:51:36 -04:00 |
emit_glsl_shared_memory.cpp
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glsl: Implement ST{LS}
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2021-07-22 21:51:36 -04:00 |
emit_glsl_special.cpp
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
emit_glsl_undefined.cpp
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
emit_glsl_warp.cpp
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glsl: Use gl_SubGroupInvocationARB
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2021-07-22 21:51:36 -04:00 |
var_alloc.cpp
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glsl: Implement precise fp variable allocation
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2021-07-22 21:51:37 -04:00 |
var_alloc.h
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glsl: Implement precise fp variable allocation
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2021-07-22 21:51:37 -04:00 |