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705f111058
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <random>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/uuid.h"
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namespace Common {
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namespace {
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bool IsHexDigit(char c) {
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return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
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}
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u8 HexCharToByte(char c) {
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if (c >= '0' && c <= '9') {
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return static_cast<u8>(c - '0');
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}
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if (c >= 'a' && c <= 'f') {
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return static_cast<u8>(c - 'a' + 10);
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}
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if (c >= 'A' && c <= 'F') {
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return static_cast<u8>(c - 'A' + 10);
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}
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ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
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return u8{0};
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}
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} // Anonymous namespace
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u128 HexStringToU128(std::string_view hex_string) {
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const size_t length = hex_string.length();
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// Detect "0x" prefix.
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const bool has_0x_prefix = length > 2 && hex_string[0] == '0' && hex_string[1] == 'x';
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const size_t offset = has_0x_prefix ? 2 : 0;
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// Check length.
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if (length > 32 + offset) {
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ASSERT_MSG(false, "hex_string has more than 32 hexadecimal characters!");
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return INVALID_UUID;
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}
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u64 lo = 0;
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u64 hi = 0;
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for (size_t i = 0; i < length - offset; ++i) {
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const char c = hex_string[length - 1 - i];
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if (!IsHexDigit(c)) {
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ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
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return INVALID_UUID;
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}
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if (i < 16) {
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lo |= u64{HexCharToByte(c)} << (i * 4);
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}
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if (i >= 16) {
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hi |= u64{HexCharToByte(c)} << ((i - 16) * 4);
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}
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}
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return u128{lo, hi};
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}
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UUID UUID::Generate() {
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std::random_device device;
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std::mt19937 gen(device());
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std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
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return UUID{distribution(gen), distribution(gen)};
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}
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std::string UUID::Format() const {
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return fmt::format("{:016x}{:016x}", uuid[1], uuid[0]);
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}
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std::string UUID::FormatSwitch() const {
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std::array<u8, 16> s{};
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std::memcpy(s.data(), uuid.data(), sizeof(u128));
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return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
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":02x}{:02x}{:02x}{:02x}{:02x}",
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s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
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s[12], s[13], s[14], s[15]);
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}
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} // namespace Common
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