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https://git.suyu.dev/suyu/suyu.git
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fe1f06c856
This was regressed by ART. Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size. This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/video_core.h"
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namespace {
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std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
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Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
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std::unique_ptr<Core::Frontend::GraphicsContext> context) {
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auto& telemetry_session = system.TelemetrySession();
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auto& cpu_memory = system.Memory();
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switch (Settings::values.renderer_backend.GetValue()) {
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case Settings::RendererBackend::OpenGL:
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return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, cpu_memory,
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gpu, std::move(context));
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case Settings::RendererBackend::Vulkan:
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return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory,
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gpu, std::move(context));
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default:
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return nullptr;
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}
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}
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} // Anonymous namespace
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namespace VideoCore {
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std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
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Settings::UpdateRescalingInfo();
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const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
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const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
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const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
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auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
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auto context = emu_window.CreateSharedContext();
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auto scope = context->Acquire();
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try {
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auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context));
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gpu->BindRenderer(std::move(renderer));
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return gpu;
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} catch (const std::runtime_error& exception) {
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LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
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return nullptr;
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}
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}
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} // namespace VideoCore
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