mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-17 20:32:45 +01:00
46b3209abb
This member function doesn't modify instance state, so it can have the const specifier applied to it.
114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cmath>
|
|
#include <mutex>
|
|
#include "core/frontend/emu_window.h"
|
|
#include "core/frontend/input.h"
|
|
#include "core/settings.h"
|
|
|
|
namespace Core::Frontend {
|
|
|
|
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
|
public std::enable_shared_from_this<TouchState> {
|
|
public:
|
|
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
|
|
return std::make_unique<Device>(shared_from_this());
|
|
}
|
|
|
|
std::mutex mutex;
|
|
|
|
bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
|
|
|
|
float touch_x = 0.0f; ///< Touchpad X-position
|
|
float touch_y = 0.0f; ///< Touchpad Y-position
|
|
|
|
private:
|
|
class Device : public Input::TouchDevice {
|
|
public:
|
|
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
|
|
std::tuple<float, float, bool> GetStatus() const override {
|
|
if (auto state = touch_state.lock()) {
|
|
std::lock_guard<std::mutex> guard(state->mutex);
|
|
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
|
|
}
|
|
return std::make_tuple(0.0f, 0.0f, false);
|
|
}
|
|
|
|
private:
|
|
std::weak_ptr<TouchState> touch_state;
|
|
};
|
|
};
|
|
|
|
EmuWindow::EmuWindow() {
|
|
// TODO: Find a better place to set this.
|
|
config.min_client_area_size =
|
|
std::make_pair(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
active_config = config;
|
|
touch_state = std::make_shared<TouchState>();
|
|
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
|
|
}
|
|
|
|
EmuWindow::~EmuWindow() {
|
|
Input::UnregisterFactory<Input::TouchDevice>("emu_window");
|
|
}
|
|
|
|
/**
|
|
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
|
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
|
|
* @param framebuffer_x Framebuffer x-coordinate to check
|
|
* @param framebuffer_y Framebuffer y-coordinate to check
|
|
* @return True if the coordinates are within the touchpad, otherwise false
|
|
*/
|
|
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
|
|
unsigned framebuffer_y) {
|
|
return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
|
|
framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
|
|
}
|
|
|
|
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
|
|
new_x = std::max(new_x, framebuffer_layout.screen.left);
|
|
new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
|
|
|
|
new_y = std::max(new_y, framebuffer_layout.screen.top);
|
|
new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
|
|
|
|
return std::make_tuple(new_x, new_y);
|
|
}
|
|
|
|
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
return;
|
|
|
|
std::lock_guard<std::mutex> guard(touch_state->mutex);
|
|
touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
|
|
(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
|
|
touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
|
|
(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
|
|
|
|
touch_state->touch_pressed = true;
|
|
}
|
|
|
|
void EmuWindow::TouchReleased() {
|
|
std::lock_guard<std::mutex> guard(touch_state->mutex);
|
|
touch_state->touch_pressed = false;
|
|
touch_state->touch_x = 0;
|
|
touch_state->touch_y = 0;
|
|
}
|
|
|
|
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
if (!touch_state->touch_pressed)
|
|
return;
|
|
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
|
|
|
|
TouchPressed(framebuffer_x, framebuffer_y);
|
|
}
|
|
|
|
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
|
|
NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
|
|
}
|
|
|
|
} // namespace Core::Frontend
|