suyu/src/core/hle/service/sockets/nsd.cpp
Lioncash e21b6ff79d service: Update function tables
Keeps the function tables up to date.

Updated based off information from Switchbrew.
2019-11-12 10:32:56 -05:00

39 lines
1.3 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/sockets/nsd.h"
namespace Service::Sockets {
NSD::NSD(const char* name) : ServiceFramework(name) {
// clang-format off
static const FunctionInfo functions[] = {
{10, nullptr, "GetSettingName"},
{11, nullptr, "GetEnvironmentIdentifier"},
{12, nullptr, "GetDeviceId"},
{13, nullptr, "DeleteSettings"},
{14, nullptr, "ImportSettings"},
{20, nullptr, "Resolve"},
{21, nullptr, "ResolveEx"},
{30, nullptr, "GetNasServiceSetting"},
{31, nullptr, "GetNasServiceSettingEx"},
{40, nullptr, "GetNasRequestFqdn"},
{41, nullptr, "GetNasRequestFqdnEx"},
{42, nullptr, "GetNasApiFqdn"},
{43, nullptr, "GetNasApiFqdnEx"},
{50, nullptr, "GetCurrentSetting"},
{51, nullptr, "WriteTestParameter"},
{52, nullptr, "ReadTestParameter"},
{60, nullptr, "ReadSaveDataFromFsForTest"},
{61, nullptr, "WriteSaveDataToFsForTest"},
{62, nullptr, "DeleteSaveDataOfFsForTest"},
};
// clang-format on
RegisterHandlers(functions);
}
NSD::~NSD() = default;
} // namespace Service::Sockets