suyu/src/core/loader/nax.cpp
Lioncash a63e6f9dfd loader: Make the Load() function take a process as a regular reference, not a SharedPtr
A process should never require being reference counted in this
situation. If the handle to a process is freed before this function is
called, it's definitely a bug with our lifetime management, so we can
put the requirement in place for the API that the process must be a
valid instance.
2018-09-29 16:00:03 -04:00

78 lines
2.1 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/xts_archive.h"
#include "core/hle/kernel/process.h"
#include "core/loader/nax.h"
#include "core/loader/nca.h"
namespace Loader {
namespace {
FileType IdentifyTypeImpl(const FileSys::NAX& nax) {
if (nax.GetStatus() != ResultStatus::Success) {
return FileType::Error;
}
const auto nca = nax.AsNCA();
if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
return FileType::Error;
}
return FileType::NAX;
}
} // Anonymous namespace
AppLoader_NAX::AppLoader_NAX(FileSys::VirtualFile file)
: AppLoader(file), nax(std::make_unique<FileSys::NAX>(file)),
nca_loader(std::make_unique<AppLoader_NCA>(nax->GetDecrypted())) {}
AppLoader_NAX::~AppLoader_NAX() = default;
FileType AppLoader_NAX::IdentifyType(const FileSys::VirtualFile& file) {
const FileSys::NAX nax(file);
return IdentifyTypeImpl(nax);
}
FileType AppLoader_NAX::GetFileType() {
return IdentifyTypeImpl(*nax);
}
ResultStatus AppLoader_NAX::Load(Kernel::Process& process) {
if (is_loaded) {
return ResultStatus::ErrorAlreadyLoaded;
}
if (nax->GetStatus() != ResultStatus::Success)
return nax->GetStatus();
const auto nca = nax->AsNCA();
if (nca == nullptr) {
if (!Core::Crypto::KeyManager::KeyFileExists(false))
return ResultStatus::ErrorMissingProductionKeyFile;
return ResultStatus::ErrorNAXInconvertibleToNCA;
}
if (nca->GetStatus() != ResultStatus::Success)
return nca->GetStatus();
const auto result = nca_loader->Load(process);
if (result != ResultStatus::Success)
return result;
is_loaded = true;
return ResultStatus::Success;
}
ResultStatus AppLoader_NAX::ReadRomFS(FileSys::VirtualFile& dir) {
return nca_loader->ReadRomFS(dir);
}
ResultStatus AppLoader_NAX::ReadProgramId(u64& out_program_id) {
return nca_loader->ReadProgramId(out_program_id);
}
} // namespace Loader